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Kushi Express

Kushi Express Rulebook

Table of Contents

Table of Contents

  • Objective
  • Contents
  • Menu
  • Game Setup
  • Game Play
    • 1. Order
    • 2. Preparation
    • 3. Check!
  • Touting Card
  • Game Ends

Objective

Prepare the orders of your customers as fast as possible (and faster than your opponents) to score victory points. Complex orders grant a better reward. At the end of the game, the player with the most points wins the game.

Contents

  • 30 Order Cards: 27 Skewer Cards, 2 Touting Cards, 1 Shop Closing Card
  • 16 Ingredient Cubes: Pepper x4, Shrimp x4, Tomato x4, Meat x4
  • 8 Topping Strips: Bacon x4, Cheese x4
  • 1 Plate
  • 4 Sticks

Menu

  • Meat – Bacon Wrapped Tomato – Cheese Wrapped Pepper – Shrimp Kushi (Best) . . . . 6.0
  • Cheese Wrapped Tomato – Bacon Wrapped Meat Kushi (New) . . . . . . . . . . . . . . . . . . 5.0
  • Pepper Kushi / Tomato Kushi (Vegetable) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3.0

Game Setup

  1. Place the plate at the center of the table.
  2. Set aside the Shop Closing Card, then shuffle it face down with 5 random Order Cards. Then, shuffle all remaining Order Cards and place them face down above the others to form the draw pile. Players know that the Shop Closing Card is among the last 6 cards, but they do not know where exactly.
  3. Each player receives 4 Ingredient Cubes (one of each) and 2 Topping Strips (one of each), as well as a stick (the skewer).
  4. The oldest player goes first.

Game Play

All players play the following steps simultaneously:

1. Order

The first player reveals the first card from the draw pile. On next turns, the first player always is the player that gained the Order Card from the previous turn.

2. Preparation

All players now try to prepare the order exactly as shown on the order card, using the different ingredients and toppings, if any. The first player to complete the order must place their completed skewer on the plate and tell "Bon appétit!".

Some simple orders only require one ingredient, while others require several ingredients and toppings.

3. Check!

As soon as a player places their completed skewer on the plate, all other players must stop and check if the completed order matches the Order Card.

If there is a mistake, then the player that placed their skewer recovers it and is out of the game until next turn. The other players may resume their preparation until one of them completes the order.

If the completed skewer matches the Order Card, then the player that placed their skewer takes the Order Card. However, they leave their skewer on the plate.

That player now reveals a new card to start a new turn, then recovers the skewer from the previous turn and try to complete the new order along with the other players. Leaving the skewer on the plate is a handicap for the leading player, as they need a little more time to complete the order.

Touting Card

When a Touting Card is revealed, all players must immediately stand and yell "Kushi!" to attract bystanders to their shop (remember, we're in the middle of the street!). The fastest player to do so may steal a card from an opponent, or from the draw pile if there is no card to steal. Then, discard the Touting Card.

Game Ends

The game immediately ends when you reveal the Shop Closing Card.

All players check the Order Cards that they gained and calculate their final score (each Order Card is worth as many victory points as its displayed price). The player with the most points wins. If there is a tie, reshuffle all Order Cards and play a last turn as a tiebreaker.