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Inferno: Virgil, Charon & Lucifer thumbnail

Inferno: Virgil, Charon & Lucifer

Expansion for Inferno

Inferno: Virgil, Charon & Lucifer Rulebook

Table of Contents

Table of Contents

  • Components
  • The Encounter
    • Changes to Setup
  • Red Guardian (Charon)
    • Setup
    • How to Play
    • Effect
  • Black Guardian (Lucifer)
    • Setup
    • How to Play
    • Effect

Components

  • 3 Miniatures (Virgil, Charon & Lucifer)
  • 10 Guardian Tokens (9 Frozen Souls & 1 River Jetty)
  • 2 Large Guardian cards
  • 2 Encounter module tiles (1 Sloth tile & 1 Virgil's Path Tile)

The Encounter

Changes to Setup

Place the Sloth tile on the step that shows the Blue Diploma (the circle of Sloth).

Place Virgil's Path on top of the final step of Dante's path, as shown in the image.

Place Virgil next to the board.

Play the game as usual, until Dante reaches the step that holds the Sloth tile. Once the corresponding Diploma has been awarded, remove that tile from the board and place Virgil on the final space of the path, marked "V".

From that moment on, each time a player makes an accusation, they may choose to either:

  • Move Dante one step downward, as usual, OR
  • Move Virgil one step upward. In this case, they receive the reward of the step reached (as if Dante had arrived there).

The game ends when Dante reaches the step where Virgil is located, or vice versa.

If this encounter occurs on a step on the right side of the path, no reward is gained, since the Diploma for that circle has already been awarded. If the encounter happens on the left side, the reward is gained normally, even if it was already obtained earlier when the other character reached that space.

After the encounter, the end of the game is triggered exactly as if Dante had reached the final stop in a standard game. This includes granting 2 Infamy points to the player who performed the last movement of either character.

Red Guardian (Charon)

Setup

Place Charon's standee in the far-left shield of the CREAM circle. Place the River Jetty near the Graveyard on the central board.

How to Play

Place 1 Soul on the River Jetty. If there are Souls already queued, place it at the end of the queue.

  • If you take the Soul from the supply, gain no additional benefit.
  • If you take it from the Graveyard, gain 1 Drachma.

Then move Charon's standee to any empty shield of the circle matching the color of the Soul placed on the River Jetty. If there are no empty shields in that circle, choose a Soul of a different color to place on the River Jetty.

Effect

Whenever a player must take a Soul from the Graveyard to Hell, they must take the Soul in the first position of the River Jetty queue.

E.g.: Araceli wants to ensure that a purple Soul enters Hell soon. As there are none in the Graveyard, she takes one from the supply and places it in the second position of the River Jetty, where a yellow Soul is already waiting. She then places Charon's standee on an empty shield of the purple circle. As it occupies the second position, the purple Soul will be the second to enter Hell, after the yellow one.

Black Guardian (Lucifer)

Setup

Place Lucifer's standee in the ICE BLUE shield of the lower level of Hell. Place the Frozen Souls near the play area.

How to Play

DO NOT move its standee. Instead, take a Frozen Soul and place it in your play area. You can use it in the Florence phase of a later turn, when you accuse a Sinner.

You can accumulate more than one Frozen Soul.

Effect

When you accuse a sinner, after advancing on the corresponding Sin Track, return a Frozen Soul to the supply and gain the bonus of another Sin Track instead of the one you would normally gain. Then move Lucifer's standee to an empty shield of the circle associated with the chosen bonus. If there are no empty shields in that circle, you must choose a different bonus.

E.g.: Monica accuses a Sinner at the BANK. After collecting her family members and sending 1 brown Soul to the Graveyard, she advances her Skull on the brown Sin Track. Then, instead of gaining the 3 Drachmas she would normally receive, she returns 1 Frozen Soul to the supply and chooses to play 1 Fraud card. Finally, she places Lucifer's standee in the only empty shield of the gray circle.