Hoplomachus: Pandora's Might
Hoplomachus: Pandora's Might Rulebook
Table of Contents
Table of Contents
Components
116 Hero Prowess Cards • 10 Prowesses for Each of the 8 Faction Heroes • 11 Prowesses for Each of the 3 Neutral Heroes • 3 Prowesses for Pandora 5 Prowess Tactic Chips 5 Prowess Unit Chips 1 Hero Chip (Thick)
Hoplomachus: Remastered Rules
Add Pandora in with the neutral heroes. Pandora can be used just as any other neutral hero for any game mode that makes use of neutral heroes.
Hoplomachus: Victorum Rules
Place the new Prowess units and tactics in any empty space available in a chip tray. These chips are granted by specific Prowess cards. Prowess units are considered local to the region of the hero they are associated with.
During Hero Setup, have your Remastered hero chips available. You may choose any of the heroes from Remastered, as well as Pandora, in place of a hero from Victorum. Take all of the Prowess cards associated with the selected hero and follow the rules for choosing starting prowesses as normal.
Note that if you play with any of the three neutral heroes – Xbalanque, Spiculus, or Rostam – you will start with one of their prowesses in addition to your selected prowesses (the associated Prowess cards indicate this). Pandora has only three prowesses of her own, and she starts with all three.
Several of the new prowesses have resources that are tracked using arena dice. If a tracking arena die would be reduced or set to 0, remove it to indicate this, since arena dice do not have a "0" face. If the resource is later increased or set above 0, regain the arena die and continue tracking.
See the hero details on the following pages for the starting stats of each of the heroes, and fill out your hero tracking pad accordingly. Remember, you use the full art side of hero chips, ignoring all of the stats printed on the backside, as these stats are used in Victorum only when the unit is played as a primus.
If you are playing with this expansion, it is optional to also use the Integration Rules for mixing units and tactics from Remastered into Victorum, or for using the Remastered heroes as primuses. Whether or not you do so, if playing with the heroes Thermadosa or Reborn Minotaur, you should keep the unused chips from both games chips nearby, as some of their prowesses grant access to the chips "not being used" in your game. Note that neutral heroes, including Pandora, cannot be used as primuses in Victorum.
Transcriber note: the rules page prints "Thermadosa", while the hero card prints "Thermodosa". Both are kept as printed.
Hero Reference
Each entry gives the hero's stats as printed: the three stat icons (green, orange and red heart) with their values, the Attack Dice, the Class icon, Leadership, Home Region/Arena, Units and Tactics. Class icons that the booklet does not name are described by their shape.
Faryane of the Parthians
- Stats: green 3, orange 1, red heart 3
- Attack Dice: 2 yellow
- Class: bow icon
- Leadership: 5
- Home Region/Arena: Parthians
- Units: Attacker, Archer, Defender
- Tactics: Adrenaline, Bolster Health, Stun
Feng of the Kunlun
- Stats: green 2, orange 1, red heart 3
- Attack Dice: 4 yellow
- Class: crossed-swords icon
- Leadership: 5
- Home Region/Arena: Kunlun
- Units: Archer, Defender, Tactician
- Tactics: Adrenaline, Hamstring, Stun
Pandora of Legend
- Stats: green 1, orange 1, red heart 4
- Attack Dice: 1 teal, 1 yellow
- Class: two icons (not named in the booklet)
- Leadership: 5
- Home Region/Arena: None - see Boundless prowess
- Units: Attacker, Defender (x2)
- Tactics: Hamstring (x3)
Reborn Minotaur of Pluto's Refugees
- Stats: green 2, orange 1, red heart 4
- Attack Dice: 1 blue, 1 yellow
- Class: shield icon
- Leadership: 5
- Home Region/Arena: Pluto's Refugees
- Units: Attacker, Defender, Tactician
- Tactics: Adrenaline, Hamstring, Stun
Rostam of Legend
- Stats: green 1, orange 1, red heart 5
- Attack Dice: 3 blue
- Class: None
- Leadership: 5
- Home Region/Arena: None - see Rider of Rakhsh Level 1 prowess
- Units: Attacker, Archer, Tactician
- Tactics: Bolster Health, Stun (x2)
Spiculus of Legend
- Stats: green 1, orange 1, red heart 5
- Attack Dice: 1 teal, 1 yellow
- Class: None
- Leadership: 5
- Home Region/Arena: None - see Nero's Chosen prowess
- Units: Archer, Defender, Tactician
- Tactics: Bolster Health, Hamstring, Stun
Tempestia of the Atlanteans
- Stats: green 2, orange 1, red heart 3
- Attack Dice: 1 teal, 1 yellow
- Class: crossed-swords icon
- Leadership: 5
- Home Region/Arena: Atlanteans
- Units: Archer, Defender, Tactician
- Tactics: Bolster Health, Hamstring, Stun
Terror of the Vesuvians
- Stats: green 1, orange 1, red heart 3
- Attack Dice: 1 blue, 1 yellow
- Class: crossed-swords icon
- Leadership: 5
- Home Region/Arena: Vesuvians
- Units: Archer, Defender, Tactician
- Tactics: Bolster Health, Hamstring, Stun
Thermodosa of the Amazons
- Stats: green 1, orange 2, red heart 3
- Attack Dice: 1 blue, 1 yellow
- Class: target icon
- Leadership: 5
- Home Region/Arena: Amazons
- Units: Attacker, Defender, Tactician
- Tactics: Adrenaline, Hamstring, Stun
Verus of the New Argonauts
- Stats: green 1, orange 1, red heart 4
- Attack Dice: 1 teal
- Class: shield icon
- Leadership: 5
- Home Region/Arena: New Argonauts
- Units: Attacker, Archer, Tactician
- Tactics: Adrenaline, Bolster Health, Hamstring
Xbalanque of Legend
- Stats: green 1, orange 1, red heart 3
- Attack Dice: 1 black, 1 yellow
- Class: None
- Leadership: 5
- Home Region/Arena: None - see Traveler from Afar prowess
- Units: Attacker, Defender, Tactician
- Tactics: Adrenaline, Bolster Health, Stun
Xoc of the Lamosians
- Stats: green 2, orange 2, red heart 3
- Attack Dice: 2 blue
- Class: bow icon
- Leadership: 5
- Home Region/Arena: Lamosians
- Units: Attacker, Archer, Defender
- Tactics: Adrenaline, Bolster Health, Stun