King of the Dice: Junior
King of the Dice: Junior Rulebook
Table of Contents
Table of Contents
Contents
4 castle courtyards, 40 cards, 4 crowns, 4 dice
Game Setup
- Each child takes a castle courtyard and places it in front of them face-up.
- Each child also gets a crown and places this on their castle courtyard.
- Shuffle all the cards and place them face-down in a pile.
- Draw 2 cards from the pile and place them face-up in the middle of the table.
- Get all 4 dice ready.
Place any remaining castle courtyards back in the box.
How to Play
Take turns playing in a clockwise direction.
Who built a sandcastle most recently? You go first and take all the dice.
Roll all the dice. Can you match what's shown on one of the face-up cards with what you've rolled?
- Yes? Fantastic! Take the card and place it face-up next to a free side of your castle courtyard.
- No? What a pity! You may roll again one more time. You may put as many dice as you like aside and roll again with the remaining dice. Do your dice match a card now? Then take this card and place it next to a free side of your castle courtyard.
Afterwards, turn over another card from the pile. It is the next player's turn.
Note: If you can match what's shown on both cards, you may take one card of your choice.
What the Cards Show
There are 2 different kinds of cards:
Cards with turrets: For these castle cards, only the colors shown on the dice are relevant. For this castle card, for example, you need to roll this: a green gem die, a green flower die, and a green gem die. (The color and symbol on the fourth die are irrelevant.)
Note on the illustration: the printed picture for this example shows three dice; the text refers to a fourth die, which is not pictured.
Cards with castle residents: For these castle cards, only the symbols shown on the dice are relevant. For this castle card, for example, you need to roll this: a blue flower die, a blue flower die, a red gem die, and a red animal die.
Note on the animal symbol: the rulebook does not print a name for the red animal symbol. The variation below calls the animal figures "lizards"; the pictures show a small lizard figure on the castle grounds and the animal symbol in the card's symbol row.
IMPORTANT: You may use your crown one time in the game to get another roll of the dice. After your second roll, you may roll however many dice you like one more time. Then put the crown back in the box.
Example
It's Marla's turn and she rolled the following on her first roll of the dice: a red gem, a red animal, a green gem, and a green gem.
The following cards are face-up. She can't match what's shown on any of the cards with what she has rolled. She puts the 2 red dice aside and rolls the others again.
The dice now show: a red gem, a red animal, a red animal, and a blue flower.
She can match what's shown on one of the cards with what she has rolled.
She takes this card and places it next to a free side of her castle courtyard.
End of the Game
The game ends as soon as one child has placed five cards around their castle courtyard. Congratulations, you are King of the Dice! You've won the game!
Variation
In this variation, you have to pay attention to who went first. Once a child has placed the fifth card around their castle courtyard, the round continues to the end until each player has had the same number of turns.
Has more than one child completely enclosed their castle courtyard? Then the player with the most lizards in their castle wins.
If there is still a tie, then these children are both winners.