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Rulebook
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Kluster XL

Combines with
Kluster Duo

Kluster XL Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Goal
  • Play
  • Solo Game
  • Safety Note
  • Special Cards (optional)

Components

  • 24 magnetic stones
  • 1 cord
  • 1 bag
  • 1 set of rules (this rulebook)

Setup

Lay the cord as you wish on any flat and horizontal surface.

Divide the 24 magnetic stones evenly between players.

Goal

The first player with no stones left wins.

Play

The player with the most stones left at the end of the last game plays first. In case of equality, or if this is the first game, the smallest player (in height) goes first.

Taking turns, clockwise, players must put one of their stones entirely inside the area delimited by the cord.

During a player's turn, if any stones join together (i.e. kluster!) or get outside the playing area, they have to pick all of them up — even if they haven't touched the stones themselves — and their turn ends immediately, even if they did not have a chance to place a stone yet.

During their turn, players can't touch the stones already laid in the playing area, but they can move the cord — and thereby indirectly move some stones — as long as it stays flat on the playing surface and no stones kluster together in the process.

Players can also use the magnetism of the stones in their hands to move stones already inside the playing area. But be careful: if any stones kluster together in the process, the player picks them up as usual.

Players take turns this way until one of them places their last stone.

Solo Game

To play Kluster solo, all the usual rules apply. However, you may only kluster twice (i.e. pick up stones on two occasions).

The goal is to place as many stones as possible in the playing area. Placing all 24 stones is a total victory!

Safety Note

Not a toy. From 14 years old. This product contains small, really strong magnets. Once swallowed, magnets can stick together through the intestines and cause serious injury. Seek immediate medical attention if you swallow magnets. Keep magnets away from magnetically sensitive devices such as credit cards, computers, CDs, and pacemakers.

Special Cards (optional)

Optional variant from the publisher's official sheet. Not part of the base rules above.

If the players wish, they may decide at the start of the game to use the special cards, to make things a little harder for the players about to win. Shuffle the cards to form a face-down deck.

If a player has only 1 or 2 stones left when their turn comes, they must draw a card, reveal it and comply with the card's constraint for the duration of their turn.

The cards read:

  • You can only use your left hand to play.
  • You can't use your thumbs to play.
  • You must play two stones one after the other.
  • You must play while blinding one of your eyes.
  • You must lay your stone en the edge. [sic — printed as "en" on the sheet]
  • You can't touch the cord during your turn.
  • You must play your stone by holding it in your palm and not touching it with your fingers.
  • You must play your stone by holding it with your little fingers only.
  • You must play your stone by holding it with your thumbs only.
  • You can only use your right hand to play.