Jalan-Jalan
Jalan-Jalan Rulebook
Table of Contents
Table of Contents
Components
- 1 Tour Leader Token
- 10 Interest Tiles
- 25 Destination Cards
- 10 Player Tokens
- 42 Action Cards
- 3 Mini Guide
Setup
- Gather all destination cards faced down and shuffle them. Place them in the center of the table forming the destination deck.
- Gather all action cards faced down and shuffle them. Place them next to the destination deck, forming the action deck. Each player takes 3 action cards from the deck.
- Shuffle all interest tiles faced down and distribute 2 tiles to each player, 1 faced down and the other 1 faced up.
- Each player chooses 2 player tokens of similar color, the player who most recently had a vacation becomes the first tour leader and the game begins!
Gameplay
In Jalan Jalan players (in clockwise order) take turn as tour leader, bearing the duty to lay down destination options for your friends to choose from, in order to create the ultimate vacation plan.
There are 4 phases in Jalan Jalan:
- Research > Tour leader draw 3 destination cards and discards 1. Place the 2 destination cards at the center of table faced up.
- Vote > everybody gives vote by placing 1 of his/her player tokens on top of 1 of the 2 destination cards.
- Discussion > everybody may place 1 action card faced down to make his/her point heard by the group. (See detail at ACTIONS section)
- Decision > the destination card with most vote is set aside (Tour leader breaks tie) and added to the vacation plan while the other one is discarded. Players draw 1 action card and begin a new round.
Actions
Each action card has number displayed on it to show which card activates first. The lower the number, the earlier that action carries out. However only 1 action card of each number can be activated during phase 3. In case there are more than 1 player playing similar action card, the tour leader decides which player gets to activate his or her card. Inactive card(s) returns back to its owner hand.
During phase 3 after everybody has chosen whether to play 1 action card faced down or play none, the tour leader calls out numbers starting from 1 to 6.
Action Card List
- GO GRAB OUR COFFEE! — 1 targeted player may not vote or do any action this round (return the targeted player's action card to their hand immediately).
- BRAINSTORM — Rotate all action cards belonging to all players clockwise/counter-clockwise.
- THE HYPE — Draw 3 new destination cards and choose 2 to replace the current options, do a revote.
- INFLUENCE — Switch your faced down interest tile with another player's faced down interest tile.
- MANLY VOICE — Destination you voted is guaranteed to be added to the vacation plan.
- IDEAS! — Draw 3 action cards and add 2 to your hand. Discard the remaining card.
- MAMA SAYS NO! — Return action card to hand. This card may be played instantly from your hand when other player activates their action card, including another 'Mama Says No!'.
Endgame
Jalan Jalan is over right after everybody has had a chance to become a tour leader once (or twice for the long game).
After the final destination is added to the vacation plan, everybody shows both their interest tiles and count their Satisfaction Points (SP).
Each category shown on the chosen destination cards that matches with your interests, adds up to your Satisfaction Point in accordance with its value.
The one who is most satisfied with the vacation plan (most SP compared to the others) wins Jalan Jalan! In case of a tie add the topmost destination card from the destination deck to the vacation plan and recount the scores. If still tied, everybody wins!
Game Scoring
In the above example, if your interests are Dare Devil and Waterbug, your Satisfaction Point Total would be 13.
First, count all Dare Devil Points (3 + 1 + 1 = 5). Then, all Waterbug Points (3 + 3 + 2 = 8).
Adds up both points and you get your final score.