Hexago Continuo
Hexago Continuo Rulebook
Table of Contents
Table of Contents
Object of the Game
Outscore your opponents by matching colors or numbers, or both.
To Begin
- Place all 36 hexagons face-down and mix.
- Decide order of play and appoint a scorekeeper.
- Players each take 8 hexagons, which are then stacked in front of them.
- Two of the remaining hexagons are turned over face-up and placed in the center of the playing surface, with the sixes touching.
- Any extra face-down hexagons are set aside and not used.
- Each player takes the top four hexagons from their stack into their hand.
The Play
In turn, each player examines the four hexagons in their hand. Next, they select one of the four hexagons and place it so that it touches and matches (either color or number or both) at least one side of a hexagon already on the table.
At the end of their turns, players take the top hexagon from their face-down stack into their hand.
Scorekeeper notes score for that turn and play moves to the person on the left.
The game continues until all hexagons have been played. Highest total score wins the game.
Scoring
Scorekeeper keeps a running total for each player.
Points are given for each touching side that matches by color or number value. For example, if a green four touches a green five, 9 points are awarded.
If both color and number match the value is doubled. For example, if two red fives are touching, 20 points would be given; 10 points for matching color and 10 points for matching number value.
When 2 or more hexagon sides are matched in a player's turn, the combined point values are multiplied by the number of matching sides.
For 1 Player
Turn all the hexagons face up, select any two, place them together and score. Then place all the remaining hexagons, one at a time, scoring after each is placed.
Try to beat your own or others' scores.
Sample Game-play & Scoring
A & B are placed with sixes touching to begin the game.
- C scores 34. Matching blues 6+5=11. Matching threes 3+3=6. 11+6=17. 2 sides match so multiply 2 X 17=34.
- D scores 52. Matching yellows + matching fives=20 for double match. Matching reds 4+2=6. 20+6=26. 2 sides match so 26 X 2=52.
- E scores 16. Matching pinks + matching fours=16.
- F scores 81. Matching fives=10. Matching blue 6+4=10. Matching reds 6+1=7. 10+10+7=27. 3 sides match so 27 X 3=81.
- G scores 20. Matching greens and matching fives=20. Blue 5 & Yellow 6 – no match, so no score.
Better Move: Place G between E and F, for a score of 60!