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Husker Du?

Husker Du? Rulebook

Table of Contents

Table of Contents

  • Instructions
  • Instructions (1970 Insert)

Instructions

Printed on the 1991 box back (Games Gang edition, copyright 1970, 1990 Ann M. Jackson, c/o Regina Products, Inc.):

For 2 or more players or teams. Ages 5 and up.

Place the "Husker Du?" disks with the ring down into each opening of the game board, thereby covering all the pictures. Turn the wheel clockwise so that the arrows line up with the next line on the wheel. This moves a new set of 18 pairs of pictures into the openings covered by the disks.

The first player removes two disks from the board at random. If a match is uncovered, the player keeps the disks and has another turn until he fails to uncover a match. He then replaces the disks of the last turn in their original position on the board, and the turn passes to the next player. This procedure is repeated until all pairs have been uncovered. The player with the largest number of disks wins the game.

The player with the greatest memory will be able to make the most matches by remembering the locations of the pictures when no match was made.

To start a new game of "Husker Du?" re-cover the openings with the disks and turn the wheel clockwise to the next line. There are 18 different positions of the wheel and memorizing the board is therefore virtually impossible.

The game may be played by two, three and more players, as individuals or in teams.

Instructions (1970 Insert)

Printed on the original 1970 insert, which uses "play pieces" where the 1991 box back uses "disks":

Place the "Husker Du?" play pieces into each opening of the game board, thereby covering all the pictures. Turn the wheel clockwise so that the arrows line up with the next line on the wheel. This moves a new set of 18 pairs of pictures into the openings now covered by the play pieces.

The first player randomly removes two play pieces from the board. If the uncovered pictures match, the player keeps the pieces and continues by removing play pieces two at a time until he fails to uncover matching pictures. These last two play pieces are returned to their original position covering the unmatched pictures and the turn passes to the next player. This procedure is repeated until all pairs of pictures have been uncovered. The player with the largest number of play pieces wins the game.

The player with the greatest memory will be able to make the most matches by remembering the locations of the pictures when no match was made.

To start a new game of "Husker Du?" re-cover the openings with the play pieces and turn the wheel clockwise to the next line. There are 18 different positions of the wheel; therefore memorizing the board is virtually impossible.

In Danish "Husker Du?" (pronounced "HOOSKER DOO?") means: "Do you remember?"