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Imagidice!

Imagidice! Rulebook

Table of Contents

Table of Contents

  • Contents
  • Presentation of the 12 Dice
  • Setup
  • Playing the Game
  • End of the Game
  • Educational Variants
    • Develop Vocabulary
    • Build a Sentence
    • Improve Your Memory
  • Safety Warning

Contents

12 dice engraved on all 6 sides (72 pictures).

Presentation of the 12 Dice

Each Imagidice die corresponds to a theme; there are a total of 72 pictures categorised as follows:

DieThemePictures
1SkyStar, Moon, Snow, Rain, Sun, Wind
2PlacesPath, Forest, Cavern, Labyrinth, Home, Mountain
3FoodSweet, Mushroom, Fruits, Cake, Vegetables, Meat
4EmotionsLove, Anger, Joy, Laugh, Surprise, Sadness
5ActionsTo sleep, Have an Idea, To walk, To speak, To think, To meet
6FantasticDragon, Ghost, Fairy, Wolf, Pirate, Witch
7Human BodyMouth, Hand, Nose, Eye, Ear, Foot
8AnimalsSpider, Cat, Horse, Dog, Bird, Snake

Setup

The game is usually played with 12 dice. For younger players or shorter games, we recommend using only 8 dice, based on their theme.

Playing the Game

One or more players roll the dice into the middle of the table, making them available to all players. The oldest player chooses one of the dice and places it in front of them. The image depicted will be used as a start of their story. There are no good or bad choices, play with the image that inspires you the most.

Below you will find a description of the die symbols to help you. This information is only given to you as a guide! The only thing that matters is your imagination. If you prefer to interpret a symbol in a different way, go ahead. The game then proceeds clockwise. The next player takes another die, without changing its side, continues the previous player's story, and so on. You create the story gradually with each contribution. Before you start you can also set a theme: fairy tales, fantasy, travels...

Transcriber note: the English section refers to a description of the die symbols "below", but no such symbol description is printed in pages 4–7 of the source.

End of the Game

The game ends when all dice have been used. Your story is now finished, and you can roll the dice again to start a new story.

Educational Variants

Imagidice is used by language teachers, school teachers and speech therapists all over the world. The game not only has a recreational aspect, but it can also be an educational tool for language professionals or parents who want to support their children while they learn and improve their vocabulary, whether it is in their mother tongue or in a foreign language. Associating visual components with spoken language facilitates memorization and learning.

Develop Vocabulary

A player rolls a die and states a word associated with the image. You can play in your mother tongue or in a foreign language. This simple exercise is perfect for vocabulary comprehension, but you can also make it more complex by playing with synonyms or associating ideas.

Example: Rain.

  • Synonym: downpour; association of ideas: storm, bad weather; French word: pluie.

For younger children, encourage them to express themselves by asking questions related to the revealed image.

Build a Sentence

A player rolls two or more dice and builds a sentence using the resulting images.

Example: "I am walking in the forest."

Then, the next player rolls the dice and builds a new sentence. As with the Vocabulary variant, it is possible to play this in your mother tongue or in a foreign language. For more advanced levels, we recommend conjugating the verbs and using different grammatical tenses ("I would walk in the forest if it stopped raining."). If you want to encourage further conversation and interactions, you may also use the revealed images to ask a question to the player of your choice.

Improve Your Memory

In small groups, players roll multiple dice (depending on the desired difficulty level) and observe the images for 20 seconds. Then, the dice are hidden. They must remember as many words as possible and write them down on a piece of paper. The player who has remembered the most words will be the winner!

Safety Warning

Not suitable for children under 3 years old. Contains small parts that could be ingested. Keep this information and address for future reference.

9HobbiesCinema, Writing, Cooking, Music, DIY, Art
10TravelPlane, Sea, Globe, Clock, Train, Car
11Everyday LifeMoney, Broom, Ball, Luck, Flower, Bed
12HistoryShip, Castle, Dinosaur, Enigma, Magnifying glass, Volcano