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Jack's Friends

Jack's Friends Rulebook

Table of Contents

Table of Contents

  • Game Components
  • Card Setup
  • Setup
    • Setup Table
  • Playing a Turn
  • Eating
  • Game Ending Conditions

Game Components

  • Rulebook
  • 5 sets of Townsfolk Character cards (1 Hen House, 1 Kitchen, 1 Garden, 1 Village, 1 Home)
  • 1 set of Giant cards (1 Hen House, 1 Kitchen, 1 Garden, 1 Village)
  • 1 set of location cards (1 Hen House, 1 Kitchen, 1 Garden, 1 Village)
  • 1 setup card
  • 1 required catches tracker card
  • 10 turn-counter cards
  • 11 green vegetables
  • 12 brown houses
  • 8 red meats
  • 6 golden eggs
  • 1 orange catch-tracker token

Card Setup

(Illustration: the setup card shows the resources set for 3 players — 6 houses, 3 golden eggs, 3 meats, 5 vegetables. The location cards sit in the middle of the table with the resources and catch-tracker token on the required catches tracker card and the turn tracker beside them; the giant's cards are on one side and each townsfolk player's cards in front of them.)

Setup

  • Choose a player to take all of the giant cards.
  • All other players take a set of townsfolk cards and place their home card in front of them.
  • Place the blank Hen House, Kitchen, Garden, and Village cards out in the middle of the table.
  • Place golden eggs, meats, and vegetables onto the Hen House, Kitchen, and Garden cards as indicated on the setup card.
  • Stack the turn-counter cards 10 through 2 with the Jack of Beans on the bottom beneath 2. These should be left on the table face up with the 10 showing to start.
  • Place the catch-tracker token on the required catches tracker card, indicating the number required for the giant to win, and you are ready to begin.

Setup Table

PlayersVeggiesMeatGolden EggsRequired HousesRequired Catches
232233
353366
474488
59661111
6

Playing a Turn

Each player secretly chooses one of their four location cards and puts it face down in front of them. The townsfolk can not discuss their selections with one another! Once all players have chosen a location card, everyone counts "Fe-Fi-Fo-Fum!" and reveals their cards at the same time. After the cards have been revealed, follow these steps in order:

  1. Townsfolk who chose the same card as the giant are caught this turn.
  2. Townsfolk in the Hen House, Kitchen, or Garden who were not caught this turn take one resource from their location and place it on their home card.
  3. All townsfolk in the Village who were not caught this turn build one house on the Village card. They then have the choice to spend any of their golden eggs to build extra houses (1 egg = 1 house). Eggs spent this way are returned to the box (not to the Hen House).
  4. If the giant caught any townsfolk in the Hen House, Kitchen, or Garden, the Giant marks them as caught (moves the token one space on the tracker card) for each townsfolk caught, and that townsfolk is given a chance to eat (see the section titled "Eating").
  5. If the giant caught any townsfolk in the Village, the giant marks them as caught. The giant then steals one resource from each of the home cards of the townsfolk caught and returns them to the appropriate location. After the giant steals from the townsfolk, they have a chance to eat.
  6. Check to see if there is a winner.
  7. Flip the top turn-counter card to indicate a turn has passed (if you flip the Jack of Beans, the giant wins!)

Eating

When the giant catches townsfolk, the caught townsfolk must skip their next turn unless they eat one meat or two vegetables. Townsfolk can mark that they are out by placing their entire hand face up in front of them for the turn they are out. Resources consumed in this way are returned to the box (not the Kitchen or Garden).

Game Ending Conditions

The game ending conditions are always checked in the same order, so if two or more occur on the same turn the first one will take precedence.

  1. If the giant has caught enough townsfolk: Giant Wins!
  2. If the townsfolk have built enough houses: Townsfolk Win!
  3. If the townsfolk have stolen all of the goods from two of the three giant locations (Hen House, Kitchen, or Garden): Townsfolk Win!
  4. If it is the end of turn ten (Jack of Beans is flipped): Giant Wins!
11
7
7
13
13