Hostage Negotiator: Abductor Pack 1
Hostage Negotiator: Abductor Pack 1 Rulebook
Table of Contents
Table of Contents
How to Use YOUR Abductor Pack Cards
This rulebook contains the extended rules for Abductor packs #1–10. Abductor packs are sold separately and are not included in Hostage Negotiator: Career or Crime Wave.
For more information, or to purchase Abductor packs, visit vanrydergames.com
While each Abductor pack comes with its own Rules card, the cards only contain a brief overview due to space constraints. This rulebook contains the detailed rules for each Abductor pack.
Abductor packs introduce new cards and new rules. Some cards are Abductor specific and should only be used with the abductor pictured on the card. Other cards that are not Abductor or scenario specific may be used when playing against any abductor.
TIP: Experience More of the New Cards in an Expansion
Include a higher number of them in the Terror Deck. Shuffle the base game Terror cards first, then remove half and return them to the game box. Shuffle the expansion's Terror cards with the cards you have remaining and take 10 at random following normal setup rules. This will provide you with more opportunities to experience the new cards.
NOTE: Minor Demands & Difficulty
If too many Minor Demand cards show up in the Terror Deck it will reduce the difficulty of the game. Remove some Minor Demand cards before setting up the Terror Deck if this concerns you.
Abductor Pack #1: Connor E. Ogden
This Abductor Pack adds 3 Conversation cards and abductor-specific Terror cards. Cards in this Abductor pack have a briefcase icon in a lower corner to distinguish them from other cards.
You will face off against a new abductor, Connor E. Ogden, in perhaps the most difficult negotiation of your young career. Connor has his own set of major demands, along with a new escape demand.
Connor has no patience and will never stay on the phone for long; you may only play up to 4 Conversation cards during each conversation. This includes Conversation cards played for their facedown effects.
Conceding the major demand RETRACT TERMINATION, which always begins faceup, allows you to ignore this effect for the rest of the game.
Example of Play: The first round of the game you play SMALL TALK and get no successes, but you rolled a 4. You play 2 Conversation cards from your hand, facedown, to convert the 4 into a success. You have played 3 cards toward the 4-card limit. You may play 1 more before the conversation ends.
Internal Influence Conversation Cards
A hostage has found a secret way to communicate with you. Place the 3 Internal Influence cards in the available area with the other Conversation cards during setup. During the game, play them exactly like normal Conversation cards. If you need to, you may even use them for their facedown effect just like a normal Conversation card.
Be careful, however...
If you fail a Threat Roll when resolving an Internal Influence card, the hostage is caught communicating with you and ALL 3 Internal Influence cards are removed from the game. Whether they are in the Available Area, your hand, or already played this turn, remove them.
Card Clarifications
I'll Buy You Some Time
This card's effect applies to a single demand only. You do not get a discount on multiple demands. The effect can reduce the cost to concede a demand to 0, but not below. In other words, you don't get change!
It's Going to Get Worse Before It Gets Better
Take the Terror cards from those you put aside (or back in the box) at the beginning of the game. Put them on top of the Terror Deck and do not shuffle.
It is possible to put new Terror cards on the deck after the Pivotal Event Terror card is resolved, but only if no cards have been purchased from the Available Area during the conversation. Keep in mind that "rest of the game" Pivotal Event Terror card effects remain in effect in the event there are future turns.