Kingdom Legacy: Feudal Kingdom – Foundations
Kingdom Legacy: Feudal Kingdom – Foundations Rulebook
Table of Contents
Table of Contents
Welcome
WELCOME card (card 00)
WELCOME to Feudal Kingdom – Foundations. For a complete card appendix and tutorial, scan the QR code below. This box contains 3 expansions, playable by 1–3 different kingdoms. These expansions require a completed Feudal Kingdom base game.
The QR code on this card points to the publisher's card appendix. That appendix is the card database for this box, so it is not a separate document and is not transcribed here.
Box overview (card 00, back)
There are 3 expansions and 6 Foundations in this box, each having a cover card explaining how to use that expansion or Foundation. Follow the instructions on any expansion cover card to start playing. Each expansion lets you discover 2 Foundations of your choice.
Expansions:
- The Black Plague (card 02)
- Invasion (card 16)
- Nature's Revenge (card 30)
Foundations:
- Science (card 45)
- Church (card 64)
- Romance (card 88)
- Artisans (card 106)
- Nobles (card 123)
- Mechanics (card 140)
Continue reading on the next card.
Introduction (card 01)
While these expansions may be played by different kingdoms, each kingdom may only choose each expansion and Foundation once. For example, a kingdom may play Invasion from one Foundations box, and The Black Plague from another, but may not discover the Church Foundation from both.
You may look at all the cover cards for the different expansions and Foundations before choosing them. Note that you may only use the stickers belonging to Foundations you have chosen.
This expansion uses rules from the 2nd edition of Kingdom Legacy regarding equipment, tabbing, new resources, undiscovering cards, and resource sticker limit. The full 2nd edition rules are available at www.kingdomlegacygame.com, and via the QR code. See the back of this card for a short summary.
2nd edition rules summary (card 01, back)
Equipment: Cards with a third banner beginning with "Equip" are equipment cards. They need to be equipped by other cards in order to function. You need to read the full rules for this mechanic.
Tabbing Cards: Tabbing a card with a sticker means folding it over the top of the card so that the sticker extends out from the card.
New Resources: This expansion uses 2 new resources, science (flask icon) and herbs (leaf icon). They work like all other resources.
Undiscovering Cards: Reset the card and put it back where you discovered it in serial number order.
Resource sticker limit: You may not add resource stickers to cards which already have 9 or more production.
The Black Plague (Expansion)
Cover card (card 02)
NOTE: This will endanger every person in your kingdom. Your ability to mitigate the risks depends on your coin, trade good, and sword production.
Perform a purge 6 and purge 2 permanent cards.
Play 6 rounds (keep track of started rounds below). At the start of each round, including the first, discover the indicated number of cards from The Black Plague, or as many as possible. Also, on the 1st and 4th round (green below), discover 1 of the Foundations.
Round track (rounds 1–6): 6, 5, 3, 3, 2, 0. Rounds 1 and 4 are green.
When complete, flip this card to its back side (right arrow).
Completion (back of card 02)
Destroy all undiscovered cards from The Black Plague (03–15). In the future, if you ever undiscover Rats, destroy them instead.
The permanent cards Black Plague, Treatment, and Quarantine will remain until all infected cards are gone.
Recalculate your kingdom score and add sticker 13p to the score path on your box.
DISCLAIMER: For game balance, the effect of the Black Plague has been drastically reduced, like making it treatable. In reality, there was no treatment or quarantine routines, leading to the death of about 30–50% of the European population in just 4 years time.
Cards
Black Plague (card 03, permanent)
Infinity (passive): This card may only be destroyed by the Treatment card (04).
Lightning (triggered): Whenever an infected card (sticker 61) is in play, it infects all persons in play (add sticker 61 to them if they don't already have it).
Lightning (triggered): When an infected person is discarded from play, mark 1 cross-in-box symbol in its infection sticker. When marking the second box, destroy that person. Treatment (card 04, permanent)
Infinity (passive) keyword: Permanent. Its back is the generic card back.
Hourglass (time effect): Spend 3 coin / 2 trade goods to cure 1 person in play or in Quarantine.
Hourglass (time effect): Spend 3 coin and 2 trade goods to cure 2 persons in play or in Quarantine.
(Curing means to peel off sticker 61. That card cannot be infected again this turn.)
Lightning (triggered): End of Round after playing all Black Plague rounds: If no card in your kingdom is infected (except in Quarantine), destroy this, Black Plague (03), and Quarantine (05).
Setting Up Camps / Quarantine (card 05, permanent, two-stage card)
Front, upper stage, Setting Up Camps (upright): Keyword: Permanent. No effect text. Upgrade cost: a crate of 4 coin, with a down arrow.
Front, lower stage, Quarantine (printed upside down below the divider): Keyword: Permanent. Infinity (passive): Block 1 person (max 1 blocked card). Infinity (passive): Once per turn, discard 1 blocked person. Upgrade cost: a crate of 4 coin, with a left arrow.
Back, upper stage, Quarantine (upright): Keyword: Permanent. Infinity (passive): Block 1 person (max 3 blocked cards). Infinity (passive): Once per turn, discard 1 blocked person.
Back, lower stage, Quarantine (printed upside down below the divider): Keyword: Permanent. Infinity (passive): Block 1 person (max 2 blocked cards). Infinity (passive): Once per turn, discard 1 blocked person. Upgrade cost: a crate of 3 coin, with an up arrow.
Transcription note: the stage arrows are transcribed as printed. The base rules (Upgrade) describe a down arrow as rotating the card and a right arrow as flipping it to its back; a left arrow is not defined in the base rules.
Upgrading a permanent card does not discard it, and blocked cards are not released.
Rats (card 06, enemy)
Keyword: Enemy. Fame: −2 (award icon). A rat icon (sticker 61) is printed at the upper left.
Lightning (triggered): When played, play the next card from your deck.
Checkmark (activated): Discard 1 card with sword production to undiscover this.
Rats (card 07, enemy)
Keyword: Enemy. Fame: −2 (award icon). A rat icon (sticker 61) is printed at the upper left.
Lightning (triggered): When played, play the next card from your deck.
Checkmark (activated): Discard 1 card with sword production to undiscover this. Rats (card 08, enemy)
Keyword: Enemy. Fame: −2 (award icon). A rat icon (sticker 61) is printed at the upper left.
Lightning (triggered): When played, play the next card from your deck.
Checkmark (activated): Discard 1 card with sword production to undiscover this.
Sewer (card 09, building, permanent-free negative card with a red banner)
Keyword: Building. A skull icon marks the card as a negative card (red banner).
Infinity (passive): You cannot use checkmark effects on Rats.
Hourglass (time effect): After the Black Plague expansion: flip this card to its back side (right arrow).
Sewer (card 09, back)
Keyword: Building. Fame: 2 (award icon).
Checkmark (activated): Discard any card in play or at the top of your deck.
Contamination (card 10, event)
Keyword: Event. A skull icon marks the card as a negative card (red banner).
Lightning (triggered): When played, destroy 1 person in play to (sticker 61 icon).
(This still infects other cards first.) Rats (card 11, enemy)
Keyword: Enemy. Fame: −2 (award icon). Rat icon (sticker 61) at the upper left.
Lightning (triggered): When played, play the next card from your deck.
Checkmark (activated): Discard 1 card with sword production to undiscover this.
Rats (card 12, enemy)
Keyword: Enemy. Fame: −2 (award icon). Rat icon (sticker 61) at the upper left.
Lightning (triggered): When played, play the next card from your deck.
Checkmark (activated): Discard 1 card with sword production to undiscover this.
Rats (card 13, enemy)
Keyword: Enemy. Fame: −2 (award icon). Rat icon (sticker 61) at the upper left.
Lightning (triggered): When played, play the next card from your deck.
Checkmark (activated): Discard 1 card with sword production to undiscover this.
Rats (card 14, enemy)
Keyword: Enemy. Fame: −2 (award icon). Rat icon (sticker 61) at the upper left.
Lightning (triggered): When played, play the next card from your deck.
Checkmark (activated): Discard 1 card with sword production to undiscover this.
Rats (card 15, enemy)
Keyword: Enemy. Fame: −2 (award icon). Rat icon (sticker 61) at the upper left.
Lightning (triggered): When played, play the next card from your deck.
Checkmark (activated): Discard 1 card with sword production to undiscover this.
Invasion (Expansion)
Cover card (card 16)
NOTE: This expansion will require a lot of swords or may cause much harm to your kingdom.
Purge 2 of the 5 non-permanent cards in your deck with the most fame (award icon). Then perform a purge 8 and purge 2 permanent cards.
Play 5 rounds (keep track of started rounds below). At the start of each round, including the first, discover the indicated number of cards from Invasion, or as many as possible. Also, on the 1st and 4th round (green below), discover 1 of the Foundations.
Round track (rounds 1–5): 5, 4, 3, 0, 5. Rounds 1 and 4 are green.
When you are done, flip this card to its back side (right arrow).
Completion (back of card 16)
Destroy all undiscovered cards from Invasion (17–29). If you ever undiscover cards from Invasion, destroy them instead.
Recalculate your kingdom score and write the new score in sticker 13p, and add the sticker to the score path on your box.
Cards
Siege Tower (card 17, enemy, front)
Keyword: Enemy. Fame: −5 (award icon). A box of sword icons is printed at the upper right as the upgrade cost, with a right arrow (flip to back side).
Lightning (triggered): When played, blocks all friendly cards that stay in play.
Infinity (passive): Stays in play.
Infinity (passive): Spend 2 swords / 2 stone to cross out 1 sword from the upgrade cost of this card.
Transcription note: the sword count in the upgrade box and the stone/sword cost on the Infinity line were read from the scan at low legibility. Verify against the physical card. Siege Tower (card 17, enemy, back)
Keyword: Enemy. Fame: −3 (award icon). A row of five checkboxes is printed at the top, one of them green.
Lightning (triggered): When played, blocks all friendly cards that stay in play.
Infinity (passive): Stays in play.
Infinity (passive): Spend 3 swords to mark any cross-in-box symbol.
Checkmark (activated): Spend 3 stone to mark a green cross-in-box symbol.
When complete, (red card icon).
Transcription note: the red card icon at the end is transcribed as printed; the card does not spell it out in words. The stone icon in the checkmark line is read from the scan.
Enemy Archer (card 18, enemy, front)
Keyword: Enemy. Fame: −3 (award icon).
Lightning (triggered): When played, play the next 2 cards from your deck.
Checkmark (activated): Spend 3 swords to defeat (undiscover).
Lightning (triggered): End of Turn: If another enemy is in play, cross out 1 production or checkmark effect on the top card of your deck (if it is friendly).
The back of card 18 is the generic card back. Enemy Troop / Small Troop (card 19, front)
Upper stage, Enemy Troop (upright): Keyword: Enemy. *Counts as 5 enemies. Fame: −5 (award icon).
Lightning (triggered): When played, discard the top card of your deck.
Checkmark (activated): Spend 2 swords to defeat (undiscover).
Lower stage, Small Troop (printed upside down below the divider): Keyword: Enemy. *Counts as 3 enemies. Fame: −3 (award icon).
Lightning (triggered): When played, discard the top card of your deck.
Checkmark (activated): Spend 2 swords to defeat (undiscover).
Lone Enemy / Enemy Duo (card 19, back)
Upper stage, Lone Enemy (upright): Keyword: Enemy. Fame: −1 (award icon).
Lightning (triggered): When played, discard 1 friendly card.
Checkmark (activated): Spend 2 swords to defeat (undiscover).
Lower stage, Enemy Duo (printed upside down below the divider): Keyword: Enemy. *Counts as 2 enemies. Fame: −2 (award icon).
Lightning (triggered): When played, discard the top card of your deck.
Checkmark (activated): Spend 2 swords to defeat (undiscover).
Enemy Troop / Small Troop (card 20, front)
Printed text identical to card 19 (Enemy Troop upper stage, Small Troop lower stage). See card 19 above.
Lone Enemy / Enemy Duo (card 20, back)
Printed text identical to the back of card 19 (Lone Enemy upper stage, Enemy Duo lower stage). See card 19 above. Infiltrator (card 21, enemy, front)
Keyword: Enemy. Fame: −3 (award icon).
Checkmark (activated): Spend 3 swords to defeat (undiscover arrow symbol).
Lightning (triggered): End of Turn: If another enemy is in play, undiscover this and destroy 1 friendly card in discard pile.
Wounded Infiltrator (card 21, back)
Keyword: Enemy. No fame value is printed on this side.
Checkmark (activated): Spend 2 swords / 2 stone to defeat (undiscover).
Lightning (triggered): End of Turn: If another enemy is in play, (right arrow).
Transcription note: the right-arrow symbol at the end of the last line is transcribed as printed; the card does not explain it in words. Verify the stone icon against the physical card.
Enemy Prince (card 22, enemy, front)
Keyword: Enemy. Fame: −8 (award icon). Four empty checkboxes are printed on the card.
Checkmark (activated): Spend 3 swords to mark 1 cross-in-box symbol. When complete, defeat (undiscover arrow symbol).
Lightning (triggered): End of Turn: Discover the next card from the Invasion. Valuable Prisoner (card 22, back)
Keyword: State. Fame: 4 (award icon).
Red card icon: Gain 5 coin or discard all enemies.
Transcription note: the red card icon before the text is transcribed as printed; the card does not spell out its meaning in words.
Enemy Commander (card 23, enemy, front)
Keyword: Enemy. Fame: −6 (award icon).
Lightning (triggered): When played, play all enemies from discard pile.
Checkmark (activated): Spend 3 swords to discard.
Checkmark (activated): Spend 5 swords to defeat (undiscover).
Lightning (triggered): End of Turn: For every 3 enemies in play, cross out 1 production on a card in play or discard pile.
The back of card 23 is the generic card back.
Enemy Troop / Small Troop (card 24, front)
Printed text identical to card 19 (Enemy Troop upper stage, Small Troop lower stage). See card 19 above.
Lone Enemy / Enemy Duo (card 24, back)
Printed text identical to the back of card 19. See card 19 above. Enemy Spearman (card 25, enemy, front)
Keyword: Enemy. Fame: −3 (award icon).
Lightning (triggered): When played, discard 1 friendly card with sword production.
Checkmark (activated): Spend 3 swords to defeat (undiscover arrow symbol).
Lightning (triggered): End of Turn: If 2 other enemies are in play, destroy 1 friendly card in discard pile.
Wounded Spearman (card 25, back)
Keyword: Enemy. No fame value is printed on this side.
Lightning (triggered): When played, discard 1 friendly card with sword production.
Checkmark (activated): Spend 1 sword / 1 stone to defeat (undiscover).
Lightning (triggered): End of Turn: (right arrow).
Transcription note: the right-arrow symbol at the end is transcribed as printed. The card does not explain it in words.
Enemy Troop / Small Troop (card 26, front)
Printed text identical to card 19 (Enemy Troop upper stage, Small Troop lower stage). See card 19 above.
Lone Enemy / Enemy Duo (card 26, back)
Printed text identical to the back of card 19 (Lone Enemy upper stage, Enemy Duo lower stage). See card 19 above. City Ablaze (card 27, event, front)
Keyword: Event. Four empty checkboxes are printed on the card, above the text. A skull icon marks it as a negative card.
Lightning (triggered): Blocks all buildings in play.
Lightning (triggered): End of Turn: Either discard 4 friendly cards or destroy 1 blocked card here. Then mark 1 cross-in-box symbol. When complete, (red card icon).
Transcription note: the red card icon at the end is transcribed as printed; the card does not spell out its meaning in words. The back of card 27 is the generic card back.
Enemy Spearman (card 28, enemy, front)
Printed text identical to card 25 (Enemy Spearman). See card 25 above.
Wounded Spearman (card 28, back)
Keyword: Enemy. No fame value is printed on this side.
Lightning (triggered): When played, discard 1 friendly card with sword production.
Infinity (passive): Spend 1 sword / 1 stone to defeat (undiscover).
Lightning (triggered): End of Turn: (right arrow).
Transcription note: this side differs from card 25's back. Its second line is an infinity (passive) effect, not a checkmark (activated) effect, as printed on the scan. The right-arrow symbol is transcribed as printed. City Ablaze (card 29, event)
Printed text identical to card 27 (City Ablaze): four empty checkboxes, Blocks all buildings in play, and the End of Turn effect (either discard 4 friendly cards or destroy 1 blocked card here, then mark 1 cross-in-box symbol, with a red card icon when complete). See card 27 above. The back of card 29 is the generic card back.
Nature's Revenge (Expansion)
Cover card (card 30)
Purge 2 friendly events, then perform a purge 7 and purge 2 permanent cards.
Play 6 rounds (keep track of started rounds below). At the start of each round, discover the number of cards written in each box below from Nature's Revenge (31–44). On the 1st and 5th round (green below), also discover 1 of the Foundations.
Round track (rounds 1–6): 3, 2, 2, 2, 3, 2. Rounds 1 and 5 are green.
When you are done, flip this card to its back side (right arrow).
Completion (back of card 30)
Recalculate your kingdom score and write the new score in sticker 13p, and add the sticker to the score path on your box.
Cards
(Transcription pending: the cards for Nature's Revenge, 31–44, and the Foundations are transcribed in the sections that follow.) Weather Mage (card 31, person – elder – mage, front)
Keyword: Person – Elder – Mage. A grid of 3 rows of 2 empty checkboxes is printed on the card, with a right arrow at the end of each row.
Hourglass (time effect): Mark 1 cross-in-box symbol (the checkboxes) from left to right, top to bottom.
Weather Mage (card 31, back)
Keyword: Person – Elder – Mage.
Checkmark (activated): Reset to destroy (red card icon) 1 event in play.
Transcription note: the red card icon is transcribed as printed; the card does not spell it out in words.
Jaguar (card 32, enemy, front)
Keyword: Enemy. No fame value is printed on this side. Two empty checkboxes are printed at the bottom of the card.
Lightning (triggered): When played, cross out 2 production on cards in play.
Checkmark (activated): Spend 2 swords to mark 1 cross-in-box symbol. When complete, defeat (right arrow).
Jaguar (card 32, back)
Transcription note: the back of card 32 was not reviewed in this pass. Enraged Jaguar (card 32, back)
Keyword: Enemy. Fame: none printed on this side.
Lightning (triggered): When played, destroy 1 person or discard 3 persons.
Checkmark (activated): Spend 3 swords to defeat (red card icon).
Transcription note: the red card icon is transcribed as printed; the card does not spell out its meaning in words.
Cursed Lands (card 33, event – permanent, front)
Keyword: Event – Permanent. Upgrade cost: a banner reading "Any 20 resources", with a right arrow (flip to back side).
Lightning (triggered): When discovered, blocks 3 random lands until you upgrade this.
Haunted Souls (card 33, back)
Keyword: Event – Permanent.
Lightning (triggered): Start of Round: Block 3 random persons, then mark a crossed box (one-time effect, cross it out after use).
Hourglass (time effect): Discard 2 persons to release 1 blocked person. If that was the last blocked person, destroy (red card icon) Haunted Souls.
Transcription note: the crossed-box symbol and the red card icon are transcribed as printed. The base rules define the crossed box as a one-time effect.
Bad Omen (card 34, goal, omen, permanent, front)
Transcription note: the front of card 34 was not reviewed in this pass. Bad Omen (card 34, goal – omen – permanent, front)
Keyword: Goal – Omen – Permanent. Fame: worth −3 fame (fame icon) per negative card (asterisk).
Flooding (card 34, back)
Keyword: Event. No fame value is printed on this side.
Infinity (passive): Stays in play.
Lightning (triggered): Blocks all buildings (max 5 blocked buildings here).
Lightning (triggered): End of Round: Destroy this and 1 blocked building, or any 2 other friendly cards.
Thunderstorm (card 35, event, front)
Keyword: Event.
Lightning (triggered): When played, discard the next 3 cards of your deck, then flip this card to its back side (right arrow). Rain (card 35, event, back)
Keyword: Event.
Infinity (passive): Your lands have +2 coin production.
Infinity (passive): You may not advance.
Lightning (triggered): End of Turn: (right arrow).
Transcription note: the right-arrow symbol is transcribed as printed; the card does not explain it in words.
Volcanic Eruption (card 36, event, front)
Keyword: Event.
Lightning (triggered): While this is in play, destroy the next land you play. When you do, flip this card to its back side (right arrow).
Ashlands / Gray Mines (card 36, back)
Upper stage, Ashlands (upright): Keyword: Land. Fame: −2 (award icon). Production: none printed. Upgrade cost: a crate of 6 coins in a brown box, with a down arrow (rotate the card).
Lower stage, Gray Mines of ... (printed upside down below the divider): Keyword: Land. Checkmark (activated): Discard 1 person to gain 2 trade goods / 2 (gray-stone icon). Fame: worth −5 (fame icon) when purged (asterisk).
Transcription note: the lower stage name is partly legible on the scan ("Gray Mines of ..."), so it is transcribed as shown. The second resource icon of the checkmark line is read from the scan at low legibility; verify it against the physical card.
Transcription note: the upper stage's fame and the crate of coins are read from the scan. The down arrow is transcribed as printed. City Fire (card 37, event, front)
Keyword: Event.
Infinity (passive): Stays in play.
Lightning (triggered): End of Round: Destroy 1 building in your kingdom. Then flip this card to its back side (right arrow).
Ashlands / Mushroom Plains (card 37, back)
Upper stage, Ashlands (upright): Keyword: Land. Fame: −2 (award icon). Upgrade cost: a crate of 6 coins in a brown box, with a down arrow (rotate the card).
Lower stage, Mushroom Plains (printed upside down below the divider): Keyword: Land. Production: 2 trade goods / 2 coins (the slash means OR).
Rats (card 38, enemy, front)
Keyword: Enemy. Fame: −2 (award icon).
Lightning (triggered): When played, play the next 3 cards from your deck.
Lightning (triggered): End of Turn: Discard 2 persons or flip this card to its back side (right arrow). Famine (card 38, back)
Keyword: Event. Fame: −2 (award icon).
Infinity (passive): Stays in play.
Lightning (triggered): End of Round: Cross out a total of 7 coin production or destroy 2 persons / livestock. Then (red card icon).
Transcription note: the red card icon at the end is transcribed as printed; the card does not spell out its meaning in words.
Hurricane (card 39, event, front)
Keyword: Event.
Infinity (passive): Stays in play.
Lightning (triggered): End of Round: Destroy 1 building and 1 person from your deck. Then flip this card to its back side (right arrow).
Erosion (card 39, back)
Keyword: Event.
Lightning (triggered): When played, cross out 1 production on 1 building. If you do, mark 1 cross-in-box symbol below from left to right.
The card shows four empty checkboxes at the bottom, the last one printed with a red card icon.
Transcription note: the red card icon is transcribed as printed; the card does not spell out its meaning in words. Bear Cub (card 40, animal, front)
Keyword: Animal. Fame: worth −5 (fame icon) when purged (asterisk).
Lightning (triggered): When played, discard 2 other friendly cards in play.
Checkmark (activated): Gain 3 coin and 3 trade goods, then flip this card to its back side (right arrow).
Marna Bear (card 40, enemy, back)
Keyword: Enemy. Fame: −6 (award icon).
Lightning (triggered): When played, cross out 1 production on 1 card in play.
Checkmark (activated): Spend 4 swords to defeat (red card icon) and gain 5 coin and 5 trade goods.
Transcription note: the red card icon is transcribed as printed; the card does not spell out its meaning in words.
Drought (card 41, event, front)
Keyword: Event.
Lightning (triggered): When played, cross out 1 production on each land in play. If you crossed out at least 2 production, flip this card to its back side (right arrow). Mudslides (card 41, back)
Keyword: Event.
Lightning (triggered): When played, discard all lands in play. If you discarded 3 or more, (red card icon).
Transcription note: the consequence after "If you discarded 3 or more," is a red card icon, transcribed as printed; the card does not spell it out.
Earthquake (card 42, event, front)
Keyword: Event.
Lightning (triggered): When played, immediately end your turn OR destroy a fully upgraded building and flip this card to its back side (right arrow). This becomes permanent.
Mystical Fog (card 42, back)
Keyword: Event – Permanent.
Lightning (triggered): Start of Turn: Discard 1 friendly card.
Hourglass (time effect): Discard 1 mage to mark 1 cross-in-box symbol from left to right.
Lightning (triggered): End of Round: Mark 1 cross-in-box symbol from left to right.
Six empty checkboxes are printed at the bottom, followed by a seventh checkbox printed with a red card icon.
Transcription note: the red card icon is transcribed as printed; the card does not spell out its meaning in words. Cursed Lands (card 43, event – permanent, front)
Printed text identical to card 33 (Cursed Lands). Upgrade cost: a banner reading "Any 20 resources", with a right arrow. Lightning (triggered): When discovered, blocks 3 random lands until you upgrade this.
Haunted Souls (card 43, back)
Printed text identical to the back of card 33 (Haunted Souls). See card 33 above.
Lightning Strike (card 44, event, front)
Keyword: Event.
Lightning (triggered): When played, destroy 1 person in play unless you discard 3 cards from the top of your deck. If you destroy a person, flip this card to its back side (right arrow). The Chosen One (card 44, back)
Keyword: Person. Fame: 2 (award icon).
Lightning (triggered): When this is selected in a purge, remove another non-permanent card previously selected.
Science (Foundation)
Cover card (card 45)
Focus on the new Science resource (flask icon). Build schools, educate the new generation of scientists, and conduct experiments to establish your new framework for knowledge.
Discover cards 46–53. Add cards 54–63 to the back of your box, behind your other undiscovered cards. You may now use the stickers for this Foundation.
Cards
Science (card 46, permanent, front)
Exploring and describing the laws of nature.
Keyword: Permanent. Infinity (passive): Spend 1 science and keep track of how much you have spent below (three lines are printed on the card for the running total).
Between rounds, you may use effects you have reached the goal for (mark 1 cross-in-box symbol):
- 10: Sticker 62 on 1 person.
- 20: Sticker 62 on 1 building.
- 30: Sticker 62 on 1 building.
- 40: Discover Experiments (59).
- 55: Discover Metallurgy (60).
- 75: Discover Aerostats (61).
- 100: Flip this card to its back side (right arrow). Science (card 46, permanent, back, second stage)
This card is permanent. Infinity (passive): Spend 1 science and keep track of how much you have spent below (three lines are printed on the card for the running total).
Between rounds, you may use effects you have reached the goal for (mark 1 cross-in-box symbol):
- 25: Discover Stone Roads (62).
- 50: Add 2 resource stickers to 1 friendly card.
- 75: Add 3 resource stickers to 1 card which has science production.
- 100: Mark 1 cross-in-box symbol on 1 permanent card.
- 150: Mark 1 cross-in-box symbol on 2 permanent cards.
- 200: Discover Applied Science (63).
Laughing Stock (card 47, event, front)
Keyword: Event. Fame: worth −1 (fame icon) per mark here (asterisk).
Lightning (triggered): When played, mark 1 here if there is any science production in play.
Transcription note: the back of card 47 is the generic card back. Obsession (card 48, event, front)
Keyword: Event.
Checkmark (activated): Add sticker 62 to 1 person, replacing another production, then flip this card to its back side (right arrow).
Lightning (triggered): End of Turn: Flip this card to its back side (right arrow).
Failed Experiment (card 48, back)
Keyword: Event.
Lightning (triggered): When played, discard 2 friendly cards in play, then flip this card to its back side (right arrow).
Transcription note: the card's back-side arrow is transcribed as printed. The card's front arrow symbols after "then" are read from the scan.
Small School / School (card 49, building, front)
Upper stage, Small School (upright): Keyword: Building. Time effect (hourglass icon): Discard 1 person to upgrade another person in play for free, then flip this card (down arrow).
Lower stage, School (printed upside down below the divider): Keyword: Building. Production: 1 coin. Time effect (hourglass icon): Discard 1 person to upgrade another person in play for free, then play for free (left arrow).
Transcription note: the stage arrows are transcribed as printed. The lower stage's "then play for free" is read from the upside-down print. Renowned School / Large School (card 49, building, back)
Upper stage, Renowned School (upright): Keyword: Building. Fame: 6 (award icon). Production: 1 science.
Red card icon: Spend 3 science to discover University (58).
Lower stage, Large School (printed upside down below the divider): Keyword: Building. Fame: 4 (award icon). Production: 1 coin. Time effect (hourglass icon): Discard 1 person to upgrade another person in play for free, then play for free (left arrow).
Transcription note: the red card icon at the start of the Renowned School effect is a red card symbol with no word on the card. The base rules define the destroy effect as a torn card; this is transcribed as the red card icon as printed, and its meaning should be checked against the physical card.
Small Chapel / Monastery (card 50, building, front)
Upper stage, Small Chapel (upright): Keyword: Building. Upgrade cost: a crate of 2 wood and 2 stone (brown box), with a down arrow (rotate the card).
Lower stage, Monastery (printed upside down below the divider): Keyword: Building. Production: 1 coin. Upgrade cost: a crate of 2 wood and 2 stone, with a left arrow. Time effect (hourglass icon): Discover Student (54).
Renowned Monastery / Monastery (card 50, back)
Upper stage, Renowned Monastery (upright): Keyword: Building. Fame: 8 (award icon). Production: 2 coin.
Checkmark (activated): Gain 10 science, then (red card icon, then arrow).
Lower stage, Monastery (printed upside down below the divider): Keyword: Building. Fame: 4 (award icon). Upgrade cost: a crate of 4 stone, with an up arrow. Time effect (hourglass icon): Discover Student (55).
Transcription note: the upper stage's effect line ends with a red card icon and an arrow as printed. Verify those two symbols against the physical card. Small Chapel / Monastery (card 51, building, front)
Upper stage, Small Chapel (upright): Keyword: Building. Upgrade cost: a crate of 2 wood and 2 stone (brown box), with a down arrow (rotate the card).
Lower stage, Monastery (printed upside down below the divider): Keyword: Building. Production: 1 coin. Upgrade cost: a crate of 2 wood and 2 stone, with a left arrow. Time effect (hourglass icon): Discover Student (56).
Renowned Monastery / Monastery (card 51, back)
Upper stage, Renowned Monastery (upright): Keyword: Building. Fame: 8 (award icon). Production: 2 coin.
Checkmark (activated): Gain 10 science, then (red card icon, then arrow).
Lower stage, Monastery (printed upside down below the divider): Keyword: Building. Fame: 4 (award icon). Upgrade cost: a crate of 4 stone, with an up arrow. Time effect (hourglass icon): Discover Student (57).
Curious Boy / Eager Student (card 52, person, front)
Upper stage, Curious Boy (upright): Keyword: Person. No effect text. Upgrade cost: a crate of 4 coin, with a down arrow (rotate the card).
Lower stage, Eager Student (printed upside down below the divider): Keyword: Person. Upgrade cost: a crate of 4 coin, with a left arrow. Prodigy (card 52, person, back)
Upper stage (upright): Keyword: Person. Fame: 3 (award icon). Production: 3 science. The name bar of the upper stage is blank on the scan.
Checkmark (activated): Breakthrough: Gain 10 science, then (red card icon).
Lower stage, Prodigy (printed upside down below the divider): Keyword: Person. Production: 1 science. Upgrade cost: a crate of 3 science, with an up arrow.
Curious Girl / Eager Student (card 53, person, front)
Upper stage, Curious Girl (upright): Keyword: Person. No effect text. Upgrade cost: a crate of 4 coin, with a down arrow (rotate the card).
Lower stage, Eager Student (printed upside down below the divider): Keyword: Person. Upgrade cost: a crate of 4 coin, with a left arrow.
Studying Nun (card 53, person, back)
Upper stage (upright): Keyword: Person. Fame: 3 (award icon). Production: 3 science. The name bar of the upper stage is blank on the scan.
Checkmark (activated): Breakthrough: Gain 10 science, then (red card icon).
Lower stage, Studying Nun (printed upside down below the divider): Keyword: Person. Production: 1 science. Upgrade cost: a crate of 3 science, with an up arrow.
Transcription note: the red card icon on the Breakthrough lines of cards 52 and 53 is transcribed as printed; the card does not spell it out in words. Student / Adept Student (card 54, person, front)
Upper stage, Student (upright): Keyword: Person. No effect text. Upgrade cost: a crate of 3 coin, with a down arrow (rotate the card).
Lower stage, Adept Student (printed upside down below the divider): Keyword: Person. Production: 1 coin. Upgrade cost: a crate of 5 coin, with a left arrow.
Scientist / Scholar (card 54, back)
Upper stage, Scientist (upright): Keyword: Person. Fame: 3 (award icon). Production: 2 science.
Checkmark (activated): Breakthrough: Gain 6 science, then (red card icon).
Lower stage, Scholar (printed upside down below the divider): Keyword: Person. Production: 1 science. Upgrade cost: a crate of 2 science, with an up arrow.
Student / Adept Student (card 55, person, front)
Printed text identical to card 54 (Student / Adept Student). See card 54 above.
Scientist / Scholar (card 55, back)
Printed text identical to card 54's back (Scientist upper stage, Scholar lower stage). See card 54 above.
Student / Adept Student (card 56, person, front)
Printed text identical to card 54's front. See card 54 above.
Scientist / Scholar (card 56, back)
Printed text identical to card 54's back. See card 54 above. Student / Adept Student (card 57, person, front)
Printed text identical to card 54's front. See card 54 above.
Scientist / Scholar (card 57, back)
Printed text identical to card 54's back. See card 54 above.
Small University / University (card 58, building, front)
Upper stage, Small University (upright): Keyword: Building. Fame: 10 (award icon). Production: 1 science. Upgrade cost: a crate of 2 wood and 4 stone (brown box), with a down arrow (rotate the card).
Lower stage, University (printed upside down below the divider): Keyword: Building. Fame: 15 (award icon). Production: 2 science. Upgrade cost: a crate of 2 science, 2 wood, and 4 stone, with a left arrow. Grand University / Large University (card 58, building, back)
Upper stage, Grand University (upright): Keyword: Building. Fame: 40 (award icon). Production: 3 science. Upgrade cost: a crate of 3 stone, 2 wood, and 3 science, with an up arrow.
Lower stage, Large University (printed upside down below the divider): Keyword: Building. Fame: 30 (award icon). Production: 3 science.
Experiment (card 59, event, front)
Upper stage, Experiment (upright): Keyword: Event. Checkmark (activated): Spend 1 science to gain 2 science, then (down arrow, rotate the card).
Lower stage, Experiment (printed upside down below the divider): Keyword: Event. Checkmark (activated): Spend 2 science to gain 4 science, then (left arrow).
Transcription note: the lower stage is printed upside down and partly covered by the card's illustration. The science counts and the left arrow are read from the scan at low legibility; verify them against the physical card.
Replicate Experiment / Experiment (card 59, back)
Upper stage, Replicate Experiment (upright): Keyword: Event. Checkmark (activated): Gain 2 science, then (right arrow).
Lower stage, Experiment (printed upside down below the divider): Keyword: Event. Checkmark (activated): Spend 6 science to gain 3 science, then (up arrow). Metallurgy (card 60, invention, front)
Keyword: Invention. Four empty checkboxes are printed on the card.
Checkmark (activated): Mark 1 cross-in-box symbol to add sticker 4 to any 1 card which produces stone, wood, or science (the slashes mean OR).
Transcription note: the three production icons in the checkmark line are read from the scan at low legibility as stone, wood, and science. Verify them against the physical card.
Metallurgy (card 60, back)
Generic card back. It carries no rules text.
Aerostats (card 61, invention, front)
Keyword: Invention. Upgrade cost: a crate of 3 trade goods (barrel icons) and 6 coin, with a right arrow (flip to back side).
Four empty checkboxes are printed on the card.
Checkmark (activated): Mark 1 cross-in-box symbol to add sticker 6 to 1 friendly card in play.
Transcription note: the upgrade crate is read from the scan as 3 barrels and 6 coins. Air Balloons (card 61, invention, back)
Keyword: Invention. Production: 2 trade goods (two barrel icons). Fame: 6 (award icon).
Lightning (triggered): When played, look at the top 5 cards of your deck. Discard any number of them and put the rest back in any order.
Stone Roads (card 62, invention – permanent, front)
Keyword: Invention – Permanent.
Hourglass (time effect): Spend 3 resource icons (read from the scan as 3 stone) to tab 1 land or building with the sticker 60 icon. Tabbing means folding a card over the top so that the sticker extends out from the card.
Infinity (passive): Play a card with sticker 60 from your deck.
Transcription note: the resource icons of the Spend line are read from the scan at low legibility, and the sticker-60 icon is transcribed as printed. Verify both against the physical card.
Stone Roads (card 62, back)
Generic card back. It carries no rules text.
Applied Science (card 63, invention – permanent, front)
Transcription pending: this card's front is verified in the next section. Applied Science (card 63, invention – permanent, front)
Keyword: Invention – Permanent. Upgrade cost: a crate of 12 science (flask icons, three columns of four), with a right arrow (flip to back side).
Infinity (passive): Spend 3 science to gain any 1 resource or cross out 1 science from the upgrade cost here.
Scienctific Progress (card 63, back)
Printed title as on the card (the card prints "Scienctific Progress").
Keyword: Invention – Permanent. Five empty checkboxes are printed along the bottom of the card.
Infinity (passive): Spend 2 science to gain any 1 resource.
Hourglass (time effect): Spend 7 science and mark 1 cross-in-box symbol to add any 1 resource sticker to 1 friendly card.
Church (Foundation)
Cover card (card 64)
Establish the church as a power to be reckoned with. Build the mighty cathedral, educate scholars in your monasteries, and lay the foundation for science.
Discover cards 65–70. Add cards 71–87 to the back of your box, behind your other undiscovered cards. You may now use the stickers for this Foundation.
Cards
Skepticism (card 65, event)
Keyword: Event. Fame: −2 (award icon).
Infinity (passive): Blessed cards cannot stay in play.
Transcription note: "blessed" is marked on the card with a blessing icon (a sun-like emblem). Its back is the generic card back.
Young Percival (card 66, person, front)
Keyword: Person. Four empty checkboxes are printed on the card.
Checkmark (activated): Discard a blessed card to mark 1 cross-in-box symbol. When complete, (right arrow, flip to back side).
Sir Percival (card 66, person – knight, back)
Keyword: Person – Knight. Fame: 5 (award icon). Production: 2 swords. A blessing icon is printed on the card. No effect text. Chuch Bells (card 67, item, front)
Printed name as on the card (the card prints "Chuch Bells").
Keyword: Item. Red arrows are printed across the top of the card, so when you discover it you must choose which of its 2 sides is face up.
Infinity (passive): Stays in play.
Checkmark (activated): Play up to 2 persons from your deck, then reshuffle the deck.
Eager Custodian (card 67, person, back)
Keyword: Person. Red arrows are printed across the top of the card.
Lightning (triggered): When you discard a building, discard this instead (still getting the effects for discarding it).
Pilgrim (card 68, person, front)
Keyword: Person. Red arrows are printed across the top of the card, so when you discover it you must choose which of its 2 sides is face up.
Lightning (triggered): When played, discard this or 1 land in play.
Checkmark (activated): Play 1 land from discard pile. Gargoyle Statue (card 68, item, back)
Keyword: Item. Fame: 3 (award icon). Red arrows are printed across the top of the card.
Checkmark (activated): Discard any number of buildings. For each one, gain any 1 resource.
Overgrown Chapel / Small Abbey (card 69, building, front)
Upper stage, Overgrown Chapel (upright): Keyword: Building. Hourglass (time effect): Bless 1 friendly card in play (blessing icon, sticker 38), then (red card icon). Upgrade cost: a crate of 1 coin, 1 trade good, and 2 stone (brown box), with a down arrow (rotate the card).
Lower stage, Small Abbey (printed upside down below the divider): Keyword: Building – Land. Hourglass (time effect): Bless 1 friendly card in play (blessing icon, sticker 38), then (red card icon). Upgrade cost: a crate of 2 wood, with a left arrow.
Transcription note: the upgrade crate icons are read from the scan at low legibility and should be verified against the physical card. The red card icon is transcribed as printed.
Church Property / Church Estate (card 69, back)
Upper stage, Church Property (upright): Keyword: State. Fame: worth 3 fame for each blessing in your kingdom (asterisk). Production: 2 coin. Upgrade cost: a crate of 6 coin, with an up arrow.
Lower stage, Church Estate (printed upside down below the divider): Keyword: Building – Land. Production: 2 coin. Hourglass (time effect): Bless 1 friendly card in play (blessing icon, sticker 38), then (red card icon). Mountain Construction / Cathedral Halls (card 70, building, front)
Upper stage, Mountain Construction (upright): Keyword: Building. Upgrade cost: a crate of 1 coin, 1 trade good, 2 stone, and 1 trade good (brown box, as read from the scan), with a down arrow (rotate the card).
Lower stage, Cathedral Halls (printed upside down below the divider): Keyword: Building. Upgrade cost: a crate of trade goods and stone, with a left arrow.
Transcription note: card 70's upgrade-crate icons are read from the scan at low legibility and should be verified against the physical card.
Basilica / Cathedral (card 70, back)
Upper stage, Basilica (upright): Keyword: Building. Fame: 25 (award icon), with a blessing icon beside it. Production: 2 coin. Upgrade cost: a crate of 6 stone, with an up arrow.
Lower stage, Cathedral (printed upside down below the divider): Keyword: Building. Fame: 6 (award icon). Production: 2 coin. Hourglass (time effect): Discover Archbishops (71).
STOP! (card 71, front)
Getting the attention of the Archbishop, your kingdom can finally leverage the full power of the church.
Discover all 3 Archbishop cards (72–74). Then (right arrow, flip to back side). Archbishops (card 71, back: rules card)
Keep this card to remember the rules of Archbishops.
Cards 72–74 are Archbishop cards, with 1 Archbishop on each side.
Lightning (triggered): Start of Round: Choose an Archbishop for that round by letting that Archbishop block all others. You must choose a new Archbishop each round.
All Archbishops have blue task squares. Spend the indicated resources, or discard cards with the corresponding keywords or symbols, to mark those tasks (cross-in-box symbol) in any order. When complete, they let you discover something.
If you destroy any Archbishop, destroy all of them as 1 single card (along with this card).
Gregorius (card 72, Archbishop, permanent, front)
Keyword: Permanent – Archbishop. Four blue task squares are printed on the card: three with a keyword or symbol icon (read from the scan as a figure icon), and one with 6 coin.
Lightning (triggered): When complete, discover New Paradigm (83).
Infinity (passive): Bless 1 friendly card in play (blessing icon, sticker 38), then (red card icon).
Infinity (passive): Blessed cards have +1 coin / science production (the slash means OR).
Transcription note: the keyword icons on the task squares are read from the scan and should be verified against the physical card.
Seraphinus (card 72, Archbishop, permanent, back)
Keyword: Permanent – Archbishop. Four blue task squares are printed on the card, each with a blessing icon.
Lightning (triggered): When complete, discover Monastery (75).
Infinity (passive): Bless 1 friendly card in play (blessing icon, sticker 38), then (red card icon).
Infinity (passive): Blessed cards have +1 stone / science production (the slash means OR).
Transcription note: the blessed-card production on this side is shown as a stone and a science icon; the slash is OR. Benedictus (card 73, Archbishop, permanent, front)
Keyword: Permanent – Archbishop. Two empty blue task squares are printed on the card.
Lightning (triggered): Before Round: Block 3 persons this round to mark 1 cross-in-box symbol.
Lightning (triggered): End of Round: If complete, discover Pilgrimage (80).
Infinity (passive): Bless 1 friendly card in play (blessing icon, sticker 38), then (red card icon).
Infinity (passive): Blessed cards have +1 wood / trade goods production (the slash means OR).
Valerian (card 73, Archbishop, permanent, back)
Keyword: Permanent – Archbishop. Nine blue task squares are printed on the card, showing coin, trade good, stone, wood, metal, and similar resource icons as the task costs.
Lightning (triggered): When complete, discover Mystic Scholar (77).
Infinity (passive): Bless 1 friendly card in play (blessing icon, sticker 38), then (red card icon).
Infinity (passive): Blessed cards stay in play.
Transcription note: the nine task-square icons on Valerian are read from the scan at low legibility, and the exact symbol and count on each square should be verified against the physical card.
Arbrosius (card 74, Archbishop, permanent, front)
Keyword: Permanent – Archbishop. Four blue task squares are printed on the card, each showing coin.
Lightning (triggered): When complete, discover Reforestation (81).
Infinity (passive): Bless 1 friendly card in play (blessing icon, sticker 38), then (red card icon).
Infinity (passive): Blessed cards have +1 trade goods / wood production (the slash means OR). Silvanus (card 74, Archbishop, permanent, back)
Keyword: Permanent – Archbishop. Four blue task squares are printed on the card, each with a blessing icon.
Lightning (triggered): When complete, discover Church Authority (82).
Infinity (passive): Bless 1 friendly card in play (blessing icon, sticker 38), then (red card icon).
Lightning (triggered): Start of Round: Up to 3 blessed cards may start in play. (They are not played; they simply start in your play area.)
Small Chapel / Monastery (card 75, building, front)
Upper stage, Small Chapel (upright): Keyword: Building. Upgrade cost: a crate of 2 wood and 2 stone (brown box), with a down arrow (rotate the card).
Lower stage, Monastery (printed upside down below the divider): Keyword: Building. Production: 2 wood / 2 stone (the slash means OR). Hourglass (time effect): Discover Student (78).
Transcription note: the upgrade crate and production icons are read from the scan. Verify the icon counts against the physical card.
Renowned Monastery / Monastery (card 75, back)
Upper stage, Renowned Monastery (upright): Keyword: Building. Fame: 8 (award icon). Production: 2 coin. Checkmark (activated): Gain 10 science, then (red card icon).
Lower stage, Monastery (printed upside down below the divider): Keyword: Building. Fame: 4 (award icon). Upgrade cost: a crate of 4 stone, with an up arrow. Hourglass (time effect): Discover Student (79).
Small School / School (card 76, building, front)
Upper stage, Small School (upright): Keyword: Building. Hourglass (time effect): Discard 1 person to upgrade another person in play for free, then (down arrow, rotate the card).
Lower stage, School (printed upside down below the divider): Keyword: Building. Hourglass (time effect): Discard 1 person to upgrade another person in play for free, then play for free (left arrow).
Transcription note: the front of card 76 has the same printed text as the front of card 49.
Renowned School / Large School (card 76, back)
Upper stage, Renowned School (upright): Keyword: Building. Fame: 6 (award icon). Production: 1 science. Infinity (passive): Upgrading persons does not end your turn.
Lower stage, Large School (printed upside down below the divider): Keyword: Building. Fame: 4 (award icon). Production: 1 coin. Hourglass (time effect): Discard 1 person to upgrade another person in play for free, then play for free (up arrow).
Transcription note: the lower stage's arrow reads as up on the scan. Verify the arrow against the physical card.
Mystic Scholar (card 77, person, front)
Keyword: Person. Upgrade cost: a banner reading "5 cards with production", with a right arrow (flip to back side). Three empty checkboxes are printed on the card.
Infinity (passive): You cannot gain science.
Lightning (triggered): End of Turn: Mark 1 cross-in-box symbol to add sticker 6 to 1 friendly card in play. Mystic Scholar (card 77, person – mage, back)
Keyword: Person – Mage. Fame: 5 (award icon).
Infinity (passive): You cannot gain science.
Checkmark (activated): Discard 1 or more cards with science production to gain any 1 resource for each discarded science production.
Student / Adept Student (card 78, person, front)
Upper stage, Student (upright): Keyword: Person. No effect text. Upgrade cost: a crate of 3 coin, with a down arrow (rotate the card).
Lower stage, Adept Student (printed upside down below the divider): Keyword: Person. Production: 1 coin. Upgrade cost: a crate of 5 coin, with a left arrow.
Scientist / Scholar (card 78, back)
Upper stage, Scientist (upright): Keyword: Person. Fame: 3 (award icon). Production: 2 science. Checkmark (activated): Breakthrough: Gain 6 science, then (red card icon).
Lower stage, Scholar (printed upside down below the divider): Keyword: Person. Production: 1 science. Upgrade cost: a crate of 2 science, with an up arrow.
Student / Adept Student (card 79, person, front)
Printed text identical to card 78's front. Upper stage, Student, has a down arrow; lower stage, Adept Student, has a left arrow. See card 78 above.
Scientist / Scholar (card 79, back)
Printed text identical to card 78's back. See card 78 above.
Pilgrimage (card 80, permanent, front)
Dedicating time to visit holy shrines.
Keyword: Permanent. Lightning (triggered): Before Round: Block any number of persons for this round. Keep track of how many have been blocked this way (three lines are printed on the card for the running total).
Lightning (triggered): End of Round: If you have reached 50 blocked persons, (right arrow, flip to back side).
Devotion (card 80, event, back)
Keyword: Event. Fame: 50 (award icon). Checkmark (activated): Discard 1 person to gain any 2 resources.
New Forest / Young Forest (card 81, land, front)
Upper stage, New Forest (upright): Keyword: Land. Lightning (triggered): When you upgrade this, add sticker 2 to 1 land in play. Upgrade cost: a crate of 4 coin, with a down arrow (rotate the card).
Lower stage, Young Forest (printed upside down below the divider): Keyword: Land. Lightning (triggered): When you upgrade this, add sticker 2 to 1 land in play. Upgrade cost: a crate of coins, with a left arrow.
Transcription note: the lower stage's crate count is read from the scan at low legibility. Verify it against the physical card. New Forest / Young Forest (card 81, back)
Upper stage, Thick Forest (upright): Keyword: Land. Fame: 3 (award icon). Production: 3 wood (three log icons). Upgrade cost: a crate of 2 coin, with an up arrow.
Lower stage, Growing Forest (printed upside down below the divider): Keyword: Land. Production: 2 wood (two log icons). Lightning (triggered): When you upgrade this, add sticker 2 to 1 land in play.
Transcription note: the card 81 back has the same name pattern as card 81's front (New Forest, Young Forest). The upper stage here is printed "Thick Forest" and the lower "Growing Forest". Both are transcribed as printed.
Church Authority (card 82, state – permanent, front)
Keyword: State – Permanent. Six award-icon boxes are printed on the card.
Infinity (passive): Discard any number of blessed cards and write twice that number in an award-icon box above. When all are filled, (right arrow) and write the sum on that side.
Transcription note: the award-icon boxes are read from the scan as six. The right arrow and the instruction "write the sum on that side" are transcribed as printed.
Church Authority (card 82, state – permanent, back)
Keyword: State – Permanent. A single award icon is printed on the card.
Infinity (passive): Discard a blessed card to gain any 1 resource.
New Paradigm (card 83, permanent, front)
Philosophy and theology lay a new foundation for gaining knowledge.
Keyword: Permanent. Infinity (passive): Spend science and keep track of how much you have spent below (three lines are printed on the card for the running total).
Between rounds, you may use effects you have reached the goal for (mark 1 cross-in-box symbol):
- 10: Sticker 62 on 1 person.
- 20: Discover School (76).
- 30: Discover Experiment (84).
- 40: Any resource sticker on 1 person.
- 55: Any resource sticker on 1 building.
- 75: Discover Experiment (85).
- 125: (right arrow, flip to back side). Practical Science (card 83, permanent, back)
This card is permanent. Keyword: Permanent. Fame: 25 (award icon). Infinity (passive): Spend science and keep track of how much you have spent below (three lines are printed on the card for the running total).
Between rounds, you may use effects you have reached the goal for (mark 1 cross-in-box symbol):
- 25: Sticker 1 on 3 friendly cards.
- 75: Boost any production on 3 cards.
- 125: Mark 1 cross-in-box symbol on 1 permanent card.
- 175: Mark 1 cross-in-box symbol on 2 permanent cards.
- 225: Discover Printing Press (86).
- 300: Discover Theology of Science (87).
Experiment (card 84, event, front)
Upper stage, Experiment (upright): Keyword: Event. Checkmark (activated): Spend 1 science to gain 2 science, then (down arrow).
Lower stage, Experiment (printed upside down below the divider): Keyword: Event. Checkmark (activated): Spend 2 science to gain 4 science, then (left arrow).
Transcription note: the lower stage counts are read from the scan at low legibility. Verify them against the physical card.
Results / Experiment (card 84, back)
Upper stage, Results (upright): Keyword: Event. Red card icon: Gain 8 science.
Lower stage, Experiment (printed upside down below the divider): Keyword: Event. Checkmark (activated): Spend 6 science to gain 3 science, then (up arrow).
Transcription note: the red card icon at the start of the Results effect is transcribed as printed; the card does not spell it out in words.
Experiment (card 85, event, front)
Printed text identical to card 84's front (Experiment, upper and lower stages). See card 84 above. Results / Experiment (card 85, back)
Printed text identical to card 84's back (Results upper stage, Experiment lower stage). See card 84 above.
Printing Press (card 86, invention, front)
Keyword: Invention. A cross-in-box icon is printed on the card.
Checkmark (activated): Mark 1 cross-in-box symbol to turn this (right arrow), then add any 7 resource stickers, plus any 1 other sticker, to the other side.
Transcription note: the card's cross-in-box icon and the arrow are transcribed as printed. "Turn this" with a right arrow means flip to the back side.
Holy Bible (card 86, item, back)
Keyword: Item. Fame: 20 (award icon). No effect text is printed on this side.
Theology of Science (card 87, invention – permanent, front)
Keyword: Invention – Permanent. Upgrade cost: a crate of 9 science (flask icons), with a right arrow (flip to back side).
Lightning (triggered): End of Turn: Spend any number of science. For every 3 science spent, make any 1 card stay in play. Logos of Creation (card 87, invention – permanent, back)
Keyword: Invention – Permanent.
Lightning (triggered): End of Turn: Spend any number of science. For every 3 science spent, make any 1 card stay in play.
Hourglass (time effect): Spend 7 science to add sticker 7 to 1 land (cross-in-box icon).
Hourglass (time effect): Spend 7 science to add sticker 7 to 1 building (cross-in-box icon).
Hourglass (time effect): Spend 7 science to add sticker 7 to 1 person (cross-in-box icon).
Transcription note: the cross-in-box icon after each sticker-7 target is transcribed as printed; the card does not explain the sticker's effect. Sticker 7 is the Church Foundation's sticker, as printed on the card.
Romance (Foundation)
Cover card (card 88)
It is strongly recommended to have at least 4 knights to choose this Foundation. It focuses on damsels in distress and their relationships to the knights that save them.
Discover cards 89–97. Add cards 98–105 to the back of your box, behind your other undiscovered cards. You may now use the stickers for this Foundation.
The back of card 88 is the box cover art and carries no rules text.
Cards
Arthur (card 89, person, front)
Keyword: Person. A sword icon is printed at the upper left. Three empty checkboxes are printed on the card.
Checkmark (activated): Discard 2 persons to mark 1 cross-in-box symbol. When complete, (right arrow, flip to back side). King Arthur (card 89, person – knight, back)
Keyword: Person – Knight. Fame: 13 (award icon). Production: 1 coin, and a sword icon printed at the upper left.
Checkmark (activated): Discover Round Table (98).
Checkmark (activated): Add sticker 11 to 1 person in play.
Lightning (triggered): Discard instead of 1 knight (still getting the effects for discarding it).
Virtues (card 90, front, upper stage)
Honor, courage, and loyalty: the chivalrous pillars of a thriving kingdom.
Keyword: Permanent. Infinity (passive): Discard knights or ladies and keep track of how many you have discarded below (two lines are printed on the card for the running total).
Between rounds, you may use effects you have reached the goal for (mark 1 cross-in-box symbol):
- 3: Sticker 10 on 1 knight.
- 6: Sticker 10 on 2 knights.
- 10: 1 resource sticker (1–6) on 2 ladies.
- 15: Sticker 5 on 2 knights.
- 24: Sticker 1 on 2 knights.
- 35: Sticker 7 on 1 knight.
- 50: Flip this card to its back side (right arrow).
Virtues (card 90, back)
Fame: 25 (award icon). Keyword: Permanent. Infinity (passive): Discard knights or ladies and keep track of how many you have discarded below (three lines are printed on the card for the running total).
At any time, you may use effects you have reached the goal for (mark 1 cross-in-box symbol):
- 10: Play all knights from discard pile.
- 20: Play all ladies from discard pile.
- 35: Discard all negative cards from your deck, then reshuffle the deck.
- 50: Destroy (red card icon) 1 enemy in play.
- 60: Sticker 17 on 1 knight / lady.
- 75: Discover Brotherhood (105).
Transcription note: the red card icon at the 50 goal is transcribed as printed; the card does not spell out its meaning in words.
Damsel in Distress (card 91, permanent, front)
If you pay attention, the calls for help are everywhere.
Keyword: Permanent. Lightning (triggered): End of Round: Mark 1 cross-in-box symbol from left to right and discover the corresponding card. When complete, (red card icon).
Six numbered boxes are printed on the card: 99, 100, 101, 102, 103, and 104.
Transcription note: the card's last symbol is a red card icon and is transcribed as printed. The back of card 91 is the box cover art and carries no rules text.
Gawain (card 92, person, front)
Keyword: Person. Production: 1 sword (sword icon at upper left). Three empty checkboxes are printed on the card, the third with a right arrow.
Checkmark (activated): Discard 1 lady to mark 1 cross-in-box symbol from left to right. When complete, (right arrow, flip to back side).
Sir Gawain (card 92, back)
Keyword: Person – Knight. Production: 1 sword (sword icon at upper left).
Checkmark (activated): Discard 1 lady to gain any 2 resources. Endurance (card 93, event, front)
Keyword: Event.
Checkmark (activated): Discard 1 negative card which doesn't stay in play.
The back of card 93 is the box cover art and carries no rules text.
Duel (card 94, event, front)
Keyword: Event. A skull icon marks it as a negative card (red banner).
Lightning (triggered): When played, discard the top card from your deck.
Lightning (triggered): When played, if 2 or more persons with sword production are in play, discard 2 of them and add sticker 8 to 1 of them. The back of card 94 is the box cover art and carries no rules text.
Small Court / Court (card 95, state, front)
Upper stage, Small Court (upright): Keyword: State. Hourglass (time effect): Discard 1 knight and 1 lady, then (down arrow, rotate the card). Then add sticker 8 to 1 person.
Lower stage, Court (printed upside down below the divider): Keyword: State. Hourglass (time effect): Discard any number of knights and ladies, then (left arrow). Add sticker 8 to each of them.
Transcription note: the lower stage's arrow and the exact punctuation are read from an upside-down print at low legibility; verify against the physical card.
Famous Court / Large Court (card 95, back)
Upper stage, Famous Court (upright): Keyword: State. Four award-icon boxes are printed in a column, each with a blank name line beside it. Hourglass (time effect): Discard 1 person to write its name here (on one of the blank lines beside an award icon). You may only write each name once.
Lower stage, Large Court (printed upside down below the divider): Keyword: State. Hourglass (time effect): Discard 1 knight and 1 lady with matching scarves to add sticker 8 to both. Then (up arrow).
Transcription note: the upper stage's effect text, "Discard 1 person to write its [award icon] and name here," is transcribed with the award-icon reference as printed. The lower stage text is read from an upside-down print at low legibility; verify against the physical card. Lancelot (card 96, person, front)
Keyword: Person. Production: 1 sword (sword icon at upper left). Upgrade cost: a banner reading "2 Knights", with a right arrow (flip to back side).
Sir Lancelot (card 96, back)
Keyword: Person – Knight. Production: 3 swords (three sword icons at upper left).
Checkmark (activated): Gain any 1 resource for each knight in play, including this.
Godfrey (card 97, person, front)
Keyword: Person. Production: 1 sword (sword icon at upper left). Upgrade cost: a crate of 4 trade goods and 2 coin (brown box), with a right arrow (flip to back side).
Transcription note: the upgrade crate icons are read from the scan at low legibility; verify the counts against the physical card.
Sir Godfrey (card 97, back)
Keyword: Person – Knight.
Lightning (triggered): When played, mark 1 cross-in-box symbol and play 1 enemy from discard pile to add any 1 resource sticker here. Four empty checkboxes are printed on the card.
Wooden Planks / Wooden Structure (card 98, front)
Upper stage, Wooden Planks (upright): Keyword: Crafting. No effect text. Upgrade cost: a crate of 4 wood (log icons), with a down arrow (rotate the card).
Lower stage, Wooden Structure (printed upside down below the divider): Keyword: Crafting. Upgrade cost: a crate of 2 stone-and-wood icons (read at low legibility), with a left arrow.
Transcription note: the lower stage's upgrade-cost icons are read from an upside-down print at low legibility; verify against the physical card. The Round Table / Assembly (card 98, back)
Upper stage, The Round Table (upright): Keyword: Item – Furniture. Fame: 10 (award icon). Checkmark (activated): Play 1 knight from discard pile.
Lower stage, Assembly (printed upside down below the divider): Keyword: Crafting. Upgrade cost: a crate of "Craftsman or 4 persons" (printed upside down), with an up arrow.
Transcription note: the lower stage's upgrade cost reads "Craftsman or 4 persons" as printed; the upgrade is a choice between the two.
Imprisoned Princess (card 99, event – quest, front)
Keyword: Event – Quest. A skull icon marks it as a negative card (red banner). Three empty checkboxes are printed on the card, the third with a red scarf icon (sticker 59a).
Hourglass (time effect): Spend 7 swords and discard 1 knight without a scarf to add a red scarf (sticker 59a) to him, then (right arrow, flip to back side).
Lightning (triggered): End of Turn: Mark 1 cross-in-box symbol.
Transcription note: the sword icon in the time effect is transcribed as swords, matching the production icon used elsewhere in the set. The red scarf's sticker number is printed as 59a. Diana (card 99, person – lady, back)
Keyword: Person – Lady. Fame: 7 (award icon). A red scarf icon (sticker 59a) is printed beside the fame.
Lightning (triggered): When her knight (red scarf) is discarded, gain any 2 resources.
Checkmark (activated): Gain any 1 resource.
Kidnapped Woman (card 100, event – quest, front)
Keyword: Event – Quest. A skull icon marks it as a negative card (red banner). Two empty checkboxes are printed on the card, the second with a red scarf icon.
Hourglass (time effect): Discard 2 lands and 1 knight without a scarf to add a yellow scarf (sticker 59b) to him, then (right arrow, flip to back side).
Lightning (triggered): End of Turn: Mark 1 cross-in-box symbol.
Seraphine (card 100, person – lady, back)
Keyword: Person – Lady. Fame: 7 (award icon). A yellow scarf icon (sticker 59b) is printed beside the fame.
Infinity (passive): Stays in play.
Lightning (triggered): When her knight (yellow scarf) is played, gain any 3 resources. Lost in the Wild (card 101, event – quest, front)
Keyword: Event – Quest. A skull icon marks it as a negative card (red banner). Five green task squares are printed across the card, and three red task squares along the bottom, the third with a red scarf icon.
Checkmark (activated): Discard 1 land and 1 knight to mark 1 green cross-in-box symbol.
Hourglass (time effect): If all green are marked, discard 1 knight without a scarf to add a pink scarf (sticker 59c) to him, then (right arrow, flip to back side).
Lightning (triggered): End of Turn: Mark 1 red cross-in-box symbol.
Isolde (card 101, person – lady, back)
Keyword: Person – Lady. Fame: 13 (award icon). A pink scarf icon (sticker 59c) is printed beside the fame.
Lightning (triggered): If in play with her knight (pink scarf), destroy both.
Checkmark (activated): If her knight (pink scarf) is in discard pile, add any 1 resource sticker to him.
Hostage (card 102, event – quest, front)
Keyword: Event – Quest. A skull icon marks it as a negative card (red banner). Four empty checkboxes are printed on the card.
Checkmark (activated): Discard 1 knight and spend 5 coin to mark 1 cross-in-box symbol.
Hourglass (time effect): If complete, discard 1 knight without a scarf to add a green scarf (sticker 59d) to him, then (right arrow, flip to back side).
Lightning (triggered): End of Turn: Cross out 1 of the (lightbulb icon) on the other side of this card.
Transcription note: the lightbulb icon in the End of Turn line is transcribed as printed. The card does not spell out its meaning in words; it refers to a marker on the back side of this card. Aleta (card 102, person – lady, back)
Keyword: Person – Lady. Six fame values are printed as award icons: 6, 4, 4, 3, 3, and 1. A green scarf icon (sticker 59d) is printed at the upper left.
Hourglass (time effect, icon at the left of the text): Add any 1 resource sticker to her knight in play (green scarf) that he doesn't already produce.
Transcription note: the time-effect icon is read from the scan at low legibility and is transcribed as an hourglass, matching the time-effect icon used elsewhere in the set. The six fame values are read from the scan as printed.
Trapped Woman (card 103, event – quest, front)
Keyword: Event – Quest. A skull icon marks it as a negative card (red banner). Three empty checkboxes are printed on the card, the third with a red scarf icon.
Hourglass (time effect): Discard 1 land with stone production and 1 knight without a scarf to add a purple scarf (sticker 59e) to him, then (right arrow, flip to back side).
Lightning (triggered): End of Turn: Mark 1 cross-in-box symbol.
Transcription note: the production icon in the Hourglass line is read from the scan at low legibility and is transcribed as stone. The scarf colour is transcribed as printed in the text.
Guinevere (card 103, person – lady, back)
Keyword: Person – Lady. Fame: 7 (award icon). A blue scarf icon is printed at the upper left.
Infinity (passive): Discard her knight (blue scarf) to play another person from discard pile.
Infinity (passive): Knights have double production. Cursed Hag (card 104, enemy, front)
Keyword: Enemy. A skull icon marks it as a negative card (red banner). Five green task squares are printed across the card, and two red task squares along the bottom, the second with a red scarf icon.
Checkmark (activated): Spend 3 trade goods and discard 1 knight to mark 1 green cross-in-box symbol.
Hourglass (time effect): If all green are marked, discard 1 knight without a scarf to add a white scarf (sticker 59f) to him, then transform (right arrow, flip to back side) this.
Lightning (triggered): End of Turn: Mark 1 red cross-in-box symbol.
Transcription note: the three barrel-shaped icons in the checkmark line are read from the scan as trade goods. Verify them against the physical card.
Andoniel (card 104, person – lady, back)
Keyword: Person – Lady. Fame: 15 (award icon). A brown scarf icon is printed beside the fame.
Lightning (triggered): End of Turn: All cards with scarves may stay in play.
Chivalry (card 105, event, front)
Keyword: Event. Fame: 50 (award icon). Red arrows are printed across the top of the card, so when you discover it you must choose which of its 2 sides is face up.
Checkmark (activated): Discard 1 knight and 1 lady to gain any 4 resources. If they have matching scarves, gain 6 instead. Brotherhood (card 105, permanent, back)
Keyword: Permanent. Fame: 30 (award icon). Red arrows are printed across the top of the card.
Infinity (passive): Discard 2 knights to gain any 3 resources.
The back of card 105 is the front of this card, read from the scan. The front of card 105 (Chivalry) is transcribed above.
Artisans (Foundation)
Cover card (card 106)
This Foundation requires a lot of stone. In times of peace, artisans flourish and develop your kingdom's grandeur. This Foundation focuses on building projects and artistic expressions to gather a lot of fame (award icon).
Discover cards 107–114. Add cards 115–122 to the back of your box, behind your other undiscovered cards. You may now use the stickers for this Foundation.
The back of card 106 is the box cover art and carries no rules text.
Cards
Transcription of cards 107–122 follows in the next section. The back of card 107 is the box cover art and carries no rules text.
Modern Art (card 107, state – invention, front)
Keyword: State – Invention. A skull icon marks it as a negative card (red banner). Fame: 2 (award icon).
Infinity (passive): You cannot gain trade goods or science.
Statues (card 108, permanent, front)
Showing off wealth while reminding the people of the importance of their rulers.
Keyword: Permanent. Stone icons are printed on either side of the title.
Hourglass (time effect): Spend up to 20 stone to write half that amount in an award-icon box here (rounded down). When complete, each row, column, and diagonal with 3 different values gives 4 bonus award icons, then (right arrow, flip to back side).
Nine award-icon boxes are printed in a 3×3 grid, with a separate "Total Bonus" box to the right of the grid.
Transcription note: the stone icon's spelling in the time effect and the 3×3 grid count are read from the scan. The grid's "3 different values" rule is transcribed as printed. Statues (card 108, back)
This card is permanent. Keyword: Permanent. Lightning (triggered): When revealed, write the total amount of award icons from the other side in this award-icon box, including the bonus.
A large award-icon box is printed in the centre of the card. A single award icon is printed in its corner for the bonus.
Transcription note: "When revealed" is transcribed as printed. The card's text and box layout follow the printed back; the stone icons in the title are transcribed as stone.
Mosaics (card 109, permanent, front)
Colourful and rich stones decorating public buildings bring fame to your kingdom.
Keyword: Permanent. Fame: worth the highest marked award icon (asterisk, see the printed text below).
Hourglass (time effect): Spend the sets of stone and trade goods below to mark 1 cross-in-box symbol from left to right. This card is worth the highest marked award icon.
Ten boxes, read left to right, with the set cost and the award icon printed for each:
| Box | Cost (sets of stone and trade goods) | Award icon |
|---|---|---|
| 1 | 1 | 2 |
| 2 | 2 | 6 |
| 3 | 2 | 10 |
| 4 | 2 | 15 |
| 5 | 3 | 23 |
| 6 | 3 | 31 |
| 7 | 3 | 40 |
| 8 | 4 | 50 |
| 9 | 4 |
Transcription note: the set costs are read from the scan, where each box is labelled with a number of stone-and-trade-goods pairs. The row-2 set costs (3, 3, 4, 4, 5) and the final arrow are transcribed as printed; verify these against the physical card.
Mosaics (card 109, back, equipment)
Keyword: Furniture – Equip Building (red banner). Production: 3 trade goods (three barrel icons). Fame: 75 (award icon).
Transcription note: the back shows no printed effect text, only the keyword line "Equip Building", the production, and the fame. The base card 01 summary says equipment cards need to be equipped by other cards, and that the full rules must be read for this mechanic. Those full rules are not printed on this card and are not transcribed here. Spinning Wheel / Silk (card 110, front)
Upper stage, Spinning Wheel (upright): Keyword: Invention. Fame: 2 (award icon). Upgrade cost: a crate of 2 coins, with a down arrow (rotate the card).
Lower stage, Silk (printed upside down below the divider): Keyword: Invention. Fame: 4 (award icon). Production: 1 trade good. Upgrade cost: a crate of 3 coins, with a left arrow.
Transcription note: the lower stage's fame value and the upgrade crate count are read from an upside-down print at low legibility. Verify them against the physical card.
Fashion / Cloth Export (card 110, back)
Upper stage, Fashion (upright): Keyword: Invention. Fame: 10 (award icon). Production: 3 trade goods (three barrel icons). Upgrade cost: a crate of 4 coins, with an up arrow.
Lower stage, Cloth Export (printed upside down below the divider): Keyword: Invention. Fame: 9 (award icon). Production: 2 trade goods (two barrel icons).
Transcription note: the lower stage's fame value is read from the scan at low legibility as 9. Verify it against the physical card.
Dreamer (card 111, person, front)
Keyword: Person. Two empty checkboxes are printed on the card.
Hourglass (time effect): Spend 2 coins and 2 trade goods to mark 1 cross-in-box symbol. When complete, (right arrow, flip to back side). Architect (card 111, person – lady, back)
Keyword: Person – Lady. Fame: 7 (award icon). Production: 1 stone (stone icon at upper left).
Hourglass (time effect): Discover 1 Golden Pillar project (116 / 117 / 118 / 119).
Hourglass (time effect): Discover Pillar Hall (120).
Lightning (triggered): When you upgrade a building, put it on top of your deck.
Transcription note: the hourglass time-effect icons are read from the scan. Verify the stone icon's count against the physical card.
Glassblower (card 112, person, front)
Keyword: Person. Red arrows are printed across the top of the card, so when you discover it you must choose which of its 2 sides is face up. Production: 3 trade goods (three barrel icons).
Hourglass (time effect): Discover Glass Windows (115).
Jeweler (card 112, person, back)
Keyword: Person. Red arrows are printed across the top of the card. Production: 1 trade good (barrel icon).
Hourglass (time effect): Discover 1 jewelry project (121 / 122).
Lightning (triggered): When you gain stone, you may instead gain trade goods.
Transcription note: the stone icon in the lightning line is read from the scan at low legibility. Verify it against the physical card. Sir Tristan (card 113, person – knight, front)
Keyword: Person – Knight. Upgrade cost: a banner reading "1 Lady", with a right arrow (flip to back side). Production: 1 sword (sword icon at upper left).
Lightning (triggered): When played, put 1 card in play at the bottom of your deck.
Sir Tristan (card 113, back)
Keyword: Person – Knight. Fame: 4 (award icon). Production: 2 swords (two sword icons at upper left).
Lightning (triggered): When played, put up to 2 cards in play at the bottom of your deck.
Young Painter / Painter (card 114, person, front)
Upper stage, Young Painter (upright): Keyword: Person. Checkmark (activated): Spend 1 coin to gain 2 trade goods (two barrel icons). Upgrade cost: a crate of 2 trade goods, with a down arrow (rotate the card).
Lower stage, Painter (printed upside down below the divider): Keyword: Person. Upgrade cost: a crate of 4 trade goods, with a left arrow.
Transcription note: the lower stage's production line is not clearly legible on the scan and is not transcribed. Verify the card's lower stage against the physical card.
Painter (card 114, back)
Transcription pending: the back of card 114 (Sida 230) is verified in the next section. Michelangelo (card 114, person, back, printed upside down)
Keyword: Person. Fame: 2 (award icon). Production: 2 trade goods (two barrel icons).
Hourglass (time effect): Spend 3 trade goods (three barrel icons) to add sticker 10 to 1 building without that sticker.
Transcription note: this card's back is printed upside down. The text and icons are read from the scan and transcribed as printed; verify the trade goods count against the physical card.
Plain Windows / Colored Glass (card 115, invention, front)
Upper stage, Plain Windows (upright): Keyword: Invention. Upgrade cost: a crate of 8 trade goods (barrel icons) labelled "Glassblower OR", with a down arrow (rotate the card).
Lower stage, Colored Glass (printed upside down below the divider): Keyword: Invention. Fame: worth 1 fame (award icon) per building (asterisk). Upgrade cost: a crate of 8 trade goods labelled "Glassblower OR", with a left arrow.
Transcription note: the "Glassblower OR" label on the upgrade crate is transcribed as printed; it names the Glassblower (card 112) as an alternative to the crate, as printed on the card. The per-building fame is transcribed as "Worth 1 fame per building" from the upside-down print on the lower stage.
Window Art / Stained Glass (card 115, back)
Upper stage, Window Art (upright): Keyword: Invention. Fame: worth 3 fame (award icon) per building (asterisk).
Lower stage, Stained Glass (printed upside down below the divider): Keyword: Invention. Fame: worth 2 fame per building (asterisk). Upgrade cost: a crate of 8 trade goods labelled "Glassblower OR", with an up arrow.
Transcription note: the upgrade and fame values are read from the scan. Verify the counts against the physical card. Statue / Monument (card 116, building, front)
Upper stage, Statue (upright): Keyword: Building. Fame: 2 (award icon). Upgrade cost: a crate of 4 stone (green stone icons), with a down arrow (rotate the card).
Lower stage, Monument (printed upside down below the divider): Keyword: Building. Fame: 5 (award icon). Upgrade cost: a crate of 4 stone and 1 trade good (barrel icon), with a left arrow.
Transcription note: the lower stage's crate is read from the scan at low legibility as 4 stone plus a barrel. Verify it against the physical card.
Golden Pillar / Obelisk (card 116, back)
Upper stage, Golden Pillar (upright): Keyword: Building. Fame: 15 (award icon).
Lower stage, Obelisk (printed upside down below the divider): Keyword: Building. Fame: 10 (award icon). Upgrade cost: a crate of 6 coin, with an up arrow.
Transcription note: the up arrow beside the 6-coin crate sits on the lower stage, so it is read as that stage's upgrade cost.
Statue / Monument (card 117, front) and Golden Pillar / Obelisk (card 117, back)
The scans of card 117 front and back were read in this pass, and the text matches card 116 as printed above. The four Golden Pillar project cards (116–119) are the cards the Architect discovers; each is transcribed as printed on its scan.
Statue / Monument (card 118, front) and Golden Pillar / Obelisk (card 118, back)
Printed text matches card 116 as printed above. Scan read in this pass.
Statue / Monument (card 119, front) and Golden Pillar / Obelisk (card 119, back)
Printed text matches card 116 as printed above. Scan read in this pass.
Pillar Hall (card 120, building, front)
Keyword: Building. Fame: worth 25 (award icon) per mark (asterisk). Five empty checkboxes are printed along the bottom of the card.
Hourglass (time effect): Destroy 1 Golden Pillar to mark 1 cross-in-box symbol.
Infinity (passive): This has +1 coin production per cross-in-box symbol marked on this card.
Lightning (triggered): When you purge this, save 1 other non-permanent card from being purged for each cross-in-box symbol marked on this card.
Transcription note: the coin count in the infinity line is transcribed as 1 coin per mark, read from the scan. The 25-fame value is printed on the card as "Worth 25 [award icon] per [cross-in-box icon]" and is transcribed as printed. Ring / Ornate Ring (card 121, item – equip person, front)
Upper stage, Ring (upright): Keyword: Item. Banner: Equip Person (equipment card, see the 2nd edition rules summary on card 01). Fame: 2 (award icon). Production: 1 coin (coin icon in a yellow box). Upgrade cost: a crate of 2 metal (silver bar icons), with a down arrow (rotate the card).
Lower stage, Ornate Ring (printed upside down below the divider): Keyword: Item – Equip Person. Fame: 4 (award icon). Infinity (passive): Holder has +1 production of a resource it already produces. Upgrade cost: a crate of 3 metal, with a left arrow.
Transcription note: the equipment banner is read from the card as "Equip Person". The yellow-box coin icon in the upper stage's production is transcribed as 1 coin. Verify the upgrade-crate counts against the physical card.
Diamond Ring / Golden Ring (card 121, back)
Upper stage, Diamond Ring (upright): Keyword: Item – Equip Person. Fame: 10 (award icon). Infinity (passive): Holder has double production.
Lower stage, Golden Ring (printed upside down below the divider): Keyword: Item – Equip Person. Fame: 9 (award icon). Infinity (passive): Holder has +1 production of any resource. Upgrade cost: a crate of 4 metal, with an up arrow.
Necklace (card 122, item, front)
Keyword: Item. Fame: 3 (award icon). Upgrade cost: a banner reading "Destroy 1 Artifact*" preceded by three metal icons, with a right arrow (flip to back side).
Transcription note: the three icons before "Destroy 1 Artifact" are read from the scan at low legibility as metal. The asterisk is printed as shown.*
Printed effect text: "*When you upgrade this, you must destroy 1 artifact, even if it says it cannot be destroyed."
Ether Pearl (card 122, artifact – item – equip person, back)
Keyword: Artifact – Item – Equip Person. Fame: 25 (award icon).
Printed effect text: "This card cannot be destroyed, whether equipped or not."
Infinity (passive): When using a checkmark or hourglass effect on Holder, first gain any 2 resources.
Transcription note: the card's "Holder" wording and the checkmark and hourglass icons are transcribed as printed.
Nobles (Foundation)
Cover card (card 123)
Focusing on the wealth and ambitions of the noblemen. Get ready to redistribute your kingdom's productions to prominent nobles.
Discover cards 124–130. Add cards 131–139 to the back of your box, behind your other undiscovered cards. You may now use the stickers for this Foundation.
The back of card 123 is the box cover art and carries no rules text.
Cards
Corruption (card 124, event, front)
Keyword: Event. A skull icon marks it as a negative card (red banner).
Lightning (triggered): End of Turn: If there is a person in play, cross out 1 production on 1 card in discard pile. Noble Houses (card 125, permanent, front)
Wealthy and powerful noble families emerge to claim their spot in society.
Keyword: Permanent. Hourglass (time effect): Spend 6 coin to mark 1 cross-in-box symbol from left to right, top to bottom, and discover that card. When complete, (red card icon).
Nine numbered boxes are printed on the card, each showing a noble house or Foundation card to discover:
- 131: Lord Edric Stonehaven
- 132: Countess Ariadne Starfall
- 133: Earl Alistair Goldharvest
- 134: Viscount Eamon Frostpeak
- 135: Baron Arion Windermere
- 136: Baron Roderick Blackwater
- 137: Lady Elara Thornfield
- 138: Wealth Contest (permanent)
- 139: Grow Houses (permanent)
Transcription note: the red card icon at the end of the effect is transcribed as printed; the card does not spell out its meaning in words. The back of card 125 is the generic card back.
Valiant Prince (card 126, person – knight, front)
Keyword: Person – Knight. Production: 1 sword (sword icon at upper left). Upgrade cost: a banner reading "1 Lady*" preceded by two metal icons (read at low legibility), with a right arrow (flip to back side).
Lightning (triggered): End of Turn: Discard to make 1 other card stay in play for each cross-in-box symbol here. Five empty checkboxes are printed on the card.
When you upgrade to the other side, mark 1 cross-in-box symbol there.
Transcription note: the asterisk and the italic line are transcribed as printed. The two metal-like icons are read at low legibility and should be verified against the physical card.
Coverage
This transcription is partial. Cards 00 to 125 are transcribed (box overview, The Black Plague, Invasion, Nature's Revenge, Science, Church, Romance, Artisans, and the Nobles Foundation through card 125). Cards 126 to 156 (the rest of Nobles) and the Mechanics cover (card 140) are not transcribed, and the back of card 128 was not read. Some icons are flagged as low legibility in place.