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Jurassic Park: Danger!

Jurassic Park: Danger! Rulebook

Table of Contents

Table of Contents

  • Contents
    • Triceratops and Brachiosaurus Spaces
    • Game Icons
  • General Setup
    • Game Board Assembly
  • Dinosaur Setup
  • Human Setup
    • For a 2-Player Game
  • Humans: How to Win
    • Activate the Locations
      • Control Center
      • Visitors Center
      • Maintenance Shed
    • Accomplish Character Goals
    • Get to the Helicopter
  • Dinosaur: How to Win
    • Eliminate a Character
    • Notes About Moving Dinosaurs and Characters
    • Dinosaur Attacks
  • How to Play
    • 1. Play One Card
    • 2. Play One Card Each
    • 3. Move Dinosaurs and Take Optional Dinosaur Action
  • Dinosaur Cards
    • Dinosaur Actions
    • 4. Move Characters and Play Optional Free Actions
  • Human Move Cards
    • Boost a Roll
    • Distract
    • Replenish Your Hand
    • Select a New Character
  • Tips for Dinosaur Player
  • Tips for the Human Players
  • Credits

Contents

  • 110 Cards
    • 10 Character Decks
    • 1 Dinosaur Deck
  • 11 Player Mats
    • 10 Character Mats
    • 1 Dinosaur Mat
  • 19 Island Tiles
  • 5 Perimeter Frames
  • 10 Character Movers
  • 3 Dinosaur Movers: Velociraptor Mover, Tyrannosaurus Rex Mover, Dilophosaurus Mover
  • 13 Fences
  • 19 Tokens
    • 10 Goal Tokens
    • 4 Lock Tokens
    • 3 Location Tokens
    • 1 Dinosaur Token
    • 1 Helicopter Token
  • 1 Die

Triceratops and Brachiosaurus Spaces

The Triceratops and Brachiosaurus are not Dinosaurs that the Dinosaur Player will control during the game. These are spaces that certain Characters will need to visit to achieve their Character Goal.

Game Icons

  • Deactivated Electric Fence
  • Activated Electric Fence
  • Cliff

General Setup

Game Board Assembly

  1. Assemble the frame of the game board as shown, art side up. Separate the Perimeter, Center, and Start Tiles, then place them randomly art side up within their areas. The Start Tile must be in the middle of the game board.
  2. Place the Maintenance Shed, Control Center, and Visitors Center Tokens, gray side up, on the Perimeter Tiles adjacent to their labels on the frame.
  3. Place all other tokens and the die beside the game board.
  4. Decide who will play as the Dinosaurs, and who will play as the Characters.

Dinosaur Setup

  1. Place the Dinosaur Mat, Cards (10), and Dinosaur Token in front of you.
  2. Shuffle the Cards and draw three to form your starting hand.
  3. Place the remaining Cards face down on the Draw Pile on your Mat.
  4. Place the Dinosaur Token on the Rest space.
  5. Place each Dinosaur Mover on their corresponding starting spaces on the game board. You will control all three Dinosaurs.

Note: Dinosaurs may start on a space with a Location Tile or a Character's Goal Token.

Human Setup

  1. Each Human Player chooses a starting Character. (For more of a challenge, draw them randomly.)
  2. Place your Character's Mat in front of you and take all of your Character's Cards (10) to form your hand—all Cards are available to Human Players at the start of the game.
  3. Place your Character's Mover on the Start Tile.
  4. Each Character has a unique Character Goal they need to accomplish before they can escape the island (as described on your Character Mat). Read your Character's Goal aloud to the group.
  5. If your Character needs to go to a specific space on the game board to collect their Goal Token, place the Goal Token on that space.

For a 2-Player Game

One player plays as the Dinosaurs, the other player will control two Characters simultaneously.

  1. Choose two Characters.
  2. Take their Character Mats and Cards (10 for each Character).
  3. Place the Movers on the Start Tile.

2 to 3 Players: Two Characters must escape. 4 to 5 Players: Three Characters must escape.

Humans: How to Win

To win, the Human Players must work together as a team to Activate the Locations (Maintenance Shed, Control Center, Visitors Center), and get a specific number of Characters to the Helicopter with their Goal Tokens in order to escape. Once a Location is Activated, its effects will remain in place for the rest of the game.

Activate the Locations

Once per round, while at a Location, you may attempt to Activate that Location as follows:

  1. Roll the die. If you roll 5 or more, you succeed. If you do not succeed, see Boost a Roll. (Each Character may do this once per round, during step four.)
  2. If you succeed, flip the Location Token to the color side. Then, see the Location effect described below.

Note: When two or more Characters are at a Location at the same time, they may each attempt to Activate the Location.

Control Center

When Activated, place the Lock Tokens on the Maintenance Shed, Control Center, Visitors Center, and Helicopter Pad Locations. The Dinosaurs can no longer enter any of the Locations—they are considered safe zones for the Characters until the end of the game. If a Dinosaur is at one of the Locations when the locks are placed, the Dinosaur is relocated to an adjacent space of the Human Player's choice (this still applies to Dinosaurs who are Sneaking). This can force the Dinosaur to cross over Cliffs and Deactivated Electric Fences. If a Dinosaur is at a Location that is surrounded by Activated Electric Fences, it is not relocated.

Visitors Center

The player who Activated the Visitors Center can select two Cards from their Discard Pile and place them back in their hand.

Maintenance Shed

When Activated, decide as a team if you want all the Electric Fences in Jurassic Park™ to be turned ON. If you do, place the Fence Tokens over every Electric Fence with the fence icon on the game board to indicate the Electric Fences are now ON!

Accomplish Character Goals

Each Character has a unique Goal to accomplish before they can escape. Character Goals are described on each Character's Mat.

  • Some Characters will start with their Goal Token, and must avoid losing it.
  • Some Characters must accomplish specific tasks in order to collect their Goal Token.

The Characters can accomplish their Goals and Activate Locations in any order, but both must be accomplished before a Character can escape.

Get to the Helicopter

  • Once all three Locations have been Activated, the Helicopter Token is placed on the Helicopter Pad space.
  • Your Character must make it to the Helicopter with their Goal Token to escape.
  • If your Character escapes, place your Mover on the safe area below the Helicopter Pad space.
  • Return your Character's Mat and Cards to the box—they will not be used again this game (see Select a New Character).

Dinosaur: How to Win

To win, the Dinosaur Player must eliminate three Characters.

Eliminate a Character

A Human Player's Character is eliminated in these ways:

  1. A Dinosaur attacks a Character when the Human Player has no Cards left in their hand (see Dinosaur Attacks).
  2. The Human Player cannot select a Card during step two.
  3. The Human Player voluntarily chooses to eliminate their Character.

When a Character is eliminated, collect the Mover and place it in front of you. The Human Player returns their Character's Mat, Cards, and Goal Token to the box (see Select a New Character).

Notes About Moving Dinosaurs and Characters

When two spaces that require a Climb appear back to back on the game board, only one Climb is needed to complete the move.

Example: Lex Murphy played a Climb Card and rolled a 5. She may now Climb over the Deactivated Electric Fence and the Cliff.

Once the Electric Fences are Activated, Characters and Dinosaurs may not move or attack through them in any way.

Example: The Activated Electric Fence prevents Dr. Ellie Sattler from moving into the spaces above and prevents the Velociraptor from attacking or moving into her space.

Dinosaur Attacks

Dinosaurs will attack Characters when the following occurs:

  • A Dinosaur moves into a space with a Character, and the Character isn't Sneaking.
  • A Dinosaur reappears from a Sneak in a space with a Character, and the Character isn't Sneaking.
  • A Character reappears from a Sneak in a space with a Dinosaur, and the Dinosaur isn't Sneaking.

If more than one Character is in the same space, the Dinosaur will only attack one of the Characters. The Human Players decide which Character takes the attack.

When a Character is attacked, follow these steps:

  1. The Dinosaur Player selects one Card at random from the Human Player's hand. The Human Players may look at the Card, but the Dinosaur Player cannot.
  2. The Human Player places that Card in their Burn Pile. Burned Cards are out of the game and cannot be retrieved.

Note: Sneaking Characters cannot be attacked until they reappear from the Sneak (see Human Move Cards). Sneaking Dinosaurs cannot attack until they reappear from the Sneak (see Dinosaur Cards).

How to Play

The game plays in rounds, which consist of the following four steps, taken in order:

  1. Play One Card
  2. Play One Card Each
  3. Move Dinosaurs and Take Optional Dinosaur Action
  4. Move Characters and Play Optional Free Actions

1. Play One Card

Select one Card from your hand and place it face down on your Mat. Once you place a Card face down, it cannot be changed.

Draw a new Card to bring your hand back to three Cards. If your Draw Pile is empty, shuffle your Discard Pile to make a new Draw Pile.

Dinosaur Cards are explained below.

2. Play One Card Each

Select one Card from your hand and place it face down on your Character's Mat. Once you place a Card face down, it cannot be changed. If a Card is labeled as a Free Action, it may not be selected during this step.

Human move Cards are explained under Human Move Cards.

3. Move Dinosaurs and Take Optional Dinosaur Action

Reveal your Card, move your Dinosaurs according to the Card, and take one optional Dinosaur Action.

Dinosaur Cards

Each Card in your deck consists of more than one move. Use a different Dinosaur for each move on the Card and perform all of the moves on the Card, if possible. When one of your Dinosaurs moves into a space with a Character who isn't Sneaking, it immediately attacks (see Dinosaur Attacks). Your Cards consist of the following moves:

  • RUN into an adjacent space. You may not cross Cliffs or any Electric Fences.
  • CLIMB over Cliffs or Deactivated Electric Fences to move into an adjacent space.
  • SNEAK allows you to surprise attack the Characters and move over Cliffs and Deactivated Electric Fences without using a Climb Card. Lay your Dinosaur on its side, in the current space, to indicate it is Sneaking, then:
    1. During step 3 of the next round, the Dinosaur must reappear by standing up in its current space or in an adjacent space. You cannot cross Activated Electric Fences. Reappearing does not count as a move or optional Dinosaur Action.
    2. If your Dinosaur reappears in a space with a Character who isn't Sneaking, it attacks the Character (see Dinosaur Attacks).

Example: The Dilophosaurus is placed on its side to indicate it is Sneaking. During the next round, the Dilophosaurus will stand up in its current space or in an adjacent space. Dr. Ellie Sattler and Lex Murphy are at risk of being attacked by the Dilophosaurus but Tim Murphy is protected by the Activated Electric Fence.

Note: Two Dinosaurs may NOT occupy the same space.

Dinosaur Actions

In addition to your move, you may take one optional Dinosaur Action. This can be done either before or after you move your Dinosaurs using the moves on your Card. Dinosaur Actions are specific to each Dinosaur, and may be used even if a Dinosaur was moved during this round. When you take a Dinosaur Action, move your Dinosaur Token on your Mat next to the Dinosaur Action being used. You may not use the same Dinosaur's Action two rounds in a row, and you may not use a Dinosaur Action after the Human Players reveal their Cards.

  • Velociraptor – Move up to two spaces in a straight line. This allows you to cross Cliffs and Deactivated Electric Fences, and even other Dinosaurs!
  • Tyrannosaurus Rex – When you attack, select two Cards instead of one, at random, from the Human Player's hand (see Dinosaur Attacks).
  • Dilophosaurus – Attack one Character in an adjacent space. This attack works through Cliffs and Deactivated Electric Fences, but not through Activated Electric Fences or into Locations with Lock Tokens.

If you choose not to use a Dinosaur Action, move the Dinosaur Token to the Rest space on your Mat. During the next round, all three Dinosaur Actions will be available.

Example Dinosaur Turn: The Dinosaur Player reveals their Card. They then Climb with the Tyrannosaurus Rex, and Run with the Dilophosaurus. The optional Dinosaur Action is used to move the Velociraptor two spaces in a straight line.

4. Move Characters and Play Optional Free Actions

Reveal your Card, move your Character according to the Card, and play optional Free Actions. At the end of the round, discard all Cards played.

Human Move Cards

Each Card in your deck consists of a move or Free Action. Free Actions are played as described on each Character's Cards. Your move Cards are:

  • RUN into an adjacent space. You may not cross Cliffs or any Electric Fences. You cannot Run into a space with a Dinosaur unless the Dinosaur is Sneaking.
  • CLIMB: Roll X+ over Cliffs or Deactivated Electric Fences. To Climb, roll the die equal to or higher than the number shown on the Card. If you succeed, move into an adjacent space. You cannot Climb into a space with a Dinosaur unless the Dinosaur is Sneaking. If you do not succeed, and you do not boost your roll (see Boost a Roll, below), place your Card back into your hand rather than your Discard Pile.
  • SNEAK: Roll X+ Use Sneak to hide from the Dinosaurs. To Sneak, roll the die equal to or higher than the number shown on the Card. If you succeed, lay your Character on its side, in the current space, to indicate it is Sneaking, then:
    1. During step four of the next round, your Character must reappear by standing up in its current space or in an adjacent space. You cannot cross Activated Electric Fences. Reappearing does not count as a move.
    2. If your Character reappears in a space with a Dinosaur who isn't Sneaking, the Dinosaur attacks your Character (see Dinosaur Attacks). If you do not succeed, and you do not boost your roll (see Boost a Roll, below), place your Card back into your hand rather than your Discard Pile.

Boost a Roll

You can "boost" your rolls when trying to Sneak, Climb, or Activate Locations. After rolling the die, you may Burn one or more Cards in your hand to increase the roll by the amounts shown in the lower right corners of the Cards. Any Cards you Burn while boosting rolls must be revealed to all players. Place the Cards in your Burn Pile—they are out of the game and cannot be retrieved.

Note: This icon indicates the Card is unique to that Character. Some of the text on the Cards may conflict with these instructions. Always follow the text on the Card in those instances.

Distract

Play Distract Cards to move a Dinosaur away from another Character or from blocking a space. Distract is a Free Action and may not be selected during step two. Instead, play Distracts anytime during step four, either before or after you move. When using a Distract, move one Dinosaur (who isn't Sneaking) from an adjacent space into your space. When the Dinosaur enters your space it will immediately attack, unless you are Sneaking.

Replenish Your Hand

At the end of any round, you may choose to replenish your hand by Burning the remaining Cards in your hand. Place the Cards in your hand in your Burn Pile and replace your hand with the Cards from your Discard Pile. Burned Cards are out of the game and cannot be retrieved. If your hand is empty, you may not replenish it (see Eliminate a Character).

Select a New Character

When your Character escapes, is eliminated by the Dinosaur Player, or you choose to eliminate your current Character, return your Character's Mat, Cards, and Goal Token to the box. If your Character is eliminated, give your Character Mover to the Dinosaur Player. Draw a new Character Mat at random, then:

  1. Take your new Character's Mat and place it in front of you.
  2. Take the corresponding Mover and place it on the Start Tile in the center of the game board. If a Dinosaur is on the Start Tile, it does not attack a new Character entering the game.
  3. Take all of your new Character's Cards (10) into your hand. You will start playing the new Character at the beginning of the next round.

Example Human Turn: Dr. Alan Grant reveals a Climb Card, rolls the die, and gets a 2. Because the roll was too low (he needs a 3 or higher), he chooses to boost the roll by Burning a Distract Card—the previous roll of 2 is now boosted to a 4. The Burned Card is placed face down in his Burn Pile. Then he Climbs over a Cliff and into the adjacent space.

Tips for Dinosaur Player

  • Your goal is to eliminate three Characters, so you should attack them as often as possible.
  • Characters cannot use their Run or Climb Cards to enter spaces with a Dinosaur, so try to block critical spaces on the game board.
  • Dinosaur Actions are powerful! Try to plan moves that will let you use a Dinosaur Action on every turn.

Tips for the Human Players

  • Work together! Make sure to talk to the other Human Players and discuss your strategy. But don't forget that the Dinosaur Player is listening!
  • Your first priority is to Activate the Locations, so splitting up in the beginning of the game might be necessary.
  • Not every Character needs to escape Jurassic Park™ for the Human Players to win. Some Characters may purposely take attacks or Distract Dinosaurs in order to help the other Characters escape.
  • Remember that die rolls can be boosted, which is especially useful when you need to Activate the Locations.
  • Because you cannot use a Run or Climb Card to enter a space with a Dinosaur, use your Sneak and Distract Cards to access spaces that the Dinosaurs are blocking.

Credits

Jurassic Park is a trademark and copyright of Universal Studios and Amblin Entertainment, Inc. Licensed by Universal Studios. All Rights Reserved.

Instructions: © 2018 Ravensburger North America, Inc. All rights reserved.