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Infernal Contraption 2: Sabotage! thumbnail

Infernal Contraption 2: Sabotage!

Expansion for Infernal Contraption

Infernal Contraption 2: Sabotage! Rulebook

Table of Contents

Table of Contents

  • How to Use These Cards
  • New Card Type - Sabotages
  • Expansion Card Text
    • Redirection Junction
    • Bifurcation Conduit
    • Heat Sink
    • Power Spike
    • Gremlin Sphere

How to Use These Cards

To play with these cards, simply shuffle them into your Infernal Contraption deck before setting up a game. Then sit back and watch the wrenches fly. Just be certain to duck on occasion!

New Card Type - Sabotages

Sabotage cards can be played like any other card through the course of your turn. However, sabotages are unique in that they must be played into an opponent's machine. Sabotages can only be played as Plugs, and the connecting sockets must match. Sabotage cards resolve just like contraptions.

Expansion Card Text

Each card below is shown with its printed rules text. Where a card's two faces print the same text in opposite orientations, the text is given once.

Redirection Junction

Remove a Terminal from your opponent's machine and play it into your machine, then remove this card from the game. If you cannot legally play the card into your machine, scrap it.

Bifurcation Conduit

Select a second opponent. Each part of your machine affects your first opponent and then your second opponent equally for the remainder of your machine's activation this turn. Then remove this card from the game.

Heat Sink

The Heat Sink, parts attached to the Heat Sink, and parts attached to a part attached to the Heat Sink are immune to sabotages.

Power Spike

For the remainder of this machine's activation, upgrades do not take effect. You may scrap two cards from your Parts Pile to cancel this effect.

Gremlin Sphere

The contraption attached to this Gremlin Sphere does not activate. You may scrap two cards from your Parts Pile to cancel this effect.