Khalkin-Gol: 1939
Expansion for Rise of the LuftwaffeExpansion for Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942
Khalkin-Gol: 1939 Rulebook
Table of Contents
Table of Contents
Campaign Sequence of Play
- Draw an action card to determine the mission.
- Each player secretly selects an option.
- The players reveal their option choice.
- Conduct the mission.
- Determine victory points.
- Determine each side's performance at the end of the campaign.
Japanese Resources
- One element of Ki-27, Bunji Yoshiyama (BU = +1 Burst).
- One element of Ki-27, Eperonnage (Ramming).
- One element of Ki-27.
- Unfavourable weather (Clouds over Target).
Soviet Resources
- One element* of I-16, Sergei Ivanovitch Gritsevets (D = +1 Damage).
- One element* of I-153, Fatigue.
- One element* of I-16 and one element of I-153.
- One element* of I-153, Massive Attack.
* An element corresponds to a pair of cards made up of a Leader and its Wingman, also noted L/W.
Resources
- Fatigue: all Japanese leaders draw one card fewer at the start of the mission (Perform −1 on the first turn). At the end of the campaign, the Japanese pilots were exhausted.
- Massive Attack: −1 turn on the way in and on the way out (inbound and outbound). It does not apply in a dogfight. It works against the masses of bombers sent by the Soviets, which the Japanese could not all intercept.
- Eperonnage: fighters may use an Out of the Sun card to ram an enemy aircraft in flight. Burst is ignored. If the attack succeeds, both aircraft are destroyed, but the enemy receives no points for the destruction of your aircraft and you receive double points for the destruction of his.
Objective Determination
| Action card | Objective |
|---|---|
| Manoeuvering | 1 |
| In my Sights (1B) | 8 |
| Barrel Roll | 9 |
| In my Sights (2B) | 3 |
| Tight Turn | 4 |
| Ace Pilot & Half Loop | 6 |
| Scissors | 2 |
| Vertical Roll | 10 |
| In my Sights (3B) | 5 |
| Out the Sun | 7 |
Missions
| Objective | Target | Aircraft | Altitude | Turns |
|---|---|---|---|---|
| 1. Mongolia | Dogfight | L/W Ki-27, L/W I-153 | Free | 6 |
| 2. Nomonhan | Dogfight | L/W Ki-27, L/W I-16 | Free | 6 |
| 3. Nomo | Patrol | 1 SB-2 | High | 7/6 |
| 4. Tamsak-Bulak | Airfield | 2 Ki-21, 2 K-30 | Medium | 8/7 |
| 5. Khalkin-Gol | Bridge | 2 Ki-21 | Low | 8/7 |
The sheet prints two turn values (for example 7/6) for some missions and does not say what each value refers to. They are transcribed as printed.
Special Rules
- For the "Airfield" objective, the anti-aircraft defence values are: Area 1 – Target 2.
- For the "Bridge" objective, use "Sea Plane Base".
- For the "Boats Bridge" objective, use "Sea Plane Base" with Area and Target of 1, and 15 VP for Out for Operation.
- For the "Railcenter" objective, use "Railyard" with Area 1 – Target 2.
Campaign Performance
Victory points are shown as Soviet VP minus Japanese VP (net VP). The table below is read at the end of the campaign.
| Result | Net VP |
|---|---|
| Soviet strategic victory | 45 or more |
| Soviet air supremacy | 30 to 44 |
| Limited support (historically balanced result) | 15 to 29 |
| Japanese air supremacy | −5 to 14 |
| Major Japanese strategic result | −6 or less |