Hostage Negotiator: Expansiones #9 y #10
Hostage Negotiator: Expansiones #9 y #10 Rulebook
Table of Contents
Table of Contents
How to Use YOUR Abductor Pack Cards
This rulebook contains the extended rules for Abductor packs #1–10. Abductor packs are sold separately and are not included in Hostage Negotiator: Career or Crime Wave.
For more information, or to purchase Abductor packs, visit vanrydergames.com
While each Abductor pack comes with its own Rules card, the cards only contain a brief overview due to space constraints. This rulebook contains the detailed rules for each Abductor pack.
Abductor packs introduce new cards and new rules. Some cards are Abductor specific and should only be used with the abductor pictured on the card. Other cards that are not Abductor or scenario specific may be used when playing against any abductor.
TIP: Experience more of the new cards in an expansion
Include a higher number of them in the Terror Deck. Shuffle the base game Terror cards first, then remove half and return them to the game box. Shuffle the expansion's Terror cards with the cards you have remaining and take 10 at random following normal setup rules. This will provide you with more opportunities to experience the new cards.
NOTE: Minor Demands & Difficulty
If too many Minor Demand cards show up in the Terror Deck it will reduce the difficulty of the game. Remove some Minor Demand cards before setting up the Terror Deck if this concerns you.
Abductor Pack #9: Misha Koskinen
This Abductor Pack adds the new Petty Demand cards along with abductor-specific Demand cards, new Escape Demands, and the PARANOIA card. Cards in this pack have a bullhorn icon in a lower corner used to distinguish them from the other cards.
You will face off against Misha Koskinen, a prominent social media personality who is perhaps not a direct threat herself, but her legion of angry adoring fans and their counter protestors certainly are.
Paranoia Card
The dual sided Paranoia card represents the volatile personality of the abductor. On one side is Bored. This side can be perilous but tends to be less dangerous than the opposite side, Scared. Anytime you are instructed to roll for Paranoia, check the results on the current Paranoia table and resolve the effect.
Petty Demands
Misha has a number of Petty demands. A new type of demand new to this particular Abductor Pack and only usable with Misha. These demands are drawn from the Terror deck in the same manner as Minor Demands. Where they differ is that they are typically resolved immediately and, when they are conceded, they are placed underneath Misha.
Misha's protesters will never forget that you're favoring Misha by conceding these Petty Demands. Their displeasure can force the game to an early conclusion if too many of these conceded Petty Demands build up.
Career Achievements: Misha Koskinen
Challenge yourself to complete these tasks!
- Win a game where Misha never reaches her Scared side
- Win a game where Misha is on her Scared side
- Win a game with 3 or more Petty Demands under Misha
- Do not lose a Hostage when "Give me the latest bluetooth technology" is revealed
- Win a game without putting ANY Petty Demands under Misha
Abductor Pack #10: Inc0gn1t0
This Abductor pack adds more Terror cards and special cards specific to this pack. Cards in this Abductor pack have a new icon in a lower corner to distinguish them from other cards.
You face off against Inc0gn1t0, an inscrutable Cyber Terrorist whose motives are entirely unknown. In this challenging pack, you will have to prevent them from breaching the system so that you can disarm a bomb the Abductor has placed somewhere in the city. Not only that, you will also have to find the Abductor and bring them to justice!
Setup Changes
Setup the game normally with these exceptions:
- Place the Bomb, Incognito, and System cards on the table with the side with the found/protected sides face down.
- Place the Command Cards faceup in a row near the Available Area.
- Set aside the 3 "Tick Tock" Terror cards and the 3 "Disrupt the System" Terror Cards and create the Terror Deck as you normally would with the other cards. Then, shuffle the "Tick Tock" and "Disrupt the System" cards in with the 10 red Terror Cards. Your deck will be 16 red Terror Cards and 1 Gold Pivotal Event.
Find the Bomb (card face): This card counts as an Unrevealed Demand. Flip over when unlocked.
Unlocking Cards
In this pack, you need to command your forces to do important things like find the abductor, find and disarm the bomb he has set, and protect the system against his attacks. To do this, you will have to unlock cards by gaining and assigning unlock points to them using Command Cards. Place an alert token on a lock icon to show it has been unlocked. Once you have enough Unlock Points to complete a task, you will flip the card over. Any unused unlock points are lost. In the case of the bomb, once you have flipped it AND disarmed it, you can remove it from the game.
Command Cards
Command cards are resolved like Conversation Cards, but you do not take them into your hand. Instead, at the beginning of the Spend Phase (before you buy cards) you may resolve the leftmost (first) Command card for free. If you wish to resolve the next Command Card, you can do so by spending 2 Conversation Points to do so (and again 2 CP for the third card if you wish). You can stop at any time, but each Command card can only be used once each round. You can change the order of the Command Cards each round, but once you begin resolving them you cannot change their order again until the next round.
Card Clarifications
Protect the System – if the system is successfully protected, make sure you flip the card back over (to unprotected) at the end of the Terror Phase. Each round you are not able to protect the system, 1 hostage gets added to the pool during the Terror Phase.
Find INCOGNITO – This is the Abductor card. You must unlock this card and flip it over before you can capture or eliminate the Abductor.
Find the Bomb – you must unlock this card to find the bomb. Then you must unlock the disarm side to disarm it and end the bomb threat.
Tick Tock/Disrupt the System Terror Cards – if you are able to ignore these because the bomb has been disarmed or the system is protected, you get to ignore the entire card and discard it with no effect.
Career Achievements: Inc0gn1t0
Challenge yourself to complete these tasks!
- Win a game where all Hostages were saved
- Save 8 or more Hostages
- Win a game without disarming the bomb
- Disarm the bomb before the first Tick Tock is revealed
- Win a game where no hostages were added to the pool from Protect the System
Negotiator Tools
The Abductors may be more and more challenging, but you aren't without your own special tools as a Negotiator.
The Frustration Die
Anyone who has played Hostage Negotiator has experienced frustration with the dice. No die will that be more true for than the Frustration Die, but the rewards are as great as the potential risk.
The black Frustration Die is an optional addition to Hostage Negotiator that may be used once per game. You may use it for any roll by replacing one of your other dice with it, but choose wisely, because once it has been rolled it can never be used again (in that negotiation) and can't be rerolled. If the result of the die is the "X", the Abductor immediately kills all hostages and escapes.
Negotiator Cards
If playing a single game of Hostage Negotiator, decide before the game if you will use a Negotiator Card. You may select one of your choice or shuffle and take one at random.
Each Negotiator Card has a special ability that you can use ONCE during the game. In general, using a Negotiator Card will make the game slightly easier.
If you are playing a Career, we suggest only using a Negotiator Card if and when instructed.