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Kokopelli: Expansion 1

Expansion for Kokopelli

Kokopelli: Expansion 1 Rulebook

Table of Contents

Table of Contents

  • Game Components
  • Changes during Setup
  • Changes during Game Play
  • Overview of New Icons and Ceremony Cards
  • Explorer
  • Coyote
  • Settlement
  • Storm
  • Crop
  • Twins
  • Aries
  • Scorpion
  • Plague

Game Components

  • 108 ceremony cards. Front side: 12x each of the 9 ceremonies (Explorer, Coyote, Settlement, Storm, Crop, Twins, Aries, Scorpion, Plague). Reverse sides show the player colors. For each player there are 3x of each of the 9 ceremonies.
  • 9 selection tiles
  • 1 rules booklet

Changes during Setup

Mix the 9 selection tiles of this expansion with the 16 selection tiles from the base game. This way you expand the possible combinations of ceremony abilities and no game plays the same. The rest of the setup stays unchanged.

Changes during Game Play

Game play stays unchanged with the exception that each of the nine new ceremonies has its own unique ability.

Overview of New Icons and Ceremony Cards

The new icons used on the ceremony cards are:

  • All other players
  • No other player
  • Draw card(s) from the discard pile
  • Discard card(s) on top of the discard pile
  • Discard card(s) on top of the draw pile
  • Discard card(s) to the bottom of the draw pile
  • 2 of the same cards
  • Draw 2 cards
  • Twins Ceremony

Explorer

Draw Card Action: You may take the top card from any other player's discard pile.

Note: The player can draw the top card of any other player's discard pile, not just their neighbors.

Example: Red takes the "Draw Card" action and uses their explorer ability to take the Kokopelli which is the top card of Green's discard pile.

Explorer and Coyote/Hunter: The extra card drawn by the coyote and/or the hunter must be drawn from player's own draw pile. Only the first card can be taken from an opponent's discard pile.

Coyote

Draw Card Action: Draw 1 extra card, then discard any 1 card.

Note: After drawing the extra card the player may discard any card they have in their hand.

Coyote and Birth: The extra card can be played to a ceremony; the player still must discard one of their hand cards afterwards.

Settlement

Exchange Cards Action: Exchange any number of cards and draw 1 more than exchanged.

Example: Blue uses the settlement ability to exchange 3 cards with the draw pile and draw one card extra.

Storm

Free Action: At the start of your turn, look at the top 2 cards of your draw pile and for each decide to place on the top or bottom of your draw pile in any order.

Note: The player draws both cards first, then they decide for each card, if it is placed on top or underneath their draw pile.

Example: Red draws 2 cards for their storm ability and chooses to put one card on top and the other at the bottom of their draw pile.

Crop

Free Action: Draw 1 card at the start of your turn. Your hand limit is 8 cards.

Note: When the crop ceremony is no longer in play, the player must immediately discard cards from their hand until they reach 5 hand cards. The discarded cards go to their discard pile in any order.

Twins

Playing a card to this ceremony awards 2 VP to the active player.

Note: There are no VP awarded for opening this ceremony.

Aries

Play 2 cards of the same type as a Kokopelli card.

Note 1: The two identical cards are stacked on top of each other and placed to the ceremony of choice reverse side up. When the ceremony is finished both cards are put on the discard pile together.

Note 2: Ceremony abilities that have an effect on playing Kokopelli cards do also count for Kokopelli cards created by the Aries ability.

Scorpion

Other players completing your ceremonies must place the ceremony cards at the bottom of their draw pile.

Example: Yellow finishes the drummer ceremony of red, and due to Red's scorpion, has to put the cards under their draw pile.

Plague

Other players may not play Kokopelli cards on your ceremonies.