Iron Helm: Adventure Pack #1 – Warren of Despair
Iron Helm: Adventure Pack #1 – Warren of Despair Rulebook
Table of Contents
Table of Contents
Overview
Warren of Despair is the first Adventure Pack for Iron Helm. It adds new Loot, Skills, Trappings, Plots, Enemies, a Boss, a Character, and a Map card to the base game.
According to the product description on BoardGameGeek, this is a level two Adventure Pack: it is incorporated with the base game as your second adventure, if your hero survives the base game. The front of the pack is marked "Level 2."
Contents
- 1 Boss Card
- 1 Character Card
- 1 Skill Card
- 2 Trappings Cards
- 4 Loot Cards
- 3 Plot Cards
- 5 Enemy Cards
- 1 Map Card
- 1 Insert Card (Warren of Despair)
Insert Card: Warren of Despair
The insert card reads:
Raiding parties of grunkles have reportedly been looting villages in the north. Rumor has it that they are being led by a large one-eyed frost giant. Someone should investigate...
Remove the following cards from the base game and replace them with the cards found in this adventure pack.
- Enemies: Goblins, Orcs, and Skinklings.
- Plots: The Old Woman, The Wolf, and The Corpse.
- Boss: Cyclops.
Note on the insert: the last line, "Boss: Cyclops," is printed in the same block as the removal list, but the insert does not name a base-game boss to remove. It is transcribed as printed. The pack's boss is the Cyclops card described below.
Icons
The card faces use the same icons as the base game. Where a glyph could not be identified, it is marked in the text.
- Character cards: heart = Health; purple banner = Energy; grey hexagon = Encumbrance; red square = Starting Rations; gold circle = Starting Wealth (gold coins). The skill proficiency word (Agility, Brawn, or Mind) is in the bottom-right corner.
- Trappings and Loot cards: gold circle = cost value; grey hexagon = weight; blue badge = slot or hand requirement, printed as "AS" or "2H" (the base rulebook does not name these badges).
- Enemy cards: red heart = Health; blue star = Damage; green star = Treasure Type; orange pentagon = Weakness (the glyph inside the pentagon is not legible at this resolution); gold coin icons (Purse) = gold gained on defeat.
- Plot cards: eye icons in the bottom-right corner (1 to 3), used to trigger the end of the game as described in the base rulebook.
Character
Ozzlo (C5)
- Health: 17
- Energy: 10
- Encumbrance: 12
- Starting Rations: 1
- Starting Wealth: 2 gold
- Trappings: Battle Axe
- Skill: Axe Mastery
- Skill Proficiency: Brawn
Skill
Axe Mastery (S13)
When using an axe you may re-roll all die results of 1 or 2.
Skill Proficiency: Brawn
Trappings
Battle Axe (T15)
- Cost: 4
- Weight: 3
- Hand: 2H
Die results of 1 deal 6 damage.
Brooch of Penance (T16)
- Cost: 3
- Weight: 1
- Slot: AS
You gain 2 blessings at the altar instead of 1.
Loot
Lucky Charm (L18)
- Cost: 2
- Weight: 1
- Slot: AS
Whenever you gain loot, draw two cards, pick one to keep, and discard the other.
Energy Potion (L20)
- Cost: 1
- Weight: 1
- Slot: AS
You may discard this card to gain 2 energy.
Shuriken (L19)
- Cost: 1
- Weight: 1
- Slot: AS
Before taking initial damage, you may discard this card to inflict d6 damage.
Frost Mimic (L21)
- Health: 9
- Damage: 3
- Treasure Type: 0
- Weakness: orange pentagon icon (glyph not legible at this resolution)
You may avoid this conflict by spending 2 rations.
Enemies
Grunkle (E13) – 3 copies
- Health: 3
- Damage: 2
- Treasure Type: 1
- Weakness: orange pentagon icon (glyph not legible at this resolution)
When the Grunkle successfully hits loose 1 energy.
Blink (E14) – 2 copies
- Health: 7
- Damage: 3
- Treasure Type: 2
- Weakness: orange pentagon icon (glyph not legible at this resolution)
If you defeat a Blink you gain 1 [the icon after "gain 1" is not legible at this resolution; the reward type is not transcribed].
Boss
Cyclops (B4)
- Health: 22
- Damage: 5
- Treasure Type: 2
- Weakness: orange pentagon icon (glyph not legible at this resolution)
- Purse: 3 gold coins
If the Cyclops deals 9 or more damage, he breaks your primary weapon.
Plots
The Alchemist (PT10)
In the clearing you find an old man wrapped in torn robes. His eyes are covered with a rag. Before him on a sprawled out blanket are a mess of jars filled with various liquids. A clay bowl with a single coin sits to one side with a sign that reads, "Leave a coin, take a miracle".
Buy a potion?
You drop a coin in the bowl and take a potion.
Discard 1 gold. Take any one card from the potion deck. Move up 1 on the morality track.
Rob the blind man?
You rub your greedy hands together before absconding with some of the man's belongings.
Move down 1 on the morality track.
Gain 1 gold and a potion of your choice from the potion deck.
Eye icons: 1
The Ecclesiastic (PT12)
A middle-aged woman with darker skin approaches you dressed in grey garb with a staff in hand. The brooch of penance that holds her cloak together lets you know she is a woman of the cloth. Her eyes seem able to judge you with a single glance.
Remove poison tokens from yourself equal to your position on the morality track.
If your position on the morality track is 3 or higher she gives you the Brooch of Penance trappings card.
If you already have the Brooch of Penance she gives you a random potion from the potion deck and a blessing token regardless of your morality position.
Eye icons: 2
The Golden Urn (PT11)
Steps lead you up to a marble platform with four pillars. In the center rests a large golden urn with a remains of a fallen monk. Offerings lay scattered about the base of the urn.
Leave an offering?
You place an offering at the urn.
For every two loot, potion, or trappings cards you discard, you gain 1 blessing token.
Move up 1 on the morality track.
Who will miss this?
You riffle through the items left at the urn and you find something just right for you.
Move down 1 on the morality track.
Draw 3 loot cards, pick one, and discard the rest.
Eye icons: 1
Map
The pack includes 1 Map Card, a numbered dungeon map with no rules text on the card face.