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King of Tokyo: Power Up!

Expansion for King of TokyoExpansion for King of Tokyo: Origins
Expansions
King of Tokyo: Frantic Mutations Promo CardKing of Tokyo/New York: Monster Pack – AnubisKing of Tokyo/New York: Monster Pack – CthulhuKing of Tokyo/New York: Monster Pack – King Kong

King of Tokyo: Power Up! Rulebook

Table of Contents

Table of Contents

  • Contents
  • Setting Up
  • How to Play
  • Evolutions
  • Evolution Card Description
  • Variants
    • 1. Active Evolution
    • 2. Controlled Evolution
    • 3. Evolution Draft

Contents

  • 1 Rules booklet
  • 56 Evolution cards
  • 7 «counters» (3 of the first token, 3 of the second token, 1 of the target token)

Note: the printed counter icons are graphics with no text in the source, so they are described here by position rather than named.

  • 1 Pandakaï Monster Board
  • 1 cardboard figure + 1 plastic stand

Setting Up

Each player chooses a Monster in any way acceptable to the players, and takes and shuffles the stack of 8 Evolution cards that are associated with that monster.

How to Play

If a monster ends his rolls with at least 3 hearts, he draws the top Evolution of his deck, keeping it secret. The hearts do not need to be used to regain life, and a player can even use the hearts to draw an Evolution when in Tokyo.

The card does not replace healing, the card is in addition to any healing that would normally occur. If you run out of Evolution cards a roll of 3 hearts won't do anything special.

Evolutions

Monsters keep their evolutions secret until they want to play them – which can be at any time. There are two kind of Evolutions:

  • Temporary Evolution: They are discarded after being played.
  • Permanent Evolution: They stay in play like a Keep card from the base game.

Power cards that refer to 'cards' in the base set never apply to Evolutions – so, for example, Mimic won't allow you to copy another player's Evolution, and Parasitic Tentacles won't allow you to purchase opponents' Evolutions.

Evolution Card Description

The Evolution card description is illustrated on the printed sheet with these callouts:

  • Name: It tells to which Monster this Evolution belongs.
  • Evolution: An Evolution can be either Permanent or Temporary.
  • Name & Effect of the Evolution: The name and effect of the Evolution.
  • Species: Mutants, Invaders, or Robots: each Monster now belongs to a different species. This will be useful for tournament rules and future expansions.

The example card shown on the sheet is GIGAZAUR, a Permanent Evolution named TAIL SWEEP, with the effect: "Each turn, you can change one of your dice to a 1 or a 2."

Variants

These variants are here to give you different experiences while playing Power Up.

1. Active Evolution

Players start with a random Evolution from their deck.

2. Controlled Evolution

When players draw an Evolution, they draw two cards, then put one under their deck and keep the other.

3. Evolution Draft

  • Mix all players' Monster Evolutions together, then deal eight Evolutions to each player (they each will have a pretty bizarre set of 8 Evolutions).
  • Each player chooses one Evolution from his set of 8 at the same time and pass the remaining Evolutions to the player on his left. Then each player chooses another Evolution from these 7 at the same time, and passes his remaining Evolutions to the player on his left. Repeat this process until each player has selected 8 cards.
  • Then each player shuffles his own deck, and puts it face-down in front of him.