Homebrewers
Homebrewers Rulebook
Table of Contents
Table of Contents
Introduction
Homebrewers is an engine-building and dice-trading game where your dice represent the actions you can take: getting grain, participating in monthly events, adding flavors to your recipes, and of course, brewing beer! Each month you meet with your homebrewing club (the trade phase) and then work on your brewing (the action phase). You'll be crafting your own unique beer recipes in four categories: Ale, Porter, Stout, and IPA. Each time you brew a particular recipe, your quality level for that recipe will increase.
The brewer with the highest reputation after Octoberfest is this year's Homebrew Club champ. You'll gain reputation in two main ways. First, by moving up the quality tracks for the 4 beer categories, in order to win medals at Summerfest and Octoberfest. And second, by crafting your recipes to meet the particular tastes of a panel of judges at Octoberfest.
At the end of 8 months (rounds), if you've gained the most reputation as your club's best brewer, you win!
Components
- 1 Game Board
- 7 Garages
- 7 Character Cards
- 5 Sanitization Tiles
- 1 Medal Tile
- 10 Charlie's Cards (used for 2-player games)
- 8 Event Tiles
- 12 Quality Track Tiles
- 11 Judging Category Tiles
- 5 Reminder Cards
- 54 Flavor Cards (Dessert, Fruity, Savory)
- 20 Beer Glass Player Pieces
- 16 Action Dice (extra die for Ananya's power)
- 5 Score Trackers
- 40 Grain/Trub Tokens
- 1 Start Player Token
- 5 Bottle Cap Player Power Tokens
- 52 Money Tokens
Game Setup
- Place the game board in the center of the table. For games with 4 or 5 players, cover the medals shown at the top of the board with the medal tile for the correct player count. For games with 2 or 3 players, the correct medal tile is pre-printed on the board.
- Shuffle the judging category tiles. Draw 4 tiles and place them faceup in each of the 4 empty judge spaces below the medal tile on the board. Return the remaining judge tiles to the box. There is one additional judge pre-printed on the board who is active for every game for a total of 5 judges.
- Shuffle the quality track tiles. Draw 8 tiles and place a quality track tile faceup, covering the quality level bars numbered 4-7, then covering the quality level bars numbered 8-11 of each beer's quality track on the board. Return the remaining quality track tiles to the box.
- Shuffle the event tiles. Place 1 tile facedown on each month's event space at the bottom of the board. Do not place an event tile on Summerfest and Octoberfest. Return the remaining event tiles to the box.
- Shuffle the flavor cards. Place them in a facedown deck next to the board. Draw 4 cards and place them faceup in a row next to the flavor card deck.
- Place the grain/trub tokens and money tokens in separate piles next to the board. (What is Trub? See Brew Beer.)
- Each player chooses a player color, and places 1 of their beer glass player pieces on each of the quality levels marked "Start" for the 4 beer recipes at the bottom of the board, and places their score tracker at "Start" on the score track. Return any unused player pieces to the box.
- If you are playing with the individual garage setups and character cards, each player picks a character card, their associated garage, and the bottle cap player power token in their color.
- Otherwise, if you are not using characters, each player picks a garage and places the "standard" sanitization tile over the Sanitization space so that everyone has the same setup.
- Give the start player token to the player who most recently finished a beer (root beer counts).
- Each player now: a. Takes 3 dice (all dice are the same) b. Takes $2 c. Places 2 grain/trub tokens with the trub side up on the 2 leftmost sanitization spots in their garage d. Draws 2 flavor cards from the top of the facedown deck and places them faceup next to their garage (flavor cards are never kept secret from other players). e. In turn order, starting with the first player, takes 1 grain/trub token and places it grain side up on a brew recipe of their choice in their garage.
Additional Setup for 2-Player Games
The homebrewer, Charlie, will be playing along with you.
- Shuffle Charlie's Cards. Place 5 cards facedown in a deck next to the board. (Return the remaining cards to the box without looking at them.)
- Place 1 beer glass player marker (of a color not being used by either player) on the quality level marked "Start" for each of the 4 beer recipes at the bottom of the board. These are for Charlie.
- Set 3 dice next to Charlie's cards. These are Charlie's dice.
Overview of Play
Homebrewers is played over 8 months (rounds). Each month has two main phases:
- Trade Phase: The players have a homebrew club meeting, where a new event is revealed for that month. Once revealed, all players roll their action dice and optional trading may occur.
- Action Phase: Players take their actions for that month. This is also where you can use your character powers, if you are playing with them! (For more details on Character Powers, see below.)
Trade Phase (Club Meeting)
At the beginning of each month, reveal the month's event by turning the event tile faceup in this month's space on the board. The new event is available for this month only. This also helps you keep track of which month it currently is, and how many months (rounds) are left in the game.
If the month is June or October, there is no event tile. Instead use the event (Summerfest or Octoberfest) pre-printed on the board. There will be a scoring phase at the end of these months. (For more details on Scoring, see below.)
Roll Dice and Trade
After this month's event is revealed, all players simultaneously roll their 3 dice once.
Then, all players openly and simultaneously propose dice trades with each other. You may only trade a single die for another single die. You may not trade anything other than dice. There is no limit to the number of trades you can make. Trading is optional. You do not have to trade.
Trade Example: Jenn rolls two "grain" and one "flavor card", but Jenn doesn't want two grain this round. Chris rolls two "sanitize" and one "brew beer", but Chris doesn't want to sanitize twice this round. Jenn wants to sanitize and Chris wants grain, so Jenn and Chris agree to a trade. Jenn gives Chris one of her "grain" dice and Chris gives Jenn one of his "sanitize" dice. Both players benefit because they both receive actions that they want.
Dice Manipulation During the Trade Phase
If you want to trade a die but cannot find another player willing to accept your trade, don't fret! There are two ways that you can manipulate your own dice during the trade phase. (Reminders of these are shown in the section of your garage labeled "Dice Options" and on the Reminder Cards.)
Re-roll Matching Dice. First, if at any time during the trade phase (including after making a trade) you have 3 matching dice, you may re-roll them. If you do so, you must re-roll all 3 dice. You may then continue making trades after re-rolling.
Change a Die. Second, at any time during the trade phase or the action phase you may pay $1 to change the action on one of your dice into any other action of your choice. During the trade phase, you might choose to do this in order to be able to re-roll 3 matching dice.
End of the Trade Phase
Once you are finished trading, place your dice on the large square spaces in your garage. When everyone has placed all of their dice in their garage, the trade phase is over.
Once the trade phase is over, players may no longer trade or re-roll their dice this month.
2-Player Games: Trading with Charlie
At the start of the trade phase, the start player for the current round rolls Charlie's 3 dice and sets them next to the board.
Beginning with the start player for the current round and taking turns, you may trade a single die with Charlie or you may pass.
Once both players consecutively pass, you may then trade with each other, if desired. Otherwise, the trade phase is over.
When it is your turn to trade with Charlie, if all 3 of Charlie's dice are the same, you may optionally re-roll all of Charlie's dice before trading a single die.
Reveal the topmost card from Charlie's deck. Advance Charlie's player marker(s) on the recipe(s) shown equal to the number of quality levels shown. For instance, if the card revealed shows 2 quality levels for Porter, move Charlie's quality level up by 2 for Porter.
In the extremely rare case that Charlie can't move up even a single step on the quality track of the revealed card (because they are already at quality level 12 or they are at quality level 11 and a human player is at quality level 12), discard the revealed card and move Charlie up 1 quality level for every other recipe instead.
Action Phase (Weekend Activities)
The start player for the round takes all of their actions then play passes to the player to their left, who takes all of their actions. Play continues to pass to the left until all players have taken their actions.
The dice have six faces. Each face shows an action that can be taken: Sanitize, This Month's Event, Gain Grain, Gain Flavor Card, Brew Beer. You must resolve the action from 1 die before beginning the action from the next die. (See Action Dice Chart below.)
When it is your turn to take your actions, you may take them in any order (they do not have to be taken in the order you placed the dice in your garage). After taking an action, remove that die from your garage to show you've taken that action. You may also use your character power at any point during your turn, provided that you have the money to pay for it, but you can only use it during your turn.
Dice Manipulation During the Action Phase
When taking your actions, if you don't want to take the action shown on a particular die, you may do either of these two things instead:
- Pay $1 to change the die to any other action of your choice.
- Forgo that action and take $2.
Additional Action
During your turn, you may pay $3 to take 1 extra action. You may select any action and perform it before or after any of your other actions (but not in the middle of resolving another action). You may only purchase 1 extra action each month. Because of this option and character power, players will often take more than 3 actions.
When the last player for the month has completed their action phase, pass the start player token one player to the left and start a new month (round).
Action Phase Example
Mark (red player) decides to brew his Chocolate Raspberry Ale. He currently has 1 grain token on his Ale recipe and 2 uncovered sanitization spaces in his garage.
- For his 1st action, Mark takes 1 grain token and places it on his IPA recipe.
- For his 2nd action, Mark brews. He moves his player marker for Ale on the board up 2 quality levels, equal to his highest (leftmost) uncovered sanitization level.
- Mark flips 1 grain token on his Ale recipe to the trub side and uses it to cover his leftmost uncovered sanitization level in his garage. This leaves Mark with 1 grain token remaining on his IPA recipe.
- Mark receives the benefits of his Chocolate and Raspberry flavors. He moves his player marker up 1 additional quality level and earns 1 reputation. He gets these benefits every time he brews his Ale recipe, and he can take these benefits in any order.
- Mark passed over $1 on the quality track. He now gets this benefit and takes $1.
- Mark doesn't want to take this month's event action, so he sets his remaining action die aside and takes $2 from the supply.
Action Dice Chart
Sanitize Your Equipment - When you take this action, remove the rightmost trub token from the sanitization track in your garage. If there are no trub tokens currently in your garage, you cannot take this action (though you can still forgo the action for $2).
Your sanitization level is important for two reasons:
- If all levels of your sanitization are covered with a trub token, you cannot brew beer.
- When you brew beer, you advance your quality marker up the quality track for that recipe equal to your current sanitization level. (See Brew Beer.)
This Month's Event - When you take this action, choose to either:
- Do the top action shown on the current month's event; or
- Pay $2 and do the bottom action(s) on the current month's event.
Gain Grain - When you take this action, take 1 grain token from the supply and place it on any one of the 4 recipes (buckets) in your garage. Each grain token represents everything you need to brew one batch of that type of beer. Once you decide which recipe to place it on, you may not move it to a different recipe later. You are allowed to have more than 1 grain token on the same recipe. Any grain token that you acquire must be placed on a recipe immediately. You may not "save" them to place later.
Flavor Card Action - When you take this action, you may either draw a flavor card OR you may play a flavor card that you previously drew.
Draw a Flavor Card. Take any one of the 4 faceup flavor cards, or the top card from the facedown deck, and place it faceup in front of you next to your garage (flavor cards you've drawn are never kept secret). That flavor is now available for you to play.
If you take one of the faceup cards, immediately replace the card you took with the top card of the deck so that there are always 4 available faceup flavor cards to choose from.
Before drawing a flavor card, you may pay $1 to discard the 4 faceup flavor cards (place them into a flavor card discard pile next to the flavor card deck) and reveal 4 new flavor cards.
Play a Flavor Card. Play one of your available flavor cards in one of these two ways:
- Play it faceup into the flavor card discard pile next to the flavor card deck and immediately gain the benefit at the bottom of the flavor card; or
- Place it under one of the recipes in your garage so that the name and benefit at the top of the flavor card is visible. Successive flavor cards played on the same recipe will stack. A flavor card may be played on any recipe, but once played, it may not be moved or removed. When you brew beer, you receive the benefits shown for the flavor cards for that recipe.
Brew Beer - When you take this action, you brew one batch of any one beer recipe for which you have at least 1 grain token, as long as at least 1 sanitization level on your garage is not covered by a trub token. If all your sanitization levels are covered with a trub token, you cannot brew beer.
When brewing, follow the 4 brewing steps shown on the bottom right of your garage (also see the Action Phase Example).
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Step 1: On the board, move your beer glass player piece up on your chosen recipe's quality track equal to the number of quality bars shown on your highest (leftmost) uncovered sanitization level.
If you reach the gold medal space on the board, you "lock up" the highest possible quality for that recipe, guaranteeing you the gold medal. Nobody else may advance to that space for that recipe.
Important: If you can't move your player piece up on the quality track for a recipe, you may not brew it. This happens if you've already locked a recipe or if someone else has already locked a recipe and you are currently at quality level 11 for that recipe.
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Step 2: Flip the grain token to the trub side and cover up the highest (leftmost) uncovered sanitization level.
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Step 3: Gain the benefits on all flavor cards that are stacked under the recipe you just brewed in your garage. If there is more than one flavor card, you may take the benefits in any order.
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Step 4: Gain the benefits printed on the board that any of your player pieces passed over or landed on.
What is Trub? Brewing your beer has left your equipment dirty and full of trub: the name for the sediment and byproducts that remain in equipment after fermentation.
Benefits Chart
Top of Flavor Card Benefits (benefit gained when you brew a recipe with this flavor)
- $2: Take $2.
- 1 in a circle: Gain 1 reputation.
- Quality bar: Gain 1 additional quality level for the recipe you just brewed.
- Left/right arrows (MAX 6): Gain 1 quality level for the recipe to the right or left of the recipe you just brewed, unless the adjacent recipe has a quality of 6 or higher. The recipes wrap around the garage to the other side. (Ale is to the right of IPA and IPA is to the left of Ale.)
Bottom of Flavor Card Benefits (benefit gained when you discard the card for its immediate effect)
- $5: Take $5.
- Sanitize bottle and grain: Take 1 sanitize action and take 1 gain grain action.
- Two grain: Take 2 gain grain actions. You may place the grains on the same or different recipes.
- Two sanitize bottles: Take 2 sanitize actions.
- Star with arrows: Copy the benefit of any other flavor card on this same recipe.
Scoring
Mid game scoring happens at the end of Summerfest. End game scoring happens at the end of Octoberfest.
Summerfest
At the end of Summerfest (the 4th round), players earn reputation for winning medals. Do not award reputation for judges at Summerfest.
Octoberfest
At the end of Octoberfest (the last round), players earn reputation for winning medals and for satisfying judges.
Medals
Medals are awarded for each beer category (Ale, Porter, Stout, and IPA) based on how high on the associated quality track your beer is compared to the other players' beers.
Medal tile (reputation awarded; 1st / 2nd / 3rd / Honorable Mention):
| Game | Event | 1st | 2nd | 3rd | Honorable Mention |
|---|---|---|---|---|---|
| 4-player | Summerfest | 4 | 2 | 1 | - |
| 4-player | Octoberfest | 8 | 5 | 2 | 1 |
| 5-player | Summerfest | 4 | 3 | 1 | 1 |
| 5-player | Octoberfest | 9 | 6 | 3 | 2 |
(The 2- and 3-player medal tile is pre-printed on the board and is not reproduced in this scan.)
For example, at Summerfest in a 5-player game, 4 reputation is awarded for each gold medal, 3 reputation for each silver medal, and 1 reputation for each bronze medal and each honorable mention. Similarly, at Octoberfest in a 5-player game, 9 reputation is awarded for each gold medal, 6 reputation for each silver medal, 3 reputation for each bronze, and 2 reputation for each honorable mention.
When you earn reputation for winning a medal, you move your score tracker up the score track the associated number of spaces on the board.
If two players tie for a medal, add the reputation for that medal and the next medal together and give each tied player half that much reputation, rounded down.
For example, at Octoberfest in a 4-player game, Jenn's Porter is at 9 quality, Chris' is also at 9 quality, SaRae's is at 3 quality, and Alex's is at 0 quality. Jenn and Chris tied for gold medal, so they will split the total of 13 reputation (8 reputation for gold plus 5 reputation for silver) meaning they both will receive 6 reputation. No silver medal will be awarded for the Porter category. SaRae will receive 2 reputation for bronze, and Alex will receive 0 reputation and will not receive honorable mention (because 0 quality level can't score).
Players with score trackers at the "Start" space (the "0" quality level), are not eligible to win medals or honorable mentions.
Octoberfest Scoring Example (5-player game)
- Ale: Blue wins gold (9 rep). Purple and Green tie for silver (4 rep each). No one wins bronze. Orange gets honorable mention (2 rep).
- Porter: Orange and Red tie for gold (7 rep each). No one wins silver. Blue, Green, and Purple tie for bronze (1 rep each). No one gets honorable mention.
- Stout: Green wins gold (9 rep). Purple wins silver (6 rep). Orange wins bronze (3 rep). No one gets honorable mention.
- IPA: Red wins gold (9 rep). Purple wins silver (6 rep). Blue wins bronze (3 rep). Orange gets honorable mention (2 rep).
2-Player Games: Charlie and Medals
Charlie cannot win the game (they do not have a score tracker to move along the scoring track), but they do compete with you for medals and honorable mentions.
For example, if Charlie has the highest quality in Ale, they "win" the gold for Ale, and the next highest quality Ale (which will be awarded to a human player) is silver. In ties, reputation is split with Charlie just like any other player.
Important: After medals are awarded at Summerfest, shuffle all 5 of Charlie's cards selected for this game and place them back in a single facedown stack.
Judges
At Octoberfest, you also earn reputation for the judges whose flavor tastes you satisfy.
- All players can earn reputation from each judge.
- A player can earn reputation from a particular category more than once if the category is "per recipe" and you satisfy that judge's tastes on more than one of your recipes. (See note under Judging Categories.)
- Flavor cards you discarded for their immediate effect during the game do not count toward satisfying judges.
- Each flavor card you played on a recipe can count toward satisfying more than one judge.
- See Judging Categories for information on specific judges.
Determining the Winner
After Octoberfest scoring, the player with the most reputation wins. If there is a tie, then among the tied players, the player who won the most gold medals at Octoberfest wins (including ties for gold). If there is still a tie, the player who won the most silver medals at Octoberfest wins (including ties for silver). If there is still a tie, the player who won the most bronze medals at Octoberfest wins (including ties for bronze). If there is still a tie, players share the victory.
Judging Categories
- (Pre-printed judge on the board: "2x quality of lowest recipe at Octoberfest.") Earn 2 reputation for each quality level above "0" for your lowest quality recipe. For example, if your lowest quality recipe is on the "3" level, you earn 6 reputation. If you have any recipes on the "0" level, you earn 0 reputation for this judge.
- Earn 4 reputation for having at least 7 total flavors (any combination of Dessert, Fruity, or Savory flavors) on your recipes. They can be on any combination of recipes.
- Earn 4 reputation for each recipe where you have at least 1 Dessert, 1 Fruity, and 1 Savory flavor (in any order).
- Earn 4 reputation for having at least 2 Dessert, 2 Fruity, and 2 Savory flavors distributed amongst your recipes. They can be on any combination of recipes.
- Earn 5 reputation for each recipe where you have at least 3 Savory flavors.
- Earn 5 reputation for having at least 4 Savory flavors on any combination of recipes.
- Earn 5 reputation for each recipe where you have at least 3 Dessert flavors.
- Earn 5 reputation for having at least 4 Dessert flavors on any combination of recipes.
- Earn 5 reputation for each recipe where you have at least 3 Fruity flavors.
- Earn 5 reputation for having at least 4 Fruity flavors on any combination of recipes.
- Earn 4 reputation for each recipe where you have at least 5 flavors (any combination of Dessert, Fruity, or Savory flavors) on your recipes.
- Earn 5 reputation for having at least 2 flavors (any combination of Dessert, Fruity, or Savory flavors) on at least 3 different recipes.
Throughout the game the term recipe is used. A "recipe" is your bucket for each brew type (Ale, Porter, Stout, and IPA). When you see a judging category tile with a bucket on it, that represents one recipe/brew type per bucket. You can add Dessert (yellow), Fruity (green), and Savory (burgundy) flavors to any of your recipes.
Character Powers
Each character has a power that can help you on your way to best in show at Octoberfest. Here is a brief rundown of each power, along with some tips about their power and garage! Each power may be used once during the action phase by paying $1.
Dr. Ananya Patel - Extra Mile
Card: Once during the action phase, you may pay $1 to roll 1 extra die. This die cannot be sold or changed.
Ananya knows the value of putting in the extra effort. During the action phase, she can pay 1 dollar to roll an extra die. She can't sell it for 2 dollars like other unwanted dice, or pay to change it. Either use it or lose it.
Playing as Ananya: Your power is always going to be a wild card, some turns it will give you exactly what you want, other turns it is going to give you an action you just can't use. It's often useful to use it first so that you can plan how best to use your other dice around it. You also have a very forgiving garage with 3 slots for 3 quality brewing, so you can afford to have a turn or two where things don't quite work out perfectly!
Andrew Lucas - Fill the Keg
Card: Once during the action phase, when using a brew action, you may pay $1 to keep the grain token in that beer instead of moving it to the sanitization track.
Andrew likes to make sure that he's got enough beer for his large family gatherings... and the extra brewing makes sure that he's constantly improving his recipes. During the action phase, he can spend 1 dollar to keep a grain in place instead of moving it to the sanitization track.
Playing as Andrew: Brew, brew, and brew some more! Since you can effectively get two uses out of the grain before moving it to the sanitization track, you should try to brew at least twice each turn! You won't have any spikes in quality with your flat 2 quality garage, but that just means that you can focus on your flavors. Keep in mind that you'll need brewing dice (or money to change your dice), so prioritize them in trading.
Colt Roberts - Work the Crowd
Card: Once during the action phase, you may pay $1 to take any 1 revealed top calendar action.
Colt's got his eye on the Octoberfest prize, and knows that networking is key. During the action phase, he can pay 1 dollar to take the top calendar action of any revealed month.
Playing as Colt: As the game progresses and more calendar actions are revealed, Colt is going to have more and more options with his power. Your garage may only have a single 3 quality slot, but you'll never brew at less than 2 quality. Because you have so much flexibility in the later months, make sure to factor this in during your dice trades!
Evie "O'Brewin" O'Brien - Risk Taker
Card: Once during the action phase, you may pay $1 to draw the top 2 cards of the flavor card deck. Keep 1 and discard the other.
Evie likes to have a lot of options when it comes to making her beers. During the action phase, she can pay 1 dollar to draw 2 flavor cards off of the top of the flavor card deck, keeping one and discarding the other.
Playing as Evie: Some people might shy away from a pineapple/bacon/kimchi/espresso lager, but you've got to take risks to win! You'll have lots of options when it comes to making beers with tons of flavors, and you'll have lots of flavor cards to spend for their bonuses. Sanitization may become an issue - there is always going to be a temptation to trade for flavor card dice!
Gabriel Ruiz - The Contender
Card: Once during the action phase, you may pay $1 to brew your lowest quality beer at 1 quality, ignoring grain and sanitization.
Gabe knows that he can't afford to ignore any of the beer categories. During the action phase, he can spend 1 dollar to brew his lowest quality beer at 1 quality, even if he doesn't have any more room on the sanitization track or grain in that beer!
Playing as Gabriel: Reusing grain and equipment may not yield the highest quality beer, but it could be the difference between first and second place. Because you can only brew your lowest quality beer with this power, you should always make sure that you spread your flavors around so that you get a benefit no matter what you brew. It should also be noted that you brew whatever the lowest quality beer is at the time of using the power, so the beer defined as the "lowest" may change over the course of the game. Gabe's garage is all about quantity, so get brewing!
Katherine Montgomery - Cleanroom Standards
Card: Once during the action phase, you may pay $1 to fully sanitize your track.
Katherine understands and prides herself on her ability to keep things running smoothly and in tip-top shape. That means clean equipment at all times. During the action phase, she can pay 1 dollar to remove all trub tokens on her sanitization track.
Playing as Katherine: Her beer is always going to be high quality, but you'll need to be careful to maximize the benefits of each brew, since her garage doesn't have a lot of leeway to brew multiple times in a single turn!
Tony Hendricks - Defending Champion
Card: Once during the action phase, you may pay $1 to raise the quality of your lowest beer by 1.
Tony's been through the competition before, so he knows that he's got his work cut out for him to keep the title. During the action phase, to make sure that he has the best chance, he can tweak the recipes of underperforming entries and pay 1 dollar to raise the quality of his lowest beer by 1.
Playing as Tony: Tony is all about high quality. You won't get any surprising interactions with his power like you might with Gabe's, but that means that you can focus on other things. His garage helps with this: with a 3/3/2/2 sanitization setup, you can rapidly shoot a single beer up the track, or make sure that your "lowest" beer still ends up at high quality. Just don't overcommit to a single beer, since the high quality track could end up locking in early and you'd lose the engine you built.
Reminder Summary
Action Dice: Sanitize (remove a trub token); Gain Grain (take a grain token to your recipe); This Month's Event; Gain Flavor Card; Brew Beer.
Brewing Steps: 1. Move player marker on quality track. 2. Flip grain token to trub side and cover the sanitization level. 3. Gain flavor card benefits. 4. Gain quality track benefits.
Trade Phase: Re-roll matching dice (3 matching dice).
Action Phase: Pay $1 to change a die to any action. Forgo an action to take $2. Additional action: pay $3 (once per month).
Discard flavor cards: Pay $1 before drawing a card to discard the 4 faceup flavor cards.