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Impasse

Impasse Rulebook

Table of Contents

Table of Contents

  • Object of the Game
  • Setup
  • Basic Moves
  • Crown
  • Bear Off
  • Impasse
  • Author's Note

Object of the Game

The first player to remove all of his checkers from the board wins.

Setup

Impasse is played on a standard Checkers board (8x8, using only the dark squares) with a standard set of 24 checkers (12 per player). The initial setup is the standard Checkers starting position: each player's 12 checkers, as single checkers, fill the three rows of dark squares nearest that player.

Basic Moves

Players take turns moving their own checkers. There are three types of basic moves in Impasse: the single slide, the double slide, and the transpose. If you have any basic moves available at the outset of your turn, you must make one (and only one). You cannot pass on your turn. You will never have occasion to handle your opponent's checkers.

A single checker can be slid diagonally forward (away from the owner), in a straight line along any number of consecutive, unoccupied squares.

A double is a stack of two like-colored checkers. Doubles can be slid diagonally backward in a straight line along any number of consecutive, unoccupied squares.

If you have a single adjacent to one of your doubles, and in a nearer row than the double, you can take the top checker of that double and transfer it onto the single. This is a transpose. A transpose can only be made backward (toward the owner), not forward.

Crown

When you come to have a single in your furthest row, by way of a slide, a transpose, or the impasse rule (see below), you must immediately "crown" that single with another one of your on-board singles while it is still your turn.

If you don't have another on-board single, simply leave your lone single in your furthest row for the time being. If you come to have another on-board single during a later turn (via the bear off rule or impasse rule), and if you still have a single in your furthest row, you must immediately stack your new single onto your furthest row single while it is still your turn.

Bear Off

When you come to have a double in your nearest row, by way of a slide or a transpose, you must immediately "bear off" (remove) the top checker of that double from the board while it is still your turn. Once removed from the board (via bear off or impasse), a checker is not reintroduced into play.

Impasse

If you have no basic moves available at the outset of your turn, you are at an "impasse," and you must remove exactly one of your checkers from the board — either a single or the top checker of a double. You cannot make any of the three basic move types during your turn, following removal of said checker — although you may be required to perform a crown while it is still your turn.

If you come to have two singles in your furthest row (the second single via the impasse rule), you must immediately choose one of the two singles and stack it onto the other while it is still your turn.

The winner's last checker is removed via the impasse rule.

Author's Note

Feel free to publish this rule sheet, and to program the game of Impasse for online or offline play. No licensing fee or royalties are expected. However please don't change the name or the rules, and please attribute the game to the designer, Mark Steere. His other games include Quadrature, Tanbo, Byte, Diffusion, and Cephalopod. More info at marksteeregames.com.

Copyright (c) December 2005 by Mark Steere.