Iro
Iro Rulebook
Table of Contents
Set Up
Each player arranges 6 space tiles in a 3x2 grid in front of them. The row closest to each player must have at least one of each color.
Next, each player places 12 of their pieces on the two rows closest to them in any square they like, regardless of colors. The rest of the pieces are reserved.
Gameplay
Players take turns to perform one of two actions:
- Move – Select one of your pieces. Move that piece into a neighboring space whose color matches one of the three colors on top of it. Once a color on that piece has been chosen, it may not be chosen again that turn. Therefore, you can move a piece up to 3 spaces per turn.
- You may move your piece into a square occupied by another of your own pieces, but you may not end your turn on it.
- If you move your piece into a square occupied by an opponent's piece, remove your opponent's piece and place it in their reserve. Doing this will end your turn.
- Swap – Select one of your pieces on the board. You may swap it with any piece from your reserve.
Winning
Outwit your opponent by dismantling their defence, or sneak your way into their back row and win! The first player to have one of their pieces reach the other side of the board without being captured wins.