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Infinite City

Infinite City Rulebook

Table of Contents

Table of Contents

  • Object
  • Contents
  • Setup
  • Building the City
  • End of Game
  • Scoring
  • Tile Directions
  • Credits

Object

Your goal: take over the city. Do this by controlling the largest areas and holding the most key buildings within the city.

Contents

  • Rule Sheet
  • 6 groups of 15 colored tokens
  • 120 Tiles

Setup

Each player takes 15 tokens of one color. Turn all the tiles face down to form a tile deck. Shuffle the entire deck, then deal a hand of five tiles face down to each player. Place five tiles from the top of the deck face down in a PLUS (+) shape in the middle of the table.

Randomly choose one player to go first. Play proceeds clockwise.

Building the City

On your turn, pick one tile from your hand. Place it on the table face-up with one of your tokens on it, claiming control of that tile. The tile must be adjacent to at least one other tile already placed. Once the tile is in place, follow its printed directions.

To be considered adjacent, the sides of the two tiles must match up fully.

If you put a token on a face-down tile as part of your turn, flip that tile face up and follow the directions on that tile. If you place a token on a tile already face-up on the play area, do NOT follow the instructions on the tile.

If a tile's instructions cause you to play another tile, repeat the procedure with that tile, including placing one of your tokens.

Once you have finished placing tiles and following the instructions, draw tiles until you have five in your hand. If you already have five or more tiles, do not draw. Your turn is now complete, and it is the next player's turn.

End of Game

If any player runs out of tokens, resolve any text on the tile placed that would not lead to placing more tiles. Each other player takes one last turn, and then the game is over. If a player has no tokens when it would be his last turn, his turn is skipped.

Alternately, if at any time all five Power Stations are in play, the game immediately ends, regardless of the above conditions.

Scoring

Now add up the scores for each player.

To score, look at the groups of contiguous adjacent tiles you control. Each group must have at least three tiles to qualify for scoring. For each such group, gain a number of points equal to the number of adjacent tiles you control in that group.

A player controls any tile where that player has a token present. If multiple players have tokens present, all of those players control the tile, regardless of the number of tokens present.

Scoring example: an example city has been built with tiles including Police HQ, Port, Disaster Site, Library, Salvage Yard, Power Station, Construction Site, Bank, Temple, Mausoleum, Transit Station, and Security Guardpost tiles, with red (Abe) and blue (Betty) tokens placed on various tiles.

Player Abe (red) has 8 Points Player Betty (blue) has 3 Points

Next, gain bonus points equal to the printed values on your tiles (if any).

In our example above, Betty gains 1 bonus point for each Power Station she controls (for a total of two), plus one for the Police HQ for a total of three points. Abe only gains one bonus point for the Police HQs.

Finally, count the number of tiles you control with silver borders and rows of rings. The player controlling the most silver-bordered tiles gains a bonus equal to the number of those tiles. If two or more players are tied, each gains that bonus.

When counting scores, you are considered to control a tile with one of your tokens on it, even if other players also have tokens on the tile. This means more than one player can control a tile. Such tiles count for all applicable scoring conditions.

The winner is the player with the most points. In case of a tie, the winner is the tied player with the largest area of adjacent tiles.

Each of Betty's Power Stations is silver-bordered, while only Abe's Construction Site is silver. Betty gains two additional bonus points.

Abe scores a total of 9 points, Betty only earns 8. The Infinite City is Abe's to command.

Tile Directions

Every tile shows a "when placed" direction in words on its face. The following tile directions are legible on the tiles pictured in the rule sheet's scoring example. Police HQ and Power Station tiles are printed with a bonus point value (1 each), awarded to their controller during scoring; no other pictured tile shows a printed value.

Police HQ: When placed, all players must put a token on this tile, immediately.

Port: Place the top tile of the deck face down adjacent to any tile.

Disaster Site: Choose one tile in play and place it at the bottom of the deck. Return all attached tokens to their owners.

Library: Look at the top five tiles in the deck. Immediately play one that is not a Library, then place the rest at the bottom of the deck.

Salvage Yard: Starting with the player to your left, draw a random tile from each player's hand and place it face down adjacent to this tile until all sides are full.

Power Station: Tile instructions cannot move or otherwise affect this tile and adjacent tiles, or tokens attached to any of these tiles. If all five Power Stations are in play, the game immediately ends.

Construction Site: Play another tile.

Bank: Swap this tile's token with a token on a tile you do not control.

Temple: Look at another player's hand. Draw and play one of his tiles. That player draws another tile.

Mausoleum: Place an adjacent tile into your hand. Return any tokens on it to their owners.

Transit Station: Swap the positions of two tiles and all attached tokens.

Shopping Complex: Swap hands with another player.

Security Guardpost: Return all tokens on one occupied tile to their owners.

Credits

Design and Development: Brent Keith Editing: Jon Garceau Art: Charles Urbach Graphic Design: jim pinto Production: David Lepore Playtest: Jon Hall, David Lepore, jim pinto, Geoff Wedig, Kathy Wedig, Bronwyn Wedig, Duncan Wedig, John Zinser

© 2009. Alderac Entertainment Group. Infinite City and Alderac Entertainment Group and all related marks are ™ and © Alderac Entertainment Group, Inc. All rights reserved.