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Kingdom Legacy: Feudal Kingdom – Adventures thumbnail

Kingdom Legacy: Feudal Kingdom – Adventures

Expansion for Kingdom Legacy: Feudal Kingdom

Kingdom Legacy: Feudal Kingdom – Adventures Rulebook

Table of Contents

Table of Contents

  • Cover Card
    • Cover Card, Front
    • Cover Card, Reverse
  • Adventure Map (Card 01)
    • Keywords
    • Side A
    • Side B
  • Transcription Notes

Cover Card

The cover card is a parchment card numbered 00. Follow its instructions, and when you are done with it, destroy it. For all intents and purposes, this is not considered a card at all. Especially not when you have destroyed it.

Cover Card, Front

Welcome to Feudal Kingdom – Adventures.

If you have questions about the cards or rules, scan the QR code or visit www.kingdomlegacygame.com for answers.

This expansion requires a Feudal Kingdom. Before starting, perform a purge 10 and also purge 1 permanent card.

After the purge, continue to the reverse side of this card (arrow).

Cover Card, Reverse

Play 3 rounds. At the start of each round, discover the next 2 cards from this expansion (Adventure cards 01–06).

The first card is a permanent map card. At the start of each round, including the first one, you may mark 1 adventure on the map to discover the corresponding card from this expansion. Note that you can upgrade the map to the other side for 5 additional adventures. Also note the difficulty level beside each adventure, spanning from a small red chevron to a large red arrow, where a large red arrow means there is a higher risk of cards being destroyed.

When you are done, add sticker 13j to the score path on your box and fill in your new score. Each kingdom may only play Adventures once, but it will take many rounds after this expansion to explore all adventures.

Publisher's card-page text (kingdomlegacygame.com, card 0), not printed on the card image:

NOTE: You may select an adventure before starting the first round of this expansion.

Adventure Map (Card 01)

This is the Adventure Map card of Feudal Kingdom. Each side contains 5 adventures you can mark. Between rounds (including before the first round of this expansion), you may mark 1 adventure to discover that card. This means that it will take at least 10 rounds of play to discover all 10 adventures. Note that the card can be upgraded during the round. The red arrows convey the threat level of each adventure. Level 3 and level 4 adventures will normally have the potential of destroying one or more cards of your kingdom unless dealt with properly and swiftly. If you are worried, keep to the easier adventures.

Publisher's card-page text (kingdomlegacygame.com, card 1):

NOTE: You may discover 1 adventure each round. Since Adventures is only 3 rounds, most of these adventures will be encountered while you are playing later expansions after Adventures.

Keywords

Permanent: This card is always active and is never shuffled into the deck. It does NOT count as being "in play", though.

Printed on the map: Permanent. Start of Round: mark a location to discover that card.

Side A

Adventures on this side, by number:

  • 07 – The Pixies
  • 08 – Fountain of Youth
  • 09 – Free the Village
  • 10 – Siren's Cave
  • 11 – Stealing from Nessie

Side B

Adventures on this side, by number:

  • 12 – War on the Pagans
  • 13 – The Scourge of Damelin
  • 14 – Death of St George
  • 15 – Ulther's Tomb
  • 16 – Relic Hunt

Each adventure's threat level is shown by the red arrows beside it on the printed map, as described in the card text above. The arrow count for each adventure is not transcribed here, because the card image in the source file is too small to read every arrow reliably. Check the printed card for each adventure's level.

Transcription Notes

  • The "Stage 1" and "Stage 4" headings that appear on the publisher's card pages are the site's own labels and are not printed on the cards, so the cover card is given here as its front and reverse.
  • The sticker code "13j" is as read from the printed cover card image; the sticker sheet provided by the publisher is image-only and could not be checked against it in text.
  • Adventure cards 02 to 28 (the card-by-card content of the expansion) are not transcribed here, as they are card content rather than rules.