In the Year of the Dragon: The Great Wall of China & The Super Events
In the Year of the Dragon: The Great Wall of China & The Super Events Rulebook
Table of Contents
Table of Contents
Expansion I: "The Great Wall of China"
Components: 1 action card ("building the wall"), 30 wall tiles (6 per player)
All rules of the original game remain unchanged, except for the following:
Preparation
Players each take the 6 wall tiles of their color and place them face down (= different symbols) in their play area.
Shuffle the "building the wall" action card with the other actions cards and then place all 8 in groups as in the rules for the basic game.
The "building the wall" card can be selected just like all other action cards.
Playing the Game
When a player selects the "building the wall" action card, the player chooses one of their unused wall tiles and receives the privilege indicated on it: either a rice tile, fireworks tile, one palace section, 2 yuan, 3 spaces on the person track, or 3 victory points.
Next, the player places the used wall tile, wall side up, underneath the first event tile (from the left) without a wall tile under it. As wall tiles are used, players place them under the event tiles from left to right, thereby building the Great Wall of China (maximum of 12 wall tiles).
Wall Scoring
In the two rounds affected by the Mongol invasion event, after the effects of the Mongol invasion are completed, the wall is scored.
There are two possibilities:
- If the wall has been built to at least the current Mongol invasion event tile, each player with one or more wall tiles in the Great Wall earns one victory point for each tile in the player's wall.
- If the wall has not been built to at least the current Mongol invasion event tile, the player or players who have built the fewest wall tiles (including none) must each release 1 person from any 1 of their palaces.
At the end of the 12th round, there is another wall scoring. In this case, if the wall is built with 12 tiles, players score 1 point for each wall tile they placed. If the wall has less than 12 tiles, the player or players with the fewest tiles in the wall must each release 1 person from any 1 of their palaces.
Expansion II: "The Super Events"
Components: 10 small super events
All rules of the original game remain unchanged, except for the following. Players can play with either one or both expansions at the same time if they choose.
Preparation
Shuffle the ten "corners" face down. Then, choose one at random and place it on the seventh event tile (on the upper right corner). Place the 9 unchosen tiles back in the box as they will not be used in the game.
The effect of the chosen Super Event is handled after the normal event and before the scoring of the seventh round.
(Note: The group can decide amongst themselves which super event they want for the game. This can occur either before or after laying the normal events out.)
Lanternfest: Players score the people in their palaces, as at game end: each player earns 2 victory points for each person.
Buddha: Players score monks just as they would at game end: Buddhas x number of floors = victory points.
Earthquake: Beginning with the starting player, each player loses any two palace sections (back to the supply).
This may require players to release people.
Flood: Beginning with the starting player, each player adds their yuan, rice tiles, and fireworks tiles, and returns half the total (rounded down).
Example: Anna has 3 yuan, 2 rice tiles, and 2 fireworks tiles for a total of 7. Of these, she must discard 3, e.g. 2 yuan and 1 fireworks tile, or 1 yuan and 2 rice tiles, etc.
Solar eclipse: Execute the event of the seventh round a second time.
Example: The event is a dragon festival. All players who earn victory points discard half of their fireworks tiles. Then, a dragon festival is executed again (with now possibly different results).
Volcanic eruption: All players move their person markers to space 0 on the person track, without changing the actual order (i.e. the marker of the leading player is on top and the marker of the last player is on the bottom).
Tornado: Beginning with the starting player, each player must discard 2 of their person cards. This means that the players have only one card each for the months 8 and 9 - and skip the person phase in the months 10, 11, and 12.
Sunrise: Beginning with the starting player, each player selects a young person to place (note: without needing the appropriate person card!) and plays it according to the 2nd phase rules. Then, the player moves their person marker forward along the person track the appropriate number of spaces.
Note: During the sunrise, no person who was already selected by one player may be selected by another player.
Assassination attempt: All players must discard all their privileges - without compensation! - back into the supply. Thus, the privileges are not scored in the scoring phase that follows.
Charter: Beginning with the starting player, each player selects one type of person in their realm and receives the advantages that type of person offers.
Example: Anna chooses her farmers and takes a tile from the supply for each rice bag shown. Alfonzo chooses his monks and takes victory points equal to Buddhas x number of floors. Valerie chooses her scholars and takes one victory point for each shown book.