Kings in the Corner
Kings in the Corner Rulebook
Table of Contents
Table of Contents
Object
To win a hand by being the first to get rid of all your cards, and ultimately to accumulate 100 points to win the game.
Set-Up
- Distribute the 80 playing chips as equally as possible amongst the number of players.
- Shuffle cards thoroughly.
- Deal seven cards face down to each player, one at a time from the dealer's left.
- Load the control center tray with one card in all four tabbed stalls. Each card must be face up under its tab.
- Do not place cards in the Kings stall at this time. If Kings show up under the tabbed stalls, they should remain there until the first player makes the transfer in their normal play.
- Place the remaining cards face down over the chip pot, forming the "draw deck."
- Players are to take the cards dealt them and hold them in a fan position in hand.
The game is now properly set up for play.
Play
To begin each hand, each player is to place one chip in the chip pot. The player to the left of the dealer starts first by placing a playable card or cards into the tabbed stalls or Kings stalls, and/or making any other moves available. Cards played in all stalls must be played in alternate colors (Red, Black, Red or Black, Red, Black) and must be lower in sequence than the card on which it is played (K, Q, J, 10, 9, etc., to Ace which is low). Card suit is not relevant.
Kings
If a King is dealt to a player or drawn from the deck, the player must immediately place it in an open Kings stall. The player also has the privilege of moving a King that might be under a tab stall from the initial deal into a Kings stall. Should it be discovered that you are holding a King in your hand without playing it at your first opportunity, you must then pay a three chip penalty to the chip pot.
Plays to Kings Stalls
Plays to Kings stalls must be started with Kings, and cards may not be moved from Kings stalls.
Moving Cards
You may move all cards in one lot from any tab stall to any other stall, provided that the bottom card is playable.
Opening Tab Stalls
When a tab stall is open, you may insert a card of your choice from your hand.
Turn Play
On a turn, a player may continue as long as plays are possible, but is not forced to make a play he/she does not wish to (except for forced play of Kings).
No Play Penalty
If a player does not make at least one play, he/she must place one chip into the chip pot.
Drawing Cards
At the end of each turn, the player draws the top card from the draw pile.
Neglecting to Draw Penalty
If a player neglects to draw a card at the end of their turn, they must pay a one chip penalty to the pot. If the card is a King, it must be played immediately, and you do not draw again.
Winning a Hand
After one player wins the hand by being the first to get rid of all his/her cards, the other players put one chip in the pot for each of the cards remaining in their hand. The winner of the hand receives all the chips in the pot and records the number of chips for his/her score. Each chip is worth one point. All the chips are then collected to be redistributed for the next hand to be played.
Winning the Game
The first player to accumulate 100 points is the winner of the game.
Control Center Diagram
The control center tray is laid out with a chip pot in the center and the draw deck next to it. The two Kings stalls sit to one side and the four tabbed stalls sit to the other, with cards arranged in each area according to the rules above.
Cards are placed in the Kings stalls so that they completely cover the card below. Cards are placed in the tab stalls so that only the bottom card goes under the tab, and additional cards stack up, always leaving the bottom and top card exposed. No other cards should be visible.