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Indicios

Indicios Rulebook

Table of Contents

Table of Contents

  • Game Objective (Finalidad del juego)
  • Cards (Tarjetas)
  • How to Start Playing (Cómo empezar a jugar)
  • Scoring (Puntuación)
  • How to Use the Board (Cómo utilizar el tablero)

Game Objective (Finalidad del juego)

Two teams play, with no limit on the number of participants.

The aim is to guess the word framed on the card using the fewest possible clues. The first team to score 400 points wins.

Cards (Tarjetas)

Each card consists of 10 clues, and the word to be guessed is found at the bottom of the card.

How to Start Playing (Cómo empezar a jugar)

Place the deck of cards face down on the table. Roll the die; the team that obtains the "lower" score goes first. A member of the starting team takes a card from the deck and reads the first clue.

If the opposing team does not want to risk giving the answer, it asks for a second clue, and so on until all 10 clues have been used. Bear in mind that a team has one minute of time.

If the team guesses the word, the turn passes to the other team.

Scoring (Puntuación)

If the exact answer is not given within the time shown on the clock, or if 3 incorrect answers are given, the guessing team moves back three spaces and the team that read the clues advances ten spaces.

If the word is guessed correctly, the team that read the clues advances as many spaces as clues it read, and the guessing team advances as many spaces as the other team left unread (the number of clues the other team did not read).

If the word is guessed at the ninth or tenth clue, only one space is advanced.

How to Use the Board (Cómo utilizar el tablero)

The board is divided into four lanes: two yellow for one team and two blue for the other. In one of each pair of lanes the units are marked, and in the other the tens.

For example, if a team has a score of 11, one token marks the tens at 10 and the other token marks the units at 1. If a team is on space 44, one token is placed on 40 and another on 4.

Once a team reaches space 100, a small token is left on space 100 and the score continues to be marked as before. For example, a score of 169 is shown by a small token on space 100, another on 60 and another on 9.

When 200 is reached, two small tokens are left on space 100, and scoring continues in the same way until 400 points is reached. This is the score that one of the two teams must reach to win the game.