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Keltis Das Mini-Spiel

Keltis Das Mini-Spiel Rulebook

Table of Contents

Table of Contents

  • Setup
  • Board Overview
  • Turn
  • Path Tiles
  • End of the Game

Setup

Place the game board between yourself and your opponent. Each player places their 3 game stones on the large starting stone.

Each player places their round scoring stone on space 1 of the score track that runs around the board.

Shuffle the 9 path tiles face down, place them on the dark stone spaces, and turn them face up immediately.

Shuffle the 33 game cards and deal 6 cards to yourself and 6 cards to your opponent. Take your cards into your hand. The remaining cards form a face-down draw pile.

Board Overview

The board shows the following:

  • Score track (Wertungsleiste): runs around the board.
  • Stone path (Steinpfad): one path for each of the three colours.
  • Points at game end (Punkte am Spielende): the values shown next to each stone space.
  • Space for path tile (Feld für Wegeplättchen): the stone spaces that hold a path tile.
  • Starting stone (Startstein): the large stone where each player begins.
  • Point value for wishing stones (Punktewertung für Wunschsteine): the table on the board.

Turn

On your turn, play one of your cards face up as the start of a row of a colour. Then move one of your game stones on the stone path of the colour shown on the card that you played onto the first space of that path.

If a row of that colour already lies in front of you from an earlier turn, the new card must be placed slightly offset on top of it so that the numbers of all cards can be seen. You then move your game stone onto the next stone space of that row.

The second card of a row determines whether the row is built with rising or falling numbers:

  • Rising row: once a row is rising, only cards with a higher number may be placed on it (for example 0, 1, 2, 5, and so on).
  • Falling row: once a row is falling, only cards with a lower number may be placed on it (for example 9, 7, 6, 4, and so on).

Instead of continuing a row, you may start a row in another colour and place one of your game stones on the stone path that belongs to that colour. However, only one row per colour is allowed for each player.

After you have played a card and moved one game stone one space, draw a new card from the face-down draw pile. Then it is your opponent's turn.

Path Tiles

If you move your game stone onto a stone space with a path tile, the following happens:

Point values: You immediately advance your scoring stone 2 or 3 spaces along the score track. The printed sheet shows the 2 and 3 tiles as examples.

Clover leaf (Kleeblatt): You may move one of your game stones 1 space further. If there is also a path tile on that space, that tile is carried out as well.

Wishing stone (Wunschstein): You take the tile and place it face up in front of you. At the end of the game you receive points for your collected wishing stones.

End of the Game

The game ends immediately when the last card is drawn from the face-down draw pile.

Each game stone brings you as many points as the value printed next to the space it stands on. The points are advanced on the score track. A "-2" means you must move your scoring stone back 2 points. Stones on the starting space bring no points.

For your collected wishing stones, you receive the plus or minus points shown in the table on the board. Move your scoring stone forward or back accordingly.

The score table reads as follows (number of wishing stones: points):

Wishing stonesPoints
0-3
1-1
22
33
46
510

The player whose scoring stone is furthest ahead now wins.