Jumping Pixies
Jumping Pixies Rulebook
Table of Contents
Contents
- 16 pixies (Hüpfzwerge)
- 4 launch boards (Schleuderbretter)
- 1 game board
Rules
For 2 to 4 players.
Place the game board in the middle of the table or on the floor, and the coloured ramps about 10 cm away from the coloured edge of the board, with their holes facing backwards.
Now decide who starts. The first player places one pixie on the hole of a ramp. He then taps the raised little board more or less hard, trying to launch the pixie towards the game board so that it lands in a hole of the same colour.
This earns 10 points. If he gets all 4 pixies of his colour into the correct hole, he receives 40 points in total. Every pixie that lands in a different hole scores 1 point.
Pixies that miss the game board or do not land in a hole may be thrown again, as often as needed, until they land in the target.
The player then removes the thrown pixies from the holes, and the next player takes his turn.
After the number of rounds agreed in advance (5 to 10), the points are added up. The winner is the player with the most points.