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Juicy Fruits

Juicy Fruits Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Playing the Game
    • Step 1) Move 1 of your collector tokens
    • Step 1) Move 1 of your mobile business tokens
    • Step 2) Supply 1 of your ships
    • Step 2) Claim 1 business token
  • Types of Business Token
    • Stationary business tokens
    • Mobile business tokens
  • End of the Game
  • Juice Factory
    • Step 3) Advance your factory discs by up to 1 arrow each
  • Overview
  • List of Business Tokens
    • Stationary business tokens
    • Mobile business tokens
  • Credits

Components

  • 4 island boards — 1 for each player. The front shows a player's island; the back shows one of 4 different solo boards (only used in solo mode, see the supplementary sheet).
  • 1 business board
  • 1 score board — front: basic side; back: juicy side (with the juice factory)
  • 100 fruits — 20 each of banana, lime, pomegranate, orange, and mangosteen
  • 24 business tokens
  • 6 large venue tokens
  • 20 collector tokens — 4 sets of 5 tokens each
  • 50 ship tokens — front: ships; back: solo boats (25 with orange boats, 25 with green boats). The values on the solo boats are only relevant in solo mode.
  • 13 ice cream markers (3, 3, 2, 2, and 3 of five values)
  • 4 milkshake markers
  • 12 player discs (3 of each of 4 colors)
  • 4 postcards
  • 1 license marker
  • 2 linen bags

Setup

Below is the basic setup for 2 to 4 players. For the additional rules of solo mode, see the supplementary sheet.

  1. Place the score board (with the basic side up) and the business board next to each other in the middle of the table. For your first few games, we recommend using this basic setup without the juice factory. If you want to include the juice factory, see "Juice factory" on page 7.

  2. Form a general supply for the fruits where everyone can easily reach them. Place the 6 large venue tokens beside the business board.

  3. Shuffle the 24 business tokens face down. Then place a random token face up onto each of the following waiting spaces of the business board:

    • In a 2-player game: place a token onto each of the 2 leftmost waiting spaces of each row (10 business tokens in total).
    • In a 3-player game: place a token onto each of the 3 leftmost waiting spaces of each row (15 business tokens in total).
    • In a 4-player game: place a token onto each waiting space (20 business tokens in total).

    Return the spare business tokens to the box. The "lemonade stand" is only used in games with the juice factory. If it appears in the basic setup, just replace it with another random token.

  4. Sort the 13 ice cream markers and place each onto the ice cream space that matches its value, forming 5 small stacks. Place the 4 milkshake markers as a stack onto the milkshake space.

  5. Place the license marker onto the space of the license track indicated by the player count (2-player, 3-player, or 4-player game).

  6. Each player:

    • Take an island board and place it face up in front of you (in any orientation).
    • Choose a postcard and place it face up next to your island board.
    • Take 1 player disc of your postcard's color and put it on space 100/0 of the score track.
    • Shuffle the 5 collector tokens whose backs match your postcard and place one face down onto each of your 5 island spaces with a pond. Then turn these tokens face up.

    Return any spare island boards, collector tokens, discs and postcards to the box.

  7. Put the 25 ship tokens with green boats on their backs into one linen bag. Put the 25 ship tokens with orange boats on their backs into the other linen bag.

    Each player: Take either of the bags. Draw a ship token and place it face up at the black-striped buoy on your island board A (so the ship lies on the beach and the adjacent island space is covered). Then (going clockwise from the black-striped buoy) keep drawing and placing a ship token face up at each of the other 5 buoys in the same way (B to F).

    Afterwards, take the other bag. Then draw and place a ship token face up onto each of the 6 remaining island spaces on the beach, starting beside the ship at the black-striped buoy and going clockwise (G to L).

    Once all island boards are set up, return the bags to the box.

    After a few games, you might want to try a more random setup of the ships. For this, put all 50 ship tokens into one bag. When you set up your island, draw and place a ship token face up onto each island space on the beach (starting at the black-striped buoy and going clockwise) until all 12 spaces are filled.

The player who most recently ate a fruit (yes, tomato is a fruit) becomes the starting player for the rest of the game and marks this by flipping their postcard face down.

Playing the Game

Juicy Fruits is played over a series of rounds. In every round, each player takes one turn, beginning with the starting player and then going clockwise. The game ends at the end of the round in which the license marker arrives at the X of the license track.

On your turn, carry out the following steps:

Step 1) Either:

  • Move 1 of your collector tokens a number of unblocked spaces and collect that many fruits of its type

OR

  • Move 1 of your mobile business tokens and use its special ability

Step 2) Then either:

  • Supply 1 of your ships

OR

  • Claim 1 business token, or do nothing

Then it's the player to your left's turn.

Step 1) Move 1 of your collector tokens

Move one of the collector tokens on your island in a straight line through as many unblocked island spaces as you like. For each space it moves, gain 1 fruit of its type from the general supply and place that fruit in your personal reserve beside your island board.

  • You cannot move a token diagonally.
  • Your reserve has unlimited capacity.
  • The fruits in the general supply are considered unlimited. If you run out of a type, use something else as a replacement.

Example: For moving your banana collector token 2 island spaces, you gain 2 bananas from the general supply.

OR

Step 1) Move 1 of your mobile business tokens

Instead of moving a collector token, you can move a mobile business token that you claimed on an earlier turn and use its special ability (see "Types of Business Token" below).

Step 2) Supply 1 of your ships

Each of your ship tokens shows an order. To supply the ship and fulfill its order:

  1. Return the fruits shown on it from your reserve to the general supply.
  2. Then remove the ship and place it beside your island board.
  3. Finally gain the points depicted on the ship by advancing your player disc on the score track accordingly.

Example: To supply a ship, you return 2 bananas and 1 orange from your reserve to the general supply. Then you remove the ship… and gain 2 points on the score track.

OR

Step 2) Claim 1 business token

On the business board, there are 5 rows where people with business ideas are waiting. In front of each row sits a government clerk who is receptive to "fruity bribes": for a certain mix of fruits, they'll allow you to choose a business from their row and issue a business license with it.

To claim a business token from the business board:

  1. Return the fruits depicted in front of its row from your reserve to the general supply.
  2. Gain the points printed below the depicted fruits.
  3. Then move the license marker 1 step down on the license track (towards the X).
  4. Finally take the business token from its space and proceed according to its type (see below).

Example: You want to claim the blue ice cream cart token and thus return 3 oranges and 3 bananas to the general supply. You gain 5 points on the score track and move the license marker 1 step down on the license track. Finally, you take the blue ice cream cart token from its space and place it onto your island board.

If you cannot or do not want to supply a ship or claim a business token, just skip step 2.

Types of Business Token

(For a complete list of business tokens, see "List of Business Tokens" below.)

Stationary business tokens

Once claimed, stationary business tokens remain on the island spaces you initially place them on (thus blocking those spaces for the rest of the game).

Small venue tokens. If you claim a small venue token, place it onto one of your free island spaces and gain the points printed on it. Note: All venue tokens also show a number of star icons, which are only relevant for the "Info booth" stall token (see "List of Business Tokens" below).

Placeholder tokens. These tokens are placeholders for the large venue tokens. If you claim a placeholder token, return it to the game box and instead take the corresponding large venue token from beside the business board. Then place that large token onto a free area on your island that matches its shape (you may rotate the token). If you cannot do so, you are not allowed to claim it. Once you've placed the large venue token, gain the points printed on it.

Example: You claim the placeholder token of the Crocodile farm and return it to the box. Then you take the actual large venue token of the Crocodile farm and place it onto a free 2 by 2 area on your island board. Finally, you gain 12 points.

Stall tokens. If you claim a stall token, place it onto one of your free island spaces. Stall tokens pose tasks that are scored at the end of the game (see "List of Business Tokens" below for details).

Mobile business tokens

Advanced collector tokens. If you claim an advanced collector token, place it onto one of your free island spaces and immediately gain 1 fruit of either type shown on it. The token remains on its island space until you decide to move it during step 1 of a later turn in order to use its special ability:

When you move it, do so as you would a normal collector token, except that for each space moved, you may gain either of its fruits. Also, after the entire movement is complete (as long as you moved it at least one space), gain 1 additional fruit of either type.

Example: For moving your advanced collector token 3 island spaces, you choose to gain 2 bananas and 2 limes. (You could just as well have chosen to collect 3 limes and 1 banana or 4 bananas etc.)

Ice cream cart tokens. If you claim an ice cream cart token, place it onto one of your free island spaces. The token remains on its island space until you decide to move it during step 1 of a later turn in order to use its special ability:

When you move it, do so in a straight line through as many unblocked island spaces as you like. For each space moved, you may produce either 1 ice cream marker of the cart's type or 1 milkshake marker.

To produce an ice cream marker or milkshake marker:

  1. Look at the fruit sign beside it on the business board and return the fruits shown from your reserve to the general supply (milkshake markers require 2 fruits of one type).
  2. Then take the marker and place it next to your island.
  3. Finally, gain the points depicted on that marker by advancing your player disc on the score track accordingly.

If you take the last marker from its space, a license icon is revealed. This means that you must move the license marker 1 step down on the license track.

  • You cannot move the token diagonally.
  • You may produce fewer ice cream/milkshake markers than spaces moved.
  • Each ice cream marker you produce may come from either stack of its type (if there are more than one).
  • If all markers of a type are gone from the business board, that type cannot be produced.

Example: For moving your green ice cream cart token 4 island spaces, you decide to produce 1 milkshake marker and 3 green ice cream markers. For the milkshake marker, you return 2 bananas to the general supply and take it from its stack. For the 3 green ice cream markers, you return 3 limes and 3 oranges to the general supply and decide to take two of value 8 and one of value 7 (because you don't want the license marker to move, which would happen if you took the last ice cream marker of value 8 from its stack). Finally, you gain a total of 26 points (3 + 8 + 8 + 7).

End of the Game

When the license marker moves to the X on the license track, finish the current round (so that each player has the same number of turns in total). Then the game ends. Any further movement of the license marker is ignored.

Once the game has ended, gain points for any stall tokens on your island (see "List of Business Tokens" below for details). There are no points for leftover fruits.

Afterwards, the player with the most points wins. Ties are broken in favor of the player who took their turn last.

Additional notes:

  • If you forget to move the license marker, you can figure out where it should be by counting how many business tokens have been removed, how many ice cream and milkshake spaces are empty, and — if you are playing with the juice factory — how many of the two final circles are occupied.
  • When you claim a business token and place it onto your island, be careful not to block all of your collector tokens (unless the end of the game is imminent). If you are unable to move a token during step 1 of your turn, you must forfeit that step and cannot collect any fruits.

Juice Factory

If you want to include the juice factory in your game, make the following changes during steps 1 and 6 of the setup:

  • Place the score board with its juicy side up.
  • Each player: At the end of step 6, do not return the 2 spare player discs of your color to the box. Instead, place them both as a stack onto a free circle in the start tank of the juice factory. These are your "factory discs."

The game is played as usual with one addition: Each player's turn now includes a third step. After you are finished with steps 1 and 2, you may then carry out:

Step 3) Advance your factory discs by up to 1 arrow each

In general, the discs in the juice factory advance along the arrows from circle to circle. Each arrow shows a fruit cost: to advance a disc along that arrow you must return the fruit(s) shown from your reserve to the general supply.

There are single circles and tanks. Tanks comprise 4 circles each. If a disc moves along an arrow that leads to a tank, any of that tank's free circles can take the disc. If a disc moves from a tank, it can do so along any of its outgoing arrows.

Example: From the start tank, a disc could move to any of the red marked circles.

During this step, you may advance neither, one, or both of your factory discs by 1 arrow each.

To advance a disc, move it along 1 arrow and pay the fruit cost depicted on that arrow. You can only use an arrow that leads to either a free circle or your second factory disc. Circles holding discs of other colors are blocked. If you move your disc to a tank that contains your other disc, you must place your arriving disc on top of it. Otherwise, place it onto any free space in the tank. Whenever you move to a free circle, gain any points you cover. You don't get points when you move your disc onto your other one.

Example: For a fruit cost of 1 lime, disc A could either move onto disc B or to circle C (where it yields 3 points). Disc D could move to any free circle of the next tank for a fruit cost of 1 pomegranate.

If you advance both discs on your turn, do so one after the other (in any order) as described above. However, if both of your discs start the turn on the same circle and you decide to advance them along the same arrow, pay the fruit cost only once. (If there are any points on the circle they arrive on, you still only gain those points once.)

Example: If disc B moves to circle C for a fruit cost of 1 orange first (and yields 3 points there), then disc A can move to circle D for a fruit cost of 1 pomegranate (and yield 2 points there).

Example: For a fruit cost of only 1 banana, both red discs can move to circle A (where they yield 4 points).

The two final circles show a license icon. If your disc arrives on such a free circle, gain its points and then move the license marker 1 step down on the license track. For the rest of the game, that circle is blocked.

The bottles on the conveyor belt are only relevant for the "Lemonade stand" stall token (see "List of Business Tokens" below).

Overview

Juicy Fruits is played over a series of rounds. In every round, each player takes one turn, beginning with the starting player and then going clockwise.

On your turn, carry out the following steps:

Step 1) Either: Move 1 of your collector tokens a number of unblocked spaces and collect that many fruits of its type

OR: Move 1 of your mobile business tokens and use its special ability

Step 2) Then either: Supply 1 of your ships

OR: Claim 1 business token, or do nothing

Step 3) If you are playing with the juice factory: Advance your factory discs by up to 1 arrow each

Then it's the player to your left's turn.

The game ends at the end of the round in which the license marker arrives at the X of the license track.

List of Business Tokens

Stationary business tokens

Small venue tokens: Viewing tower, Museum, Observatory, Crocodile farm, Bird sanctuary, Eco-hotel.

Placeholder tokens: Climbing park, Diving school, Thermal spa.

Stall tokens:

  • Beach chair rental — At the end of the game, gain 4 points for each of your four beaches that has been cleared of all its ships.
  • Catering service — At the end of the game, gain 4 points for each mobile business token on your island with this symbol.
  • Info booth — At the end of the game, gain 1 point per star icon on your island's venue tokens.
  • Lemonade stand (use only if you are playing with the juice factory) — At the end of the game, gain the points shown on the bottle beneath each of your factory discs.

Mobile business tokens

Advanced collector tokens. Remember, "+1" means: When you claim the token, gain 1 fruit of either type. Whenever you move the token, gain 1 additional fruit of either type after the movement is complete.

Ice cream cart tokens — 2 of each of three colors (6 in total).

Credits

Game design: Christian Stöhr Illustrations: Annika Heller Development and rule book: Viktor Kobilke Rule book revision: Neil Crowley

© 2021 Deep Print Games GmbH, Sieglindestr. 7, 12159 Berlin, Germany. All rights reserved. www.deep-print-games.com

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