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Kingdom Death: Monster – Doll Promo Cards

Expansion for Kingdom Death: Monster

Kingdom Death: Monster – Doll Promo Cards Rulebook

Table of Contents

Table of Contents

  • Mechanical Heart (Gear Card)
  • Needle Sword (Gear Card)
  • Glossary Card
  • Glossary

Mechanical Heart (Gear Card)

Keywords: Item, Metal, Heavy

Special rules: Cursed, Center

Effect:

Add 9 to all hit locations. Reduce damage you suffer to 1. You can no longer remove your armor gear or gain armor points.

Transcription note: the first ability line reads "Add [hit-location symbol] to all hit locations" on the card; the numeric value shown here is from the BGG item description (see the Table of Contents note). The stat column on the left side of the card is not legible in the source photo and is not transcribed.

Needle Sword (Gear Card)

Name: Needle Sword

Stats: [illegible]

Keywords: [illegible]

Effect: [illegible]

Transcription note: only the card name is legible in the source photo. The rest of the card is hidden behind the Mechanical Heart card. No stats, keywords or ability text have been inferred.

Glossary Card

[illegible]

Transcription note: the source photo shows only fragments of the glossary card's text on the white card behind the gear cards (for example, "...a gear must ... gear grid" and "...a gear in ... and place ... instead"). The full text cannot be recovered and has not been reconstructed.

Glossary

Item: A gear keyword. Gear that is neither a weapon nor armor.

Metal: A gear keyword. This gear is substantively crafted of metal.

Heavy (Gear): A gear keyword. This gear has substantial weight.

Cursed: A gear special rule. This gear cannot be removed from the gear grid for any reason. If the survivor dies or ceases to exist, archive this gear.

Center: A gear special rule. This gear must be placed in the center of your gear grid. If you gain this and already have a gear in the center of your grid, archive it and place this in the center of your grid.

Armor: Gear with this keyword is armor. Protects the survivor from injury. Each piece of armor will have the hit location symbol for the hit location it can be worn on. Each hit location may only wear one piece of armor.

Armor Points [M icon]: Recorded on the survivor record sheet. Determined by armor gear in the survivor's gear grid, as well as other effects and events. Each point negates one point of damage to the hit location. Armor points decrease by 1 for each damage they negate.

Gear: Objects that survivors may carry and wear, represented by gear cards. Survivors may only use the gear in their individual gear grids. Except for gear with the weapon keyword, no survivor may have more than one copy of a gear card in their grid.

Gear Grid: A mat with space for 9 gear cards. Gear cards can be arranged in any configuration, but must remain right-side up. They cannot be rotated. Gear in gear grids can only be rearranged during the Settlement Phase.

Gear Keyword: Located directly under the name of a gear card. They describe information about gear, such as weapon type, materials, use, or limiting factors. Keywords are referenced by other cards and events.

Gear Special Rule: Located on the bottom portion of a gear card. These list gear abilities, bonuses and requirements.

Hit Location (Survivors): Hit locations are areas of the survivors' body that can wear armor and suffer damage. The hit locations are: Head, Arms, Body, Waist, and Legs. Hit locations may gain armor points from armor. Without armor, hit locations have 0 armor points.