Impact Zone
Impact Zone Rulebook
Table of Contents
Table of Contents
Game Contents
- 1 Electronic Game Board
- 1 Screen
- 1 Gold Six-Piece UFO
- 1 Silver Six-Piece UFO
- 2 Clear UFO Control Modules
- 4 Coyotes
- 4 Abandoned Mines
- 4 Rattlesnakes
- 84 Cactus Markers
Game Set Up
Battery Installation
Note: This game requires 2 AA batteries (not included).
To install the batteries turn the game board over and locate the battery compartment. Use a Phillips screwdriver to remove the screw holding the battery compartment cover. Insert two 1.5 volt AA batteries into the compartment. Be sure the positive and negative ends of the batteries are aligned as indicated. Replace the battery cover and tighten the screw.
Keep this information for reference: Non-rechargeable batteries are not to be charged. Use only batteries of the same or equivalent type. Two AA (2x1.5V batteries) are to be used.
Board Set Up
Insert the game board divider screen into the slot between the two sides of the game board. Each player chooses a side of the game board, and either the gold or silver "UFO". Then each player strategically hides two "Coyotes", two "Abandoned Mines", two "Rattlesnakes" and their opponent's seven "UFO" game pieces by placing each piece in a "Zone" of their choice on their side of the game board. Place the Cactus Markers in a pile to one side of the game board within easy reach of both players.
Game Play
Players
Intended for two players, ages eight and up.
Object of the Game
The first player to find all six pieces of their "UFO" and their "UFO" control module, successfully reconstruct their "UFO" in their "Recovery Zone", and reactivate its mysterious propulsion system, wins the game.
Game Play
The youngest player goes first by calling the number of a "Zone" they think might contain a piece of their "UFO". At this point one of the following three events happens:
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If the caller guesses a "Zone" containing no game pieces, the caller puts a Cactus Marker in the corresponding "Zone" on their side of the game board so they know not to call that "Zone" again. Their opponent then gets to call a "Zone".
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If the caller guesses a "Zone" containing a "Coyote", "Abandoned Mine", or "Rattlesnake", their opponent presses the sound button for that game piece, signaling the hazard.
When a hazard is encountered the caller looses one turn and play passes to the caller's opponent. That player now gets to call out another guess in addition to the one they receive from the passing of play.
The hazard game pieces remain on the board throughout the game.
The caller puts a Cactus Marker in the corresponding "Zone" on their side of the game board so they know not call that "Zone" again.
- If the caller guesses a "Zone" containing a "UFO" game piece, their opponent presses the "UFO" sound button signaling a successful recovery, removes the piece that was found, and gives it to the caller.
If the piece recovered is the caller's clear plastic "UFO Control Module" the caller places the piece aside to be used later. If the piece is any of the caller's six other "UFO" pieces, the caller places it in their "Recovery Zone".
The caller also places a Cactus Marker in the corresponding "Zone" on their side of the game board so they know not to call that "Zone" again.
When a UFO piece is recovered the caller gets to take another turn (call out another guess).
Once a player recovers all seven pieces of their "UFO", and correctly reassembles the silver or gold pieces in their "Recovery Zone", the player places the clear plastic "Control Module" piece into the center of their "UFO" and presses it. This activates the "UFO" sound and a flashing red light within the "UFO", signaling that the player has won the game!
Game Pieces
- UFO: six pieces forming the UFO body, plus a clear plastic UFO Control Module that sits in the center of the assembled UFO.
- Coyote
- Abandoned Mine
- Rattlesnake
- Cactus Marker