Horizon Zero Dawn: The Board Game – Frozen Wilds
Horizon Zero Dawn: The Board Game – Frozen Wilds Rulebook
Table of Contents
Table of Contents
Components
1 Rulebook 6 Encounter Tiles 13 Tracking Deck Cards 4 Stamina Cards 3 Level 1 Merchant Deck Cards 3 Level 2 Merchant Deck Cards 5 Level 3 Merchant Deck Cards
Banuk Shaman: 1 Miniature 1 Profile Card 1 Skill Tree Card 3 Starting Equipment Cards 16 Action Deck Cards 14 Upgrade Cards
Banuk Veteran: 1 Miniature 1 Profile Card 1 Skill Tree Card 3 Starting Equipment Cards 16 Action Deck Cards 11 Upgrade Cards
Daemonic Shell-Walker: 1 Machine Data Card 3 Machine Behaviour Cards
Daemonic Watcher: 1 Machine Data Card 1 Machine Behaviour Card
Daemonic Scrapper: 1 Machine Data Card 2 Machine Behaviour Cards
Scorchers: 2 Miniatures 1 Machine Data Card 4 Machine Behaviour Cards
Frostclaws: 2 Miniatures 1 Machine Data Card 5 Machine Behaviour Cards
Introduction
If the stories are to be believed, the Banuk were the first among the tribes to establish hunting sites, places where hunters might challenge each other in solemn tests of skill and endurance. The frozen heart of these lands has yet to thaw in the slightest since then, and new and more dangerous machines now come to inhabit this desolate place.
Tread carefully, for here you shall face a quarry seldom encountered and rightfully feared by those few who have faced it and lived to tell the tale.
The Frozen Wilds is an expansion for the Horizon Zero Dawn™: The Board Game set on the edge of Banuk territory, including new encounters, hunters, enemies, and equipment.
Please note that a copy of Horizon Zero Dawn™: The Board Game is required in order to play this expansion.
Hunters
This expansion introduces two new hunters for Horizon Zero Dawn™: The Board Game, offering exciting new playstyle opportunities for experienced players. These hunters have their own profile cards, equipment, action decks, skill trees, and upgrade cards.
At the start of a game, players can select one of these hunters as normal, instead of one of the four hunters included with Horizon Zero Dawn™: The Board Game.
Note that although these hunters are part of The Frozen Wilds expansion, they've been designed to be playable in both the core game and any other expansion available for Horizon Zero Dawn™: The Board Game.
Banuk Shaman
The Banuk have lived in a symbiotic relationship with the machines of their lands for many lifetimes. For some this means hunting or resources, but for others, such as the Banuk Shaman, it is the spirits of the machines which are so vital to their culture. In search of greater feats of communion, this individual has travelled to the Lodge, hoping to encounter machines with the mightiest spirits of all the hunt...
Communion: Before drawing cards at the start of this hunter's activation, look at their action deck's top two cards. Return each card to either the top or the bottom of their action deck.
Banuk Veteran
As the light begins to wane for the oldest of hunters, it is their duty to seek one final hunt—a quarry so mighty that the stories of their struggle might be told around werak fires for generations to come, a foe so intractable and deadly that their felling births a legend. Time grows short for the Banuk Veteran, their body succumbing to the relentless passage of time. But will the extended hand of the Lodge offer a legacy, or destiny lost to the shadows?
Battle-Hardened: Stamina cards do not count towards this hunter's hand size.
Merchant Cards
The Frozen Wilds expansion includes additional merchant cards that can be added to the merchant decks included with Horizon Zero Dawn™: The Board Game. These new cards represent the unique items and equipment that can be found at Banuk merchants. Before beginning the game, add each merchant card to the merchant deck matching the level indicated on the card.
If the players agree, these items may also be included when playing Horizon Zero Dawn™: The Board Game on its own or with any other expansion.
Tiles
The Frozen Wilds expansion includes six new tiles, representing the icy hinterland of the Cut. These new tiles, marked 1F–6F, are used exclusively with the new tracking cards included with this expansion.
Encounters
The Frozen Wilds expansion features an entirely new tracking deck, with a new set of encounters and a dangerous quarry to hunt.
If the players want to hit the trail and experience it for themselves, at the start of the game they can choose to replace the original tracking deck found in Horizon Zero Dawn™: The Board Game with the tracking deck contained in this expansion.
Alternatively, players can instead choose to mix and match encounter cards from Horizon Zero Dawn™: The Board Game with the cards from The Frozen Wilds expansion to create their own custom tracking deck. If they do so, players should maintain the same quantity of each level (four level 1 encounters, four level 2 encounters, four level 3 encounters, and one Hunters' Call card).
Note that we recommend modifying the tracking deck only after you have experienced The Frozen Wilds with the standard tracking deck setup.
Enemies
The Frozen Wilds are home to a variety of machines that are uncommon in other lands, offering different challenges for the hunting party.
Each of these new enemies has their own data card and behaviour cards. To represent their unique behaviour, some of these adversaries have new attack icons and rules, which are detailed below.
Bludgeon
Some attacks made by particularly powerful foes feature the bludgeon symbol. When a hunter suffers damage from an attack with the bludgeon symbol their player must discard cards from their hand if they are able to do so. If they are unable to discard a number of cards equal to the damage from their hand, any remaining damage must be discarded from the top of their deck.
Daemonic Machines
Machines possessed by a strange and otherworldly glow prowl The Frozen Wilds. These Daemonic machines are more deadly and robust versions of their standard counterparts found in Horizon Zero Dawn™: The Board Game.
During encounters, each tracking card will list any daemonic versions of enemies found in Horizon Zero Dawn™: The Board Game, and players should use the new data card and behaviour cards supplied in this expansion instead of the cards provided in the base game.
Quick Reference
Symbol Reference
Bludgeon Player must discard cards from their hand first, then from their deck.