Kingdom Death: Monster – Green Knight Armor Expansion
Expansion for Kingdom Death: MonsterExpansion for Kingdom Death: Monster – Dung Beetle Knight ExpansionExpansion for Kingdom Death: Monster – Flower Knight ExpansionExpansion for Kingdom Death: Monster – Gorm ExpansionExpansion for Kingdom Death: Monster – Lion Knight Expansion
Kingdom Death: Monster – Green Knight Armor Expansion Rulebook
Table of Contents
Table of Contents
Gear Cards
Green Helm
- Type: Armor, set, bone, metal
- Armor value: 5 ([head icon])
- Card text: +1 Luck. When a monster attacks you, you may elect to take a hit on the head and roll 1d10. On a 6+, ignore the hit. If adjacent, it suffers 1 wound.
Gear Recipe
- Cost: 1x Scell, 1x Beetle Horn, 1x DBK Errant Badge
- Requirements: Old Master on the settlement's Quarry List.
Green Gloves
- Type: Armor, set, metal
- Armor value: 5 ([glove icon])
- Card text: +2 Strength.
- Bottom band: [two red hit-location icons] +6 Luck when attempting to wound Parry hit locations.
Gear Recipe
- Cost: 1x Iron, 1x Hunter's Heart, 1x Jiggling Lard
- Innovation Requirements: Scrap Smelting, Albedo.
Green Plate
- Type: Armor, set, metal, gormskin
- Armor value: 5 ([body icon])
- Card text: At the start of the showdown, draw 3 tactics cards.
- Bottom band: [blue, blue, green, green hit-location icons] When you attack, the extra weight grants leverage. Your weapon gains the club keyword.
Gear Recipe
- Cost: 1x Lion Knight's Left Claw, 2x Iron, 3x Leather, 1x Scarab Shell
- Innovation Requirements: Citrinitas.
Green Faulds
- Type: Armor, set, metal, other
- Armor value: 5 ([waist icon])
- Card text: +1 Evasion.
- Bottom band: [blue and green hit-location icons] After drawing hit locations from an attack, you may discard 1 First Strike hit location card.
Gear Recipe
- Cost: 1x Elytra, 1x Gormite, 1x Scell, 1x Lantern Bloom
- Innovation Requirements: Choreia.
Green Boots
- Type: Armor, set, bone, heavy, metal
- Armor value: 5 ([boot icon])
- Card text: You may use the Tumble fighting art.
- Bottom band: [two green hit-location icons] You successfully tumble on 2+ instead of 6+.
Gear Recipe
- Cost: 1x Iron, 1x Flower Knight Badge, 1x Calcified Greaves, 3x Bone
- Innovation Requirements: Forbidden Dance.
Griswaldo
- Type: Weapon, set, melee, sword, finesse, bone, metal
- Stats: [lightning icon] 3, 4+, 15
- Keywords: Sharp, Deadly, Savage
- Card text: When you wound, Block 2 with Fetorsaurus for free.
Gear Recipe
- Cost: 1x Gormite, 1x Stomach Lining, 1x Calcified Juggernaut Blade, 1x Iron
- Requirements: Rubedo Innovation, survivor with True Blade.
Fetorsaurus
- Type: Weapon, set, melee, shield, metal
- Stats: [lightning icon] 2, 5+, 9
- Card text: Block 2. Add [shield icon] 2 to all hit locations. While you carry this, reduce [star icon] by 1.
Gear Recipe
- Cost: 1x Beacon Shield, 1x Underplate Fungus, 1x Sleeping Virus Flower, 1x Elixir of Life
- Requirements: Blacksmith settlement location.
Song of the Green Knight
On the edge of the settlement, a choir of stone faces begins to sing a ballad about the bravest of knights.
The location card prints the following table. For each gear card, it lists the requirement and the cost, as printed.
| Gear | Required | Cost |
|---|---|---|
| Green Helm | Old Master on the Settlement Quarry List | 1 x Scell, 1 x Beetle Horn, 1 x DBK Errant Badge |
| Green Gloves | Scrap Smelting, Albedo | 1 x Iron, 1 x Hunter's Heart, 1 x Jiggling Lard |
| Green Plate | Citrinitas | 1 x Lion Knight's Left Claw, 2 x Iron, 2 x Leather, 1 x Scarab Shell |
| Green Faulds | Choreia | 1 x Elytra, 1 x Gormite, 1 x Scell, 1 x Lantern Bloom |
| Green Boots | Forbidden Dance | 1 x Flower Knight Badge, 1 x Iron, 3 x Bone, 1 x Calcified Greaves |
| Fetorsaurus | Blacksmith | 1 x Beacon Shield, 1 x Underplate Fungus, 1 x Sleeping Virus Flower, 1 x Elixir of Life |
| Griswaldo | Rubedo, Survivor with True Blade | 1 x Calcified Juggernaut Blade, 1 x Gormite, 1 x Iron, 1 x Stomach Lining |
Source note: the location's printed table lists Green Plate's cost as 2 x Leather, and the Green Plate Gear Recipe card lists 3x Leather. Both are transcribed as printed. The location spells the monster's name "Fetosaurus"; the card spells it "Fetorsaurus". Both are transcribed as printed.