Kingdom Rush: Rift in Time – Double Power Promo Tile
Kingdom Rush: Rift in Time – Double Power Promo Tile Rulebook
Table of Contents
Table of Contents
Double Power
Card text (back of tile):
Put [1x2 Damage tile, with the free manipulation icon] on a Horde adjacent to the target.
Icons on the card:
- Green four-way arrow burst (left of the title): Perfect range. Per the base rulebook, this attack can target any Path space on the map.
- Blue fireball (top right): Magical attack. Per the base rulebook, this attack's Damage tiles are Magical and their range arrows are blue.
- Circular arrows (beneath the tile illustration): Free manipulation. Per the base rulebook, you may rotate and flip the Damage tiles placed by this attack as you wish.
- Blue two-figure tile (the illustration and the inline picture in the text): a 1x2 Damage tile, two squares in a row. The base rulebook states that spell pictures depict the shape of the Damage tiles they use, and that any Damage tile of that size and shape from the supply is used.
Notes on the printed text:
- The card's text names only the second placement ("Put ... on a Horde adjacent to the target."). The illustration shows the tile once more in the main art, but the card does not print a separate sentence for it, and this transcription does not add one.
- The card does not print any level restriction. Its text and icons are reproduced here as printed, with no added conditions.
- The card's icons are read as the base game's attack and range icons. The base rulebook identifies these icons by their shapes and colours in its attack table and range table, but it does not print the circular-arrows symbol in text. Its reading as the free manipulation icon is taken from the base rulebook's description of that icon.