Kemet: Blood and Sand – Sacred Bull
Kemet: Blood and Sand – Sacred Bull Rulebook
Table of Contents
Table of Contents
New Ability Tokens
If you play with the mini-expansions Sacred Bull and Sand Worm:
At step 4 of the common game setup, set aside all level-3 Dominion ability tokens. Then lay out the remaining ability tokens by the normal rules, leaving empty spaces where the Dominion tokens belong.
Separately for each color, take the set-aside Dominion ability token and 2 new ability tokens. Randomly choose 1 of these 3 tokens and place it on the empty space intended for the Dominion ability token.
Ruby — Level 3
Sacred Bull
The escorted Troop gets +2 Movement points on land and +1 Strength.
Upon completing the action during which you placed the Sacred Bull on the game board, the escorted Troop gets a Move action.