RulesPal
Chat
Rulebook
Hold On Scooby-Doo! thumbnail

Hold On Scooby-Doo!

Hold On Scooby-Doo! Rulebook

Table of Contents

Table of Contents

  • Object
  • Contents
  • Set-Up
  • Playing
  • Winning the Game
  • Team Play
  • Note

Object

Be the player who doesn't make SCOOBY and Shaggy fall off the wall.

Contents

SCOOBY-DOO/ Shaggy figure, game base, 2 wall frames, 44 bricks, 2 ghost hands, label sheet

Set-Up

Use the back of the package as a guide. Place a label on each side of the game base. Place the base on the playing table.

Insert the wall frames into the slots on the base:

Take one frame and hold it so that the end with the two tabs faces down. Look at the package back to see the direction the frame should be facing. Now press the back tab of the frame down against the slot and press the other tab down. Make sure the wall frame clicks into the base so it's flat against the base. Insert the second frame into the base.

Starting at the bottom, place four bricks on each level, flat side down. Keep making levels until all 11 levels have been made. Carefully place the SCOOBY/Shaggy figure on the top near the middle of the wall.

Players should sit opposite each other with the game in between them; each player takes a ghost hand.

Playing

The youngest player starts the game by tapping out any one of the bricks. The next player goes and so on. Players must push out the first brick they touch.

Winning the Game

When one player makes SCOOBY/Shaggy fall off, the game ends and the other player wins.

Team Play

Divide into two teams. Alternate which player gets to use the ghost hand on your team's turns.

Note

With younger players, you can let everyone touch one brick, decide not to tap it out, but they must tap out the second brick they touch.