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Kingsburg: Shifting Alliances

Expansion for KingsburgExpansion for Kingsburg: To Forge a Realm

Kingsburg: Shifting Alliances Rulebook

Table of Contents

Table of Contents

  • Loyalty Pledge
  • Friends or Foes
  • Seeds of Doubt

Loyalty Pledge

At the start of each year, each player (in turn order) places one of his markers under one of the advisors.

An advisor may receive more than one such marker during the game, including from the same player.

These markers are not removed and remain with the advisors until the end of the game.

Friends or Foes

Whenever a player influences an advisor that has no marker of his color, each of the other players gains 1 victory point for each marker that advisor has received from them.

(In a two-player game, this ability also takes effect each time dice are rolled at the start of each harvest that belong to none of the participating players!)

Seeds of Doubt

At the end of the third year, each player (in turn order) removes one marker of the player sitting to his left from any one of the advisors.

In a four- or five-player game, this action is repeated at the end of the fourth year as well.