Imperial Settlers: Empires of the North – Japanese Islands
Imperial Settlers: Empires of the North – Japanese Islands Rulebook
Table of Contents
Table of Contents
Components
- 8 Nearby Island cards
- 6 Distant Island cards
- 33 The Saikoro Clan cards
- 33 The Umineko Clan cards
- 4 Clan Ship tokens
- 2 Clan score tokens
Game Setup
- Shuffle the new Distant Island cards into the appropriate deck.
- Shuffle the new Nearby Island cards into the appropriate deck.
- Players may choose a Clan from the new ones.
Clans
Saikoro Clan
Difficulty level 9
The Saikoro has gathered within his ranks the best buyers, and set off towards the freezing lands of the North so that they can make great deals with foreign civilizations! They always come out on top, even if there's a dispute during negotiations! They are experts at it – they can open their buildings to their neighbors, or trade resources for some favors.
Umineko Clan
Difficulty level 8
The Umineko people always seem to be working around the ports. They are very hardworking, managing all the goods delivered from faraway lands. Their boxes are filled with exotic spices and fabrics. They trade them through different channels and store them in warehouses, waiting for the right moment to make the best deals.
Expanded Phase Order
This expansion uses the following phase order:
- Lookout Phase
- Storage Phase
- Docking Phase
- Action Phase
- Expedition Phase
- Cleanup Phase
Storage Phase
Resolve any cards with the Storage effect that you are able to. The number of Goods required to resolve such cards is depicted on it, and if you have assigned that many Goods to it resolve it (Storage effect may either tell you to Gain and/or Discard Resources, with possible other effects). When the number of assigned Goods doubles or triples the required number, resolve this effect that many more times. Although, you need to resolve it fully once before you resolve it again.
A couple of cards have an effect that lets you resolve the Storage effect during the Action phase.
For example: Using the card Raft Market 237 you may choose Trade Company 224 that has assigned 3 blue fish Goods and 1 red apple Goods – you decide to discard 2 blue fish Goods and 1 red apple Goods, to gain 3 Victory Points (star) and 1 Resource.
Storage Effect Discards
Each time you have to resolve the Storage effect for [building icon] and [icon] you have to discard Goods assigned to the card, which has been activated (e.g. if the Storage effect of Imperial Port 223 was activated, you have to discard Goods assigned to this Imperial Port).
For example: If there are at least three Goods assigned to Northern Port 235, you have to discard 2 of those Goods to the general supply. Although, if there are 6 Goods assigned to the Trade Company 224, then after its activation, you gain 3 Victory Points (star) and 1 Resource, and discard 3 Goods. Since 3 more Goods are there you are able to resolve this effect once again (see the Docking Phase on the next page).
Docking Phase
Each [icon] resolves its Docking effect. Which means that you have to assign to each [icon] Goods from the general supply, which is the leftmost Good in Pillage space of both Island cards in the distance shown on the [icon] card.
For example: On the Expedition board, two Nearby Islands are: Arabian Coast 199 and Shipwreck Shore 200. Kate has in her Empire Imperial Port 223 and Blossom Port 250. During the Docking Phase, she assigns 1 wooden plank Good and 1 blue fish Good from the general supply to each of those cards.
NOTE: If there's a Victory Point (star) present as the leftmost Good on the Pillage space of an Island, you don't assign it from this Island, but gain 1 Victory Point (star) instead.
NOTE: New Delivery 230 card allows a player to resolve Docking right away. There's a chance that opponents use their card effects (like Valkyrie 056) and remove Islands from the Expedition board. In cases like that, a player only resolves Docking for any leftover Islands on the board, if any.
Transport
Whenever you transport any Goods, take the named Goods assigned to one of your cards and move it to another of your choice. Those are now assigned to that new card.
For example: If the card Imperial Port 223 has 2 assigned wooden plank Goods, then as an action you can use Trade Route 233 to transport those to the Pandanian Warehouse 251.
Storage Requirements Reached
Whenever a card effect refers to a building with Storage requirements reached, it means that the number of Goods assigned to that building would be enough to resolve its Storage effect. Additionally, if it has to be reached with only the same type of Goods, then it means that all of the Goods assigned to that building have to be of the same type.
For example: Using the effect of Keeper from the Depths 253 and having in your Empire:
- Lord's Warehouse 249 with assigned 2 wooden plank Goods
- Trade Company 224 with assigned 3 red apple Goods and 1 blue fish Goods
- Trade Company 225 with assigned 6 wooden plank Goods
- Trade Company 226 with assigned 1 wooden plank Good
You gain 3 Gold – 3 of your buildings can activate their Storage effect (regardless of how many times) and 2 Victory Points (star), because only 2 of them reached requirements and have the same type of Resource – even though one of Trade Companies can activate effect with red apple only, blue fish assigned to it still counts.
Interaction with Opponents
Some effects allow you to use your opponent's cards – although you cannot use cards which use types of cards that you don't have in your deck (e.g. Outpost 096), or cards with Storage or Assign effects.
Exchange
Whenever you have to Exchange Resources with your opponent, you choose both the type of Resource that you will give them, and a different type of Resource you will take from their pool. Keep in mind – you can't Exchange Resources of the same type!
Give
Whenever you have to Give a Resource to your opponent, you choose one of the Resources from your supply, and it goes to your opponent's supply.
Editor's Notes
- The Components list names 4 Clan Ship tokens and 2 Clan score tokens. The printed rulebook gives no rules text for these tokens, so none is transcribed here.
- The Game Setup list is printed with steps 3, 4 and 7 only; the printed numbering skips steps 1, 2, 5 and 6, which this expansion does not restate.
- The printed rulebook shows several icons as pictures without naming them. Those are marked [icon] or [building icon] in the text. The Goods types are shown as pictures only and are described here as a wooden plank Good, a blue fish Good and a red apple Good. The star picture is rendered as Victory Points (star), and the gold coin picture as Gold.