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J'te Gage Que... 2 thumbnail

J'te Gage Que... 2

J'te Gage Que... 2 Rulebook

Table of Contents

Table of Contents

  • Components
  • Object of the Game
  • Preparation
  • Playing the Game
    • 1. Completing a Challenge
    • 2. Unmasking
  • End of Game
    • Variant: "Repeat Offender Players" (Joueurs Récidivistes)

Components

  • 50 Challenge cards ("Défi")
  • 2 Rule cards ("Règle")
  • 1 Stamp ("Tampon")

Object of the Game

The goal of the game is to accumulate the maximum number of points. Points are scored by completing your own challenges and by unmasking the players who complete theirs. Points are lost for challenges not attempted and for each inaccurate accusation.

Preparation

Deal one face-down card to each participant. Each player looks at their card without showing it to the other players.

Every card has 3 challenges worth 1, 2 and 3 points.

Put the unused cards back in the box; they will not be used in the game.

To keep track of the score, we recommend posting a large sheet on which participants can record the points they gain and lose as the game goes on.

Agree on the length of the game in advance, for example: "We will finish at 11pm." We recommend a play time of about two hours.

Playing the Game

Bluff Party is a party game that is played at the same time as other activities: an evening, a dinner, a lunch, or even another game...

Your objectives: complete your challenges and work out which challenges the other players have, in order to unmask them.

1. Completing a Challenge

Each card contains 3 challenges to be carried out subtly. Each challenge must be performed in front of at least one witness. Once a player completes a challenge, they must wait about thirty seconds before revealing it to the others. Then they mark the points associated with the challenge (the number shown on the card).

Examples of challenges: "Drink a large glass of milk", "Applaud", "Discuss Greco-Roman wrestling".

Special case: if a player is completely unable to carry out one of their challenges, for example if they must drink milk and there is no milk, nor any shop nearby, they are offered the possibility of exchanging their card.

2. Unmasking

When a player believes that another person has completed one of their challenges, they may unmask it. They address the player concerned, saying loudly enough for everyone to hear: "You're bluffing, I bet that you..." and adding the challenge. For example: "I bet that you had to drink milk!"

If the accusation proves roughly correct, as in the previous example, the accuser scores 2 points. In case of ambiguity, the majority opinion of the witnesses decides. The unmasked person scores no points (but does not lose any either).

If the accusation proves wrong, the false accuser loses 1 point.

End of Game

At the time agreed at the start of the game, each player adds up their points and subtracts 1 point for each challenge not attempted. It is therefore always better to attempt a challenge, even at the risk of being unmasked, rather than to lose 1 point by not doing it. The player with the most points wins. Ties are possible.

Variant: "Repeat Offender Players" (Joueurs Récidivistes)

The letters (A, B, C, D and E) on the cards are used to play again with the same people without reusing the same challenges. For example, use series A in the first game with one group, then series B in another game, and so on. Invite the players not to unmask a challenge that they recognise from a previous game.

Do not hesitate to give a second card during the game to those who have completed their 3 challenges quickly.

Ethical note: this game is intended above all for the enjoyment of the participants. Please respect the health, safety and dignity of every person, at all times.