Hostage Negotiator: Abductor Pack 8
Hostage Negotiator: Abductor Pack 8 Rulebook
Table of Contents
Table of Contents
How to Use YOUR Abductor Pack Cards
This rulebook contains the extended rules for Abductor packs #1–10. Abductor packs are sold separately and are not included in Hostage Negotiator: Career or Crime Wave.
For more information, or to purchase Abductor packs, visit vanrydergames.com
While each Abductor pack comes with its own Rules card, the cards only contain a brief overview due to space constraints. This rulebook contains the detailed rules for each Abductor pack.
Abductor packs introduce new cards and new rules. Some cards are Abductor specific and should only be used with the abductor pictured on the card. Other cards that are not Abductor or scenario specific may be used when playing against any abductor.
TIP: Experience More of the New Cards in an Expansion
Include a higher number of them in the Terror Deck. Shuffle the base game Terror cards first, then remove half and return them to the game box. Shuffle the expansion's Terror cards with the cards you have remaining and take 10 at random following normal setup rules. This will provide you with more opportunities to experience the new cards.
NOTE: Minor Demands & Difficulty
If too many Minor Demand cards show up in the Terror Deck it will reduce the difficulty of the game. Remove some Minor Demand cards before setting up the Terror Deck if this concerns you.
Abductor Pack #8: Sammy Xavier
The Migraine Card
The Migraine card can ultimately prevent you from conceding demands if Sammy's pain becomes too overwhelming for him to listen to you. The longer you let him stay in this state the worse things can get for you. He also excels at being duplicitous so even when you do concede demands, you can't trust that things will go according to plan.
The MIGRAINE side of the card has two constant functions. It puts additional pressure on the negotiator by increasing EACH Conversation phase, which can ultimately cause the game to end. Additionally, it keeps Demands from being conceded.
Card text, MIGRAINE side (printed as "Sammy Has a MIGRAINE"): Demands CAN NOT be conceded. Move the Alert token down 1 pain level at the start of each Conversation Phase and apply the effect. Place an Alert token here at the start of the game and when the card is flipped to this side.
The pain levels are printed on the card from top to bottom as follows:
- −1 Nagging Pain
- +1 Intense Pain
- +1 Hostage to the Pool, Excruciating Pain
- Exploding Pain: Sammy kills everyone. You lose the game.
The other side of the card, the GONE side, forces you to make a Deception roll anytime you would concede a demand. That roll can change what benefit you may receive from making the concession. Regardless of which reward you get you still suffer the penalty for conceding the demand.
Card text, GONE side (printed as "Sammy's Migraine is GONE"): Demands CAN be conceded. Even with his migraine gone, Sammy cannot be fully trusted, so when you concede a demand you must first make a Deception roll. The current Threat level determines the number you must roll. Roll one die. If it is a success, receive Reward 1 on the Demand card. Otherwise, receive Reward 2.
The card shows the Deception number for each Threat level as a red icon with a number, placed on the green, yellow and red arcs of the Threat ring: Roll a 3 or higher on the green (lowest) arc, a 4 or higher on the yellow arc, and a 5 or higher on the red arc. (Transcriber's note: the printed card gives these three numbers, and this mapping of each number to a ring colour is read from the card's placement; the rules text itself states only that the current Threat level sets the number.)
Setup Clarifications
Only use Sammy Demand cards (Escape, Major, and Minor) when setting up the Terror Deck. Sammy relies on his own specific demands and threats that don't apply to other abductors.
Ants are crawling under my skin
Once you've finished setting up the Terror Deck you should shuffle the Ants are crawling under my skin card into the Terror Deck. This card makes Sammy his most terrifying and, as such, you can ignore this step if you would like an easier time against the Abductor.
This Terror card instantly gives Sammy a MIGRAINE, or, if he already has one, forces you to resolve an additional Terror card. This card always gets reshuffled back in to the deck (unless removed by some other means) as long as Sammy is already on his MIGRAINE side when revealed.
Card text, "Ants are crawling under my skin": Flip the Migraine card to the "Sammy Has a Migraine" side. If already on the "Sammy has a Migraine" side, draw and resolve the next Red Terror card and then shuffle this card in with remaining Red Terror cards.