RulesPal
Chat
Rulebook
Koole Klötze thumbnail

Koole Klötze

Koole Klötze Rulebook

Table of Contents

Table of Contents

  • Setup
  • Gameplay
    • Phase A: Koolio Prepares
    • Phase B: Building and Guessing
    • Phase C: Koolio's Prediction and Reward
    • Phase D: Scoring the Guessers
    • Phase E: Clean Up and Refill
  • Game End
  • Variants

Setup

  1. Before the first game, assemble the pedestal (Podest) from the 3 die-cut pieces. At the start of the game, place the hourglass on top of it.
  2. There are 36 small tip cards in 6 different colours. Each player chooses a colour and takes the matching tip card set, with the values 1–6.
  3. Assemble the hexagonal game board (Spielplan) and place it in the middle, equally reachable for everyone.
  4. Shuffle all 89 building cards (with and without palm trees on the back) thoroughly. Place 6 of them face up around the game board. Make sure the pictures are aligned with the game board and that each card is clearly assigned to one number.
  5. Place the 17 wooden pieces (Holzteile) in any order in a circle around the cards.
  6. Place the purple arrow (Pfeil) in the circle, behind the clothespin (Wäscheklammer). The arrow should point clockwise.
  7. The coolest person among you becomes the first Koolio. They put on the glasses (Brille) and place the pedestal with the hourglass in front of them.

Warning: Never look into the sun with the glasses on. Risk of serious eye damage.

Gameplay

The game is played in rounds. In each round, one player is the Koolio. Each round consists of Phases A to E, described below.

Phase A: Koolio Prepares

  1. As Koolio, take the six wooden pieces that lie directly in front of the arrow in clockwise direction *. Place these pieces in front of you, next to the pedestal. Then move the arrow around the circle to the next wooden piece.

    * In the very first round you take 6 wooden pieces. Later on, you may already have received wooden pieces from the previous Koolio, and then you only top up to 6.

  2. Shuffle your tip cards and place them together as a face-down pile. Now put on the glasses and secretly look at the bottom card: its number tells you which of the building cards lying next to the game board you should rebuild.

    Study the building card you have to rebuild, but make sure you do not give yourself away. The glasses help with this. Alternatively, you may use another visual screen made with your hand, or simply look at all the cards for the same amount of time.

Phase B: Building and Guessing

  1. Are you ready? Then let's get building – ready? – go! Turn the hourglass over and place it next to the pedestal. You now have about 30 seconds to rebuild the building card with the 6 wooden pieces in front of you, as recognisably as you can.

    Building rules for the Koolio:

    • You do not have to use all 6 wooden pieces. Only the wooden pieces standing on the pedestal count.
    • It is perfectly permissible to use the raised edges of the pedestal or to let pieces project beyond the pedestal.
    • You may not hold the wooden pieces in a fixed position or simulate movements with them.
    • When the hourglass has run out, you must stop building.
  2. Everyone else now tries to guess the correct building card as quickly as possible. To do so, use a matching tip card from your hand.

    Guessing rules for everyone else:

    • As soon as the Koolio places the first wooden piece on the pedestal, you may start guessing.
    • When the hourglass has run out, you may no longer make guesses.
    • Place your tip cards face down in the middle of the game board.
    • Stack the cards on top of each other (the card at the bottom is therefore the one that was placed first).

Phase C: Koolio's Prediction and Reward

  1. When the hourglass has run out (or earlier, if everyone has already placed their tip), the Koolio must announce aloud how many correct tips they expect. "Zero" may not be announced – so much pride must be allowed.

  2. Only after the prediction do you reveal which building card you were supposed to rebuild. Then turn the complete stack of tip cards on the game board over and fan the cards out slightly. Be careful not to change their order, and count the correct tips.

    Scoring for the Koolio:

    • As Koolio, you get 1 point if at least one correct tip was among them. If there was more than one correct tip, you still only get 1 point.
    • As Koolio, you get 1 additional point if your prediction was correct.
    • As Koolio, you must give up 1 point if no correct tip was among them (provided you have already collected points).

Phase D: Scoring the Guessers

The tip cards of the other players are now scored. After the Koolio has turned over the whole stack of tip cards, the top card is the one that was placed first.

Scoring the tip cards:

  • The player who guessed correctly first receives 2 points. (This can also be the slowest tip, if all tips placed before it were wrong.)
  • The player who guessed correctly second receives 1 point. (Here too, faster but incorrect tips do not count.)
  • Everyone else receives nothing, even if they guessed correctly. *

* Exception in a six-player game: the player who guessed correctly third also receives 1 point.

Note: All points are awarded as building cards. To do so, simply take the face-up building cards lying next to the game board and place them face down in front of you, with the back facing up. It does not matter which cards you take, but the building card that was rebuilt in this round should definitely be among them.

Example in a five-player game:

a. Mina is the Koolio this round and had to rebuild the building card "4". After the hourglass has run out and everyone else has placed their tip cards face down on the game board, she announces aloud that she expects 3 correct tips.

b. Mina states that she should rebuild card "4" and then turns the complete stack of tip cards on the game board over. When she fans them out, she sees that there are indeed 3 correct tips with the number 4 among them (blue, yellow and pink).

c. Mina receives 1 point, because at least one correct tip was among them, and 1 point for her correct prediction. She therefore takes 2 open building cards from the display and places them face down in front of her as points.

d. Thomas was very fast and was the first, but unfortunately guessed incorrectly. He receives no point.

e. Lora took a little more time and guessed correctly. She receives 2 points and therefore takes 2 building cards from the display.

f. Cara's tip card comes next and is correct. She receives 1 point and takes 1 building card from the display.

g. Robin's tip card is also correct, but unfortunately came too late: two correct tips had already been placed before it. She receives no point.

Take your tip cards back into your hand in the order in which they were placed, so you have a good overview when points are awarded.

Phase E: Clean Up and Refill

  1. Only the wooden pieces used on the pedestal are placed in the circle, in any order, behind the arrow.
  2. The unused wooden pieces are passed on together with the pedestal, the hourglass and the glasses, clockwise, to the next player, who now becomes the new Koolio.
  3. The new Koolio begins again with Phase A and takes new wooden pieces until they have 6 in front of them.
  4. The building cards are refilled from the draw pile so that there is again a card next to each number.

If no points were awarded in a round, all 6 building cards simply stay in place for the next round.

Game End

The game ends after a set number of rounds. A round is over when every player has built once as Koolio.

  • Three or four players: the game ends after 3 rounds.
  • Five or six players: the game ends after 2 rounds.

(If everyone wishes, you may of course play more rounds.)

The player with the most points (= picture cards, i.e. building cards) in front of them at the end is the coolest of all and wins. In case of a tie, the victory is shared.

Variants

Too hard? If building is too difficult for you (or only for some of you), the Koolio may take the 6 wooden pieces out of the circle in any order they like, instead of following the order given by the arrow.

Too easy? If the game is too easy, play only with building cards that look similar. To do this, sort the building cards by their back (with or without palm tree) and play with only one of the two card sets.