Kingdom Death: Monster – Indomitable Survivor: Fated Dagger Domino
Kingdom Death: Monster – Indomitable Survivor: Fated Dagger Domino Rulebook
Table of Contents
Table of Contents
Fortune Feather
Indomitable resource card.
Name: Fortune Feather
Subtitle (printed under the name): indomitable, perfect, hide
Card text:
When you gain this, gain Fated Dagger and lose 1d10 Hunt XP. Then, if you have no Hunt XP, you cease to exist.
Notes:
- The card icon before "Fated Dagger" in the card text is a gear-card icon. It is transcribed as the name of the gear card.
- The two icons on the card's top corners carry no text and are not named by the card.
Fated Dagger (Gear)
Stat block (left edge): a lightning-bolt icon with the value 4, then 7+, then 9. The stat labels are icons that the card does not name, so they are transcribed as printed.
Name: Fated Dagger
Subtitle (printed under the name): weapon, melee, dagger, bone, other
Keywords and card text:
Deadly 2, Sentient
When you wound with this, gain an age token.
Activated ability (printed in a box at the foot of the card):
[1] [lightning-bolt]: Remove all age tokens and lose 1 Hunt XP for each token. Then, if you have no Hunt XP, you cease to exist. Limit once per lifetime.
Notes:
- "Deadly 2" and "Sentient" are the printed gear special rules. Their meanings are given in the Keywords section below.
- The activated ability is marked by two icons: a disc containing the numeral 1 and a disc containing a lightning bolt. The card does not define these icons in the text. They are transcribed as printed.
- The blue puzzle-piece icon beside the activated ability and the small icon at the top right of the card carry no text.
Fated Dagger – Phoenix (Pattern Card)
Cost (top left): a hammer icon with the value 1.
Name: Fated Dagger
Subtitle (printed under the name): Phoenix
Crafting recipe (printed in the black panel at the foot of the card):
Fated Dagger
1 x Fortune Feather, 3 x Small Feathers 2 x Phoenix Finger, 1 x Perfect Bone
Notes:
- The card's name and crafting recipe are printed in a dark panel. The panel's small icon shows the gear being crafted.
- The card's artwork and the large faint "Phoenix" lettering in the background carry no rules text.
- No other rules text is printed on this card. The crafting recipe is read from a second, uncropped view of the card, and its lines are complete.
- The pattern card is crafted during the Develop step of the settlement phase, as described in the Pattern Card keyword entry below.
Keywords (Living Glossary)
Entries from the Kingdom Death living glossary (kingdomdeath.com/rules/living-glossary), reproduced verbatim. Only the entries that the three cards above use are included. The glossary also covers Cowardly, Insane, Monster Resources, Node-Specific [Nx] Resource, Perfection X and Seed Pattern, which none of these cards print.
Deadly X
A gear special rule. Gain +X luck while attacking with this weapon. This increases the odds of inflicting critical wounds. (If no numerical value is specified, aka Deadly, it is just +1 luck.)
Sentient
A gear special rule. A survivor must be insane to activate this gear.
Limit, once per lifetime
This can only happen once to a survivor. If it occurs again, nothing happens. In rare cases, it is possible for a survivor to be part of a new campaign; the survivor still has only one lifetime and anything that already happened to them (with limit, once per lifetime) cannot happen again. If a survivor somehow dies and is reborn, they may gain these benefits again. Record once per lifetime effects on the survivor record sheet.
Indomitable Resources
Indomitable resources are often earned by defeating Level 3+ quarry monsters. Many indomitable resources can be used to craft special pattern gear cards. These resources are the only way to obtain their respective patterns.
Pattern
A special invention born from the minds of insightful survivors. Patterns can be used to craft unusual and powerful gear cards that cannot be obtained otherwise. Patterns can be obtained from indomitable resources, the seed pattern deck, and general gameplay. Once obtained, patterns instruct players on how to craft the associated gear and which resources are needed. Seed Patterns may have additional requirements.
Pattern Card
Pattern cards represent the ingenuity of survivors. You can craft gear from Pattern cards during the Develop step of the settlement phase. Spend the resources in the crafting recipe and ensure that all requirements of the crafting process are present, then gain the gear.
Hide (Resource)
A common resource keyword.
Perfect (Resource)
A resource keyword. Certain gear requires perfect resources to craft.
Resource Types
In addition to the specific name listed, all resource cards have one or more types that the card may be used as. Common examples include Bone, Hide, Organ, and Scrap.
Notes on the Source
- Install guide card (blue): the card is visible at the edges of the photo, but its printed text is not legible. Its contents are not transcribed, and this rulebook makes no claim about what it says.
- Official contents photo: the three cards were cropped from the publisher's "Official contents" photo on BoardGameGeek. No separate PDF exists for this product.