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IncrediBrawl

IncrediBrawl Rulebook

Table of Contents

Table of Contents

  • Game Terms
  • Components
  • Game Modes
  • Getting Started
    • Card Layout
    • Abilities
  • Casual Mode
    • Basic Game Setup
    • Turn Order Summary
    • Turn Order Descriptions
    • Breaking Ties
    • Winning the Game
  • Family Mode
  • Gamer Mode
    • 1. Power-Ups
    • 2. Locations
    • 3. Select-a-Brawl
  • Multiplayer Game Adjustments
  • Turn Order (Quick Reference)
  • Power Order
  • Handling Ties

Game Terms

Brawl: A brawl is the name for the overall fight each round, no matter the number of players.

Scrap: A scrap consists of the fight between one set of opponents. A brawl can consist of several scraps.

Glory: Glory represents the Victory Points used in the game.

Ability: This refers to the special rules found on every card in IncrediBrawl.

Power: Each character's Power consists of two components:

  • A Power's Type is primary, and can be Physical, Natural or Energy.
  • A Power's Level is secondary, and can range from 1-10.

Components

  • 120 Character Cards (30 per player, matching sets)
  • 40 Power-Up Cards (10 per player, matching sets)
  • 10 Location Cards
  • 4 Rules Reference Cards
  • 1 Sheet of Glory Tokens
  • 1 Coin
  • 1 First Player Token

Game Modes

There are three ways to play IncrediBrawl: Family Mode, Casual Mode or Gamer Mode. This rulebook will walk you through a typical Casual Mode game, then give you alternate rules to play either more simply (Family Mode) or add in some complexity with the Gamer Mode options.

Getting Started

Card Layout

  1. Card Title: Yep, this is the name of the card. Character Cards will always have a Power Banner to the right of their title.

  2. Power Banner: A Power Banner consists of three elements: Power Type, Power Level, and Victory Bar.

  3. Power Type: Every character card has a power type: Physical, Natural or Energy. Each has a unique color and symbol. This is the primary means of deciding which character wins a scrap or brawl.

  4. Power Level: Every character card also has a level. This is used to resolve any ties among combatants of the same power type, and to determine the order for triggering abilities.

  5. Victory Bar: For a quick reference during the brawl, the colored chevron underneath your Power Type is the color of the Power Type that the current card will beat. (ex. Purple beats green)

  6. Ability: Exactly when an ability takes effect is determined by its trigger, located in the orange box to the left. The text to the right will describe the effect(s) that happens when the ability is triggered.

Abilities

Abilities are what makes IncrediBrawl so fun and chaotic. There are four types of abilities a card may have:

  • Play: A Play ability triggers as soon as the card is revealed. If there is more than one Play ability revealed this way, the character with the lowest level goes first. All play abilities are resolved before the brawl begins.

  • Lose: After a brawl is decided, you must trigger your Lose ability if your character was not the winner. All lose abilities will resolve after the brawl, but before a win ability.

  • Win: After a brawl is decided, the last character standing triggers their Win ability (if any). Win abilities are not triggered from individual scraps, which means that only one Win ability will ever be triggered from any given brawl.

  • Other: Some cards (like Locations and Power-Ups) may have abilities not containing any of the three keywords above. If so, the ability text itself will tell you when you may use that ability during the round.

Characters that re-enter the playing area for any reason can trigger their abilities, but only after all the originally revealed abilities have been resolved.

Casual Mode

This mode is the recommend way to play for most groups, at least for the first couple games. It uses only the standard character decks, including all the special abilities for each character. Players each start with 1 Glory, and the first to 10 wins!

Basic Game Setup

  • Hand each player one Rules Reference Card.
  • Find the basic Location Card, Grassy Meadows, and place it in the center of the table. No other Location cards will be used and all Power-Up cards will be set aside when playing in Casual Mode.
  • Create a Glory pool by placing all the Glory tokens near the center of the table. Each player then takes 1 Glory token from the pool before the game begins.
  • Each player should have a complete deck containing one of every character. Shuffle your decks and draw a full hand of 5 cards.
  • Start playing!

The Brawl walk-through diagram on the printed page shows a typical four-player brawl step by step: each player's character is placed at the current location (P1 to P4), the winners of the first scraps are shown with WIN markers, and the eliminated players are crossed out. The diagram is not reproduced here; the steps are described under Turn Order Summary below.

Turn Order Summary

Each game round will follow these steps, in this order:

  1. Select Characters.
  2. Reveal Characters.
  3. Trigger Play Abilities.
  4. Resolve the Brawl.
  5. Trigger Lose/Win Abilities.
  6. Draw One Card.

Turn Order Descriptions

  1. Select Characters. Select a character from your hand. Once selected, place it face down in front of the current location. Shhhh... it's a secret!

  2. Reveal Characters. Once all players have selected their characters and placed them face down at the current location, it's time to reveal them by flipping all characters over at the same time.

  3. Trigger Play Abilities. If a revealed character card has a Play ability, read that effect aloud and resolve that ability. If multiple Play abilities are revealed, the character with the lowest Power Level will trigger their ability first.

    Note: Play Abilities can affect the entire brawl, not just the individual scrap you're in!

  4. Resolve the Brawl. After all Play abilities have been resolved, it's time to begin the brawl! In Casual Mode, play the person across from you. Compare the Power Types of the characters in your individual scrap.

    Physical beats Natural. Natural beats Energy. Energy beats Physical.

    If both characters in a scrap have the same Power Type, compare Power Levels to determine the victor, where the highest level wins. If a tie remains after comparing Levels, see the Breaking Ties section.

    In a multiplayer game, after the individual scraps have been resolved, the winners then square off in a final scrap to determine the ultimate winner of the brawl!

  5. Trigger Lose/Win Abilities. Once the brawl is over, there should be only one character left standing. If any character has a Lose ability, it triggers and resolves first. If the character that won the brawl has a Win ability, read it aloud and resolve any effects that card may have. The winner of every brawl gains one Victory Glory, in addition to any additional effects or abilities.

    Note: Only one Win ability will ever trigger for each brawl, no matter how many individual scraps take place.

Breaking Ties

Anytime a situation results in a true tie, play Rock-Paper-Scissors. Seriously? You need an explanation of how this works? We'll leave it up to you to decide whether to throw on or after three.

Winning the Game

When any player earns 10 Glory, the game immediately ends and they win! And yes, this can even happen mid-brawl.

However, if any player ever plays the last character card from their hand, and cannot draw a card because their deck is empty, the game is immediately over. Count up each player's Glory, and the player with the most wins!

Feel free to play to a higher Glory total for longer games. We don't mind!

Family Mode

This mode is perfect for families with younger gamers or super-casual players! Play with only the character decks, and do not use any special abilities. Players do not start with any Glory, only earning the 1 Glory for each victory. The first player to 10 Glory wins!

Gamer Mode

This mode gives you several options you can add in to your game, for extra doses of strategy and fun. Add one, two, or even all three!

1. Power-Ups

To add Power-Ups to your game, each player will shuffle in a set of 10 power-ups into their character deck.

Each Power-Up will tell you within its ability text when it can be played. Once it is played, it resolves completely, before any other Power-Ups can be played in response. After a Power-Up is used it is immediately discarded.

Use these special abilities to help you out during the brawl, even scrap to scrap. And yes, the first person to lay the card down triggers their ability first.

Rules Addendum: When playing with Power-Ups, if you ever end a round with only Power-Ups in your hand (and no characters), reveal your hand and draw back up to a full hand of 5 cards like normal. If you still don't have a character card, you must discard 1 Power-Up from your hand in order to draw another card from your deck, one at a time, until you have 1 character in your hand.

2. Locations

To add the Location deck to your game, set the basic location card aside and shuffle the remaining location cards. Place the location deck face up in the center of the board, and put the basic arena card on top of this deck. Every game of IncrediBrawl will always start at the basic location, Grassy Meadow.

The various Locations will give bonuses to characters of certain power types, various levels, or different classifications, which usually results in additional Glory for the winner.

The winner of each brawl gets to decide whether or not they want to change locations. If they want to, simply place the current location card face up at the bottom of the Location deck to reveal the next location card.

Character Types, Locations, and You: To determine which characters qualify for which locations, open table talk and passionate nerdy debate is encouraged. Have fun with this, and make your best case! For those preferring more rigid definitions, please check the game FAQ on our website for our two-cents.

3. Select-a-Brawl

With this option, players will use the First Player Token to designate the first player for each round. After each brawl, this token will rotate clockwise to the next player. This complexity will slow down the game a little, but add depth in choosing which player to face first each round.

The first player gets to lay down his selected character card at any of the available player spots at the current location. Going clockwise, the next player can then place his selected character at any remaining location spots. This continues until all characters have been placed.

Optional Rule: For an additional layer of strategy, feel free to use the First Player Token to also determine the order of resolution for playing Power-Ups. The first player gets the option to play a Power-Up or pass, which then proceeds clockwise until all players have passed consecutively.

Multiplayer Game Adjustments

2-Player Game: For a two-player game, add in any advanced gameplay options as desired, and note the game setup from the earlier diagrams. The game rounds and turn order proceed in the same way as described earlier, simply brawling each round against your opponent.

3-Player Game: For a three-player game, add in any advanced gameplay options as desired, and adjust the game setup and turn order as described below:

  1. Before the game begins, randomly assign the First Player Token to one player. That player becomes the "odd player out" for the game.
  2. When selecting characters, whoever has the First Player Token will place their character card in the Player 3 position.
  3. When resolving the brawl, players 1 and 2 will scrap first, and the winner of that scrap will square off against the "odd man out" to decide the winner of the brawl.

Optional Rule: Add in the Select-A-Brawl rule from Gamer Modes to rotate the First Player Token clockwise after every brawl, so that a new player becomes the "odd man out" after every game round.

Turn Order (Quick Reference)

  1. Select a character
  2. Reveal characters simultaneously
  3. Trigger PLAY abilities: Lowest goes first
  4. Resolve the Brawl. (Compare power type, if same, compare power level)
  5. Trigger LOSE/WIN abilities, and gain 1 victory Glory
  6. Draw 1 card

Resolve any ties for abilities or brawl.

Power Order

  1. Power Type
  2. Power Level
  3. Victory Bar

Physical beats Natural. Natural beats Energy. Energy beats Physical.

Handling Ties

If there are any final ties after comparing types and levels for triggering abilities or deciding a brawl, simply play Rock Paper Scissors. 1, 2, 3, throw!

  • Draw One Card. The last phase of the turn is the Draw phase. All players will discard any cards currently in play and draw one new card from their deck. If you do not currently have a discard pile, start one face up next to your deck.

    At any time before drawing, a player may spend one Glory to draw up to a full hand of 5 cards, instead of just one. Alternatively, if a player enters this step with zero characters in their hand, they would also immediately draw up to a full hand of 5 cards, at no additional penalty.

    Note: In IncrediBrawl, there is no hand limit. You can have as many cards in your hand as your abilities allow!