HIT
HIT Rulebook
Table of Contents
Table of Contents
Introduction and Goal of the Game
Hit! is a "Stop or Again" game in which you must draw cards to earn victory points. Know when to stop... or you risk losing all your winnings!
The winner is the player with the most points when the draw pile is exhausted.
Components
- This rulebook
- 90 cards (11 cards each numbered 1 to 5, 7 cards each numbered 6 to 10)
Setup
Shuffle all the cards together and place them in a pile in the centre of the table.
Note: After a game, cards of the same value may end up all together, so be sure to shuffle the deck thoroughly before playing.
Turn Sequence
The player with the biggest hat starts. Players then take turns clockwise. A player's turn proceeds as follows:
1. Collect Your Winnings
If you have face-up cards in front of you at the start of your turn, pick them up and stack them face down to form your loot (butin). These cards represent your final score.
Note: This step is of course not applicable on the very first turn of the game.
2. Draw Cards
Continue your turn by revealing new cards from the deck one by one. Place these cards in front of you, sorted by value. Each card of identical value is added to those already in front of you to form a column (see example). Take care not to cover the cards completely, so that all players can see the number of cards of each type you have.
After each card, you decide whether to continue drawing or end your turn.
3. Steal Cards
Each time you draw a card, you may also, if you wish, steal from all the other players their cards of the same value. Add them to the face-up cards in front of you.
Losing Your Turn
If you draw a card of the same value as a card already placed in front of you, you lose your turn!
Discard all the face-up cards in front of you. You may put them back in the box; they are permanently lost.
Warning: This rule applies only if you already have 3 or more cards face up in front of you. If you have only one or two cards, you may add a card of the same value and continue your turn.
Example
It is your turn.
- The first card you draw is a 6. No other player has one. You place the card face up in front of you.
- The second card you draw is a 1. You could steal two 1 cards from the players around the table but prefer not to. This lets you stay safely under your limit of three cards.
- The third card you draw is a 6 again. Fortunately, you have only two cards in front of you. You can therefore add the 6.
- From now on, you have more than three cards in front of you and you run the risk of losing everything by drawing a 1 or a 6. You try your luck and draw a 5. Two 5 cards are available with your opponents. Of course, you steal them!
- What to do next? Your loot is becoming interesting... You could stop and hope your cards are still in front of you when your turn comes around again. Or you could draw a new card? You are quite tempted to steal the three 8 cards placed in front of the player next to you. That is understandable, it is a lot of points. You decide to draw and reveal... a 6. Unfortunately, you lose your turn and discard all the face-up cards in front of you. You cannot win every time... The next one will be the right one!
End of the Game
The game stops immediately after the last card of the draw pile is revealed. All players add the face-up cards still in front of them to their loot.
Count the Points
Each player adds up the values of the cards in their loot. The player with the highest score wins the game.
Note: You can play several rounds if you wish. If so, we advise playing as many rounds as there are players, changing the first player each time. Add up the scores of all the rounds to determine the overall winner.