Jagged Alliance: The Board Game – Underground!
Jagged Alliance: The Board Game – Underground! Rulebook
Table of Contents
Table of Contents
Components
You will need the Jagged Alliance: The Board Game base game to play Underground.
- 1 This Rulebook
- 3 Double-sided Sectors
- 1 Dictator Board
- 3 Crepitus Miniatures
- 5 Larva Miniatures
- 2 Enemy Cards
- 5 "Prof. Night" Mission Cards
- 25 Small Cards consisting of:
- 4 AIM Cards
- 14 Loot Cards (3 Decks)
- 5 Crepitus Spawn Cards
- 2 Lieutenant Cards
- 24 Cardboard Tokens consisting of:
- 2 Encounter Tokens
- 10 Crepitus Encounter Tokens
- 8 Condition Tokens
- 4 Sector Connection Tokens
Setup
Add the new Loot and Lieutenant Cards to their corresponding decks.
Add the AIM cards to the back of the AIM Deck (they have consecutive numbers starting after the last card of the base game).
Add the Encounter Tokens to the Encounter Pool AFTER the "Skyrider" scenario has been completed.
There is an additional Scenario added to the Campaign, which can be discovered randomly. Find the Scenario briefing at the end of this booklet.
Shuffle the new Mission cards but keep them in a separate deck. They are only used when playing with Prof. Night as Dictator.
Underground Rules
Jagged Alliance Underground features a new type of Sector - the Underground.
Underground Sectors can be identified by the underground icon next to the Sector number (1).
Underground Sectors have different rules to standard ones:
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Range always has a maximum of 1, meaning you can only attack targets in your own or an adjacent area, provided your weapon allows you to. Enemies that ignore range (like the sniper or the tank) are unaffected by this rule (they are sneaky that way).
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Black areas (2) cannot be entered. There is nothing there, you know.
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Some areas feature a Ladder icon (3). This is where you can get in and out of the Underground Sector and a Sector Connection Token is placed unless otherwise specified. When entering an occupied Sector via a Sector Connection, the area the Token is placed in is also the area your merc's enter the Sector in. Moving between Underground Sectors follows normal rules.
The Crepitus
The Crepitus are a biological weapon, the result of a genetic modification to undisclosed insects. Bred by scientists somewhere in Arulco, these creatures live deep underground, in tunnels and caverns far below the mines. They are normally kept sated by a steady supply of human corpses taken mainly from the many dead resulting from the war and oppression occurring on the surface. They are fast, tough and attack in groups, usually at night. They will not stop, until you destroy their Queen inside her lair.
Setup
The base game set-up doesn't change. Keep the Underground Sectors and Crepitus miniatures/tokens at hand. After finishing the Skyrider scenario shuffle the Underground Access Encounters into the encounter token pool.
Crepitus Encounters
The Crepitus encounter pool is kept separate from normal encounters. Only Crepitus Spawn Cards can place Crepitus encounters. They behave like normal encounters in every other respect and you need to empty the Crepitus encounter pool before shuffling them again.
Crepitus Spawn Cards
Crepitus Spawn Cards (for rule purposes) do not count as having skulls on them, cannot be replaced by any action of a card or event, and are not affected by any Dictator or Equipment abilities. You will have to kill those critters to get rid of them.
Fleeing a Crepitus Sector is possible under the same rules as for other Sectors. Reset the Sector after doing so.
Underground Access
You will find Underground Access Encounters amongst the encounter tokens. As soon as one is revealed, shuffle the unused Underground Sectors and randomly pick one with either side up. Place it near the other Sectors and put a Crepitus Spawn Card on it. Take a matching pair of Sector Connection Tokens and replace the revealed Underground Access with one, placing the other on the Underground Sector's ladder area.
These Sectors are optional, so you do not have to liberate them even if a scenario requires you to "liberate all Sectors". Whenever clearing an Underground Sector of Crepitus, take a card from the Loot deck (the printed rulebook shows a deck icon here, which is the Loot deck symbol) and give it to one of the merc's taking part in the liberation.
Sector Connections
These tokens come in pairs of two and mark two Sectors as adjacent, place them as instructed in the scenario. Mercenaries can move between those Sectors as if they were adjacent.
Corrode Condition
The Underground Addon adds a new Condition to the game: Corrode.
Corrode is usually applied due to contact with Crepitus. When suffering the Corrode Condition, the player places a Corrode Token on the equipped weapon or armor (not tools or upgrades!) with the least Corrode Tokens on it. If no item has any or all items have the same amount of Corrode Tokens, you can choose which item receives it. If there are no applicable equipped items, Corrode is ignored.
Corroded equipment receives -1 success to the sum of any dice rolls it provides (armor, attack, and stealth).
Each item can have multiple Corrode Tokens on it.
A Corrode Token can be removed by repairing it like 1 point of durability (remove them from enemies when resetting the Sector).
When enemies receive the Corrode Condition, players choose whether the enemy's armor or weapon gets corroded and place a Corrode Token with the matching side next to the miniature. Enemies with corroded armor have -1 armor, enemies with corroded weapons deal -1 damage. An enemy can have several Corrode Conditions, alternating between armor and weapon after the first one received.
Encounter Explanation (Crepitus Encounters)
Reveal: When revealing this Encounter immediately reveal all Encounters in adjacent areas. The order in which Encounters are revealed is by player's choice. Revealed Encounters immediately take effect but loot, rebels or funds need to be collected by mercs entering the respective area. Discard the "Reveal" Encounter afterwards.
Underground Access: You found an access to an underground Crepitus lair. Follow the instructions in the Crepitus chapter of this rulebook.
Scenario 13: Orta
You hear reports of a Bloodcat wildlife reserve that regularly sees loaded trucks going in and out at night and that seems to be very well guarded for a zoological research facility. This should be worth investigating.
"See, downstairs, the Queen's got something, brewing. It's research all right, but it doesn't have anything to do with the Bloodcats! She's got a, well, a secret weapons plant down there. Now, I'll let you in." – Dr. Walter Bazzon
Goal
Battle through the underground Sectors to capture the research facility (20A).
Rules
Wildlife Reserve: Replace all Redshirt enemies above ground with Bloodcats whenever you would place one in a Sector.
Underground Access: Each time you liberate a Sector with a Binocular Token, flip that token. When you reveal the 'X' Token replace it with the yellow Underground Access token: you found the entrance to the Orta research facility!
Setup
Place the 3 Binocular Tokens random and facedown on the depicted Sectors.
There is only one Mission Access in this setup! Yellow Missions are still active but you are unable to resolve them.
Victory
You have unearthed a cache of experimental weapons!
Take A.I.M. cards 090 and 093.
Game Variant
Occupied Mines Variant
To make the game more challenging, you can add Underground Sectors to cities with a Mine that need to be liberated additionally to any other objectives to win the scenario. This makes those scenarios a little longer, giving the Dictator additional time to counteract.
To play with this variant add one random Underground Sector to stated scenarios, place a spawn card and objective marker on them (they need to be liberated in order to win the scenario), and add an Underground Access token to stated sector through which you can access the mine.
The stated scenarios are:
- Scenario 3: Liberation of Drassen – Underground Access in 13A; Spawn Card: 1 Skull
- Scenario 5: Cambria – Underground Access in 13B; Spawn Card: 1 Skull
- Scenario 6: San Mona – Underground Access in 13A; Spawn Card: 1 Skull
- Scenario 9: Alma – Underground Access in 11A; Spawn Card: 2 Skulls
- Scenario 10: Tixa – Underground Access in 07B; Spawn Card: Crepitus