Joyride: Unleashed
Joyride: Unleashed Rulebook
Table of Contents
Table of Contents
Components
Joyride: Unleashed includes:
- New car: Safari 4x4 (Dashboard, Wooden Car, 5 Dice, 1 Gear Stick, 3 Ability Tokens)
- New item: Gum Trap (4 Item Pickups, 1 Item Description)
- New module: Beetle-Gator (1 Wooden Beast, 1 Control Token)
- New obstacles: 4 Single-hex Obstacles
Safari 4x4
Driver: Rickie Clark
Patiently Hunting for Victory. Designed to traverse the roughest terrain imaginable, this 4x4 is big on manoeuvrability and low on speed, allowing you to steer up to three times in first gear. Luckily its gearbox is designed for rough treatment, so you can gear up and down opportunistically.
Safari 4x4 abilities:
- Sloth & Steady (∞): In Gear 1, choose the result of your Roll move, and you may steer for each space moved.
- Go Bananas: Shift up to any gear.
- Easy Tiger: Shift down to any gear.
Safari example: If the Safari car is in first gear they can use Sloth & Steady to cross checkpoint 1 this turn, moving 3 spaces and steering twice.
The Beetle-Gator
This rare hybrid has escaped its creators. Animal control can't do much about an invasive species when its armour plating is as tough as a car! The Beetle-Gator rushes across the board, barging everything out of its way. Control of its movement switches between players, bringing an additional element of unpredictability to your races and forcing players to second-guess their route. It is best used in a game with 3 or 4 players.
Setup
At the end of setup, the player at the top of the initiative places the Beetle-Gator standing on its tail in a space of their choice along checkpoint 2. The player who is at the bottom of the initiative takes the control token.
Beetle-Gator's Turn
The Beetle-Gator's turn happens at the start of every round before the players' turns.
The player with the Beetle-Gator control token chooses whether it attacks or moves.
Attack: The Beetle-Gator damages one adjacent car then ends its turn. Pass the control token to the owner of that car.
Move: The Beetle-Gator drops its head onto an adjacent empty space and moves in a straight line in that that direction until it hits a barrier, or causes a Rear-End, Head-On or Pile-Up.
- If it Rear-Ends a car (or the owner of a car it Head-On collides with chooses to be pushed backwards), it moves 2 more spaces then stops. If it hits a barrier or causes a Pile-Up it stops immediately.
- After it stops moving, stand it on its tail in the space the tail currently occupies then end its turn. Pass the control token to the owner of the last car it collided with. If it did not collide with any car on its turn, keep the control token.
Interacting with the Beetle-Gator
- If you collide with the Beetle-Gator on your turn, keep it standing on its tail and treat it like a Rear-End, halving your remaining movement. Do not take the control token (unless you damaged it).
- If the Beetle-Gator is damaged for any reason during your turn, take the control token.
Items & Obstacles
Gum Trap
"One man's trap is another's emergency brake."
- The effect only applies when the front of your car moves out of the Gum Trap (or the back of your car if moving in reverse) on your turn.
- It does not apply to cars that are pushed out of the space due to a collision or other effect.
- It does apply if you start your move on the Gum Trap.
- A move halved by a Gum Trap is halved again by another effect (such as Rear-End or Anchor).
- If the rear of your car is on a Gum Trap at the start of a move it has no effect (unless you are moving in reverse).
Small Obstacles
Use these smaller obstacles to remix existing tracks or design your own!
Note: the rulesheet illustrates the 4 single-hex obstacles with artwork only and gives no separate rules text for each one.