Kabuto Sumo
Kabuto Sumo Rulebook
Table of Contents
Table of Contents
Components
- 1 Sumo Ring
- 1 Pushing Platform
- 5 Large Discs
- 15 Medium Discs
- 20 Small Discs
- 4 Wrestler Pieces
- 4 Wrestler Reference Tokens
- 8 Signature Move Pieces
- 8 Wrestler Cards
- 5 Junior League Cards
Objective
Use the pieces in your inventory to push an opponent out of the ring or force them to use all their pieces before they achieve victory. Fight one versus one, in a three beetle free-for-all, or in a two versus two team battle!
Junior League Rules Variant
Want a simpler gameplay experience? Swap in the Junior League wrestler cards instead of the standard cards when playing with younger kids or adults who want to get straight to wrestling.
- Each player replaces their starting inventory with the pieces shown on their wrestler card. Teams begin with both sets of pieces, except a team cannot start with more than three small discs.
- If a signature piece ever falls out of the sumo ring, immediately return it to its wrestler's inventory.
Setup
- Place the sumo ring in the center of the table.
- Each player selects one wrestler card to be their persona for the game, by personal preference or at random. Find the signature pieces shown on the Wrestler cards and set them aside in the general supply, they may come into play later. You do NOT start with your wrestler's signature pieces in your inventory.
- Each player chooses a wrestler piece and places the matching reference token in front of them. Place the wrestler pieces, and the small, medium, and large discs in the spaces according to the Wrestler Count Diagrams.
- Set the remaining discs aside near the play area as a general supply.
- In front of each player or team, place the specified discs to create their inventory.
- The youngest player goes first, or randomly choose a starting player.
Wrestler Count Diagrams
| Player Count | 2P | 3P | 4P |
|---|---|---|---|
| Starting Board | |||
| Wrestler Pieces | 2 | 3 | 4 |
| Large Discs | 3 | 3 | 3 |
| Medium Discs | 8 | 10 | 6 |
| Small Discs | 14 | 12 | 14 |
| Player or Team Inventory | |||
| Medium Discs | 1 | 1 or 2* | 1** |
| Small Discs | 2 | 2 | 2** |
* Only the 3rd player starts with 2 Medium Discs.
** Each team gets 1 Medium Disc and 2 Small Discs.
Gameplay
Players take turns sliding any piece from their inventory onto the board in a straight line. The first player to push an opposing wrestler piece out of the ring wins.
Each player or team takes a turn, continuing clockwise around the table until the end of the game.
On your turn
- Push one piece from your inventory in a straight line onto the board. You do not need to push towards the center of the ring.
- Any standard discs that fall out of the ring as a result of your push are added to your inventory, signature pieces return to the supply.
- Signature Moves: Before or after your push, you may perform some or all of your wrestler's signature moves. Each signature move may be used at most once per turn.
Note: If any pieces accidentally fall out of the ring NOT as the result of a player pushing a piece onto the board, return those pieces to the general supply.
How to Push
Position the pushing platform anywhere you like against the outside of the ring. Place your piece on the platform. Carefully push from the rear of the piece in a straight line with consistent pressure. No changing direction or flicking allowed!
Immediately stop pushing when the piece completely enters the ring.
4 Player Team Play
Teams alternate turns. One teammate pushes per turn, on the next turn the other pushes. Players on a team share an inventory. A player may push any piece in the team inventory (including a teammate's signature piece), but can only use their own wrestler's signature moves.
Game End
Knock Out!
The first player or team that pushes an opponent's wrestler piece out of the ring instantly wins.
Example: In a 3 player game, if Player A knocks out Player C, the game is over - even if Player B is in the ring.
If you knock out your own wrestler piece (even if you knock out another wrestler), you lose the match.
Submission!
In a 2 or 4 player game, the game can end once a player or team runs out of pieces in their inventory and cannot take their turn. The other team wins!
In a 3 wrestler game, if a player runs out of pieces in their inventory they are eliminated. Keep their wrestler piece on the board as it will continue to be in play and can be knocked out by a remaining player for the win.
Wrestler Signature Moves
Signature moves consist of 3 parts, a name (1), a cost (2), and the action (3).
Cost
Most moves have a cost that needs to be paid or a condition that needs to be satisfied in order to activate the signature move.
- Pay: Give the listed piece(s) from your inventory to an opponent's inventory.
- Stack: Stack all the listed piece(s) from your inventory on top of another piece their same size or larger already on the game board. Pieces can never be stacked on a wrestler piece, unless otherwise stated.
- Discard: Return the listed pieces from your inventory to the supply.
Other terms
- Knocked Out: When a piece falls off of the gameboard.
- Touching: When a piece is physically in contact with another piece on the board.
- Add/Gain: Take the listed piece from the supply, and add it to your inventory. If the piece is not in the supply, the move cannot be performed.
Performing Your Move
The signature move will describe how it is performed. You may only perform each signature move once per turn.
If the move states "replaces your turn," you cannot perform any other signature moves or pushes on the same turn you perform that move.
Some signature moves break other rules of the game. This is OK. What's wrestling without a little foul play?
Signature Pieces
Signature pieces can be pushed just like standard pieces. When a signature piece is knocked out, it is returned to the general supply rather than going into any player's inventory.
Example Wrestler Card: Mighty Jaw Mike (Giant Stag Beetle)
- MANDIBLE CLAW: Pay 3 small discs to your opponent. Add the large disc to your inventory.
- VICE GRIP: Pay 1 small disc to your opponent. If any part of a piece is inside and touching the center circle, immediately knock out that piece and all pieces stacked on it. Add all standard discs knocked out this way to your inventory.
Assembly Note
After assembly, glue the pieces together for quicker setup and the best playing experience.
Credits
- Design: Tony Miller
- Illustration: Kwanchai Moriya
- Graphic Design: Anca Gavril, Emanuel Adams
- Development: Michael Dunsmore, John Brieger
- Production: Chad DeShon
- 3D Artist: Filip Gavril
Published by Board Game Tables (BoardGameTables.com / Allplay).