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Holmes

Holmes Rulebook

Table of Contents

Table of Contents

  • Victory
  • Case Tokens
  • The Deck
  • The Board
  • Setup
  • Deduction Notes
  • Turn Sequence
    • Investigate Phase
    • Action Phase
    • Sleuth Phase
    • Deduction Phase
    • Retire Phase
  • Card List Notation
  • Elementary Deck Card List

Victory

Be the first player to accumulate 5 Case Tokens.

Case Tokens

Players share a common set of Case Tokens.

The Deck

Players share a common deck.

The Board

The Board has 7 spots for cards, one spot for each suite. These are called the "Suite Spots".

Setup

Create 7 mini-decks, one for each suite.

For each suite, randomly select one card; keep its identity hidden from all players, and place it in its corresponding Suite Spot on the board.

Shuffle the remaining cards of the mini-decks together to form the common deck.

Each player is dealt 5 cards.

The player with the highest IQ goes first.

Deduction Notes

Players will want to have paper and pencil on hand to keep track of which cards of what Rank they have seen for each suite, to deduce the remaining cards in the Suite Spots.

Turn Sequence

Players take turns. Each turn has 5 Phases:

  1. Investigate Phase
  2. Action Phase
  3. Sleuth Phase
  4. Deduction Phase
  5. Retire Phase

Investigate Phase

Draw 2 cards from the deck and put them in your hand. If the deck runs out, shuffle the discard and draw from it. If you have 4 or less cards in your hand (before drawing) draw 1 extra card.

Action Phase

You may play (discard) one card from your hand to activate its special Ability.

Special Ability Table

Card TypeAbility
MysteryDraw 2 cards
SherlockLook at the next 5 cards in the deck
HelpDraw 1 card and target opponent discards 1 random card
ActionOpponent discards 2 cards from his hand of his choice
MethodLook at target opponent's hand
ClueSteal 1 random card from opponents hand
LocaleDraw 3 cards. Keep 1 and discard the other 2

Sleuth Phase

You may solve a Case. To do this, you must play, all at once, seven cards, one of each of the seven card types. No two cards in the Case may have the same Rank number. If you solve a case Gain a Case Token, and discard the Case Cards.

Deduction Phase

You may guess the rank of a specific card on the Board (one of the 7 Suites). Look at the card secretly. If you are wrong, discard your hand and you may not at a later time attempt to "guess" that card. If you are right, show the card to all players and then put it in the discard. Gain 1 Case point for guessing correctly. (Now there is one less Suite card for players to guess).

You may choose not to guess, if so, draw 1 card and discard any 1 card from your hand, OR you may, for 15 seconds look at the cards in the discard.

Retire Phase

Max hand is 9 cards. Discard excess cards.

Important Note: The discard (and deck) is kept face down.

Card List Notation

  • X = Mystery
  • S = Sherlock
  • H = Help
  • A = Action
  • M = Method
  • C = Clue
  • L = Locale

Elementary Deck Card List

Card NameTypeRank
Adventure of the Empty HouseX1
The Hound of the BaskervillesX2
A Study in ScarletX3
The Sign of the FourX4
The Blanched SoldierX5
The Man with the Twisted LipX6
Adventure of the Copper BeechesX7
A Scandal in BohemiaX8
The Lions Mane
X
9
The Mazarin StoneX10
The Musgrave RitualX11
The Gloria ScottX12
The Valley of FearX13
Legendary SleuthS1
Powers of DeductionS2
Consulting DetectiveS3
Cambridge ManS4
Cold ExteriorS5
IntellectualS6
Eccentric BohemianS7
ArrogantS8
PatriotS9
Tobacco & CocaineS10
Scientific SavvyS11
Powers of ObservationS12
Manic DepressiveS13
FisticuffsA1
Carriage ChaseA2
Sword FightA3
Pistol ShotsA4
Race against TimeA5
Rescue DamselA6
ExplosionA7
AccidentA8
StormA9
Fox HuntA10
Break into HouseA11
Conceal EvidenceA12
Hand to Hand CombatA13
Doctor WatsonH1
Scotland YardH2
English BobbiesH3
Blood HoundH4
InformantsH5
Baker Street IrregularsH6
Mycroft HolmesH7
DecoyH8
MessengerH9
DocumentH10
Irene AdlerH11
Inspector LestradeH12
WitnessH13
Forensic ScienceM1
Logical ReasoningM2
Acting & DisguiseM3
Exact ScienceM4
Methodical ThoughtM5
Elaborate TrapM6
AutopsyM7
InductionM8
InferenceM9
Analytical ChemistryM10
Hand Writing AnalysisM11
BallisticsM12
Crime Scene ExaminationM13
Baker StreetL1
MorgueL2
MansionL3
Great EstateL4
House of LordsL5
Piccadilly SquareL6
Tower of LondonL7
PubL8
TheatreL9
English CountrysideL10
DocksL11
WhitechapelL12
East EndL13
Small DetailsC1
Ticket StubC2
MotiveC3
AlibiC4
Red HerringC5
Pawn Shop ReceiptC6
Blood StainC7
FootprintsC8
Ledger BookC9
Trace of PoisonC10
NewspaperC11
FingerprintsC12
Question SuspectC13