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Heroscape Master Set: Rise of the Valkyrie thumbnail

Heroscape Master Set: Rise of the Valkyrie FAQ

87 questions players ask · Updated Nov 12, 2026 · Full rulebook

Getting Ready to PlayThe Battle Begins and Order MarkersMoving FiguresEngagement and AdjacencyAttackingSpecial Powers and Special AttacksGlyphsTerrain, Water and LavaUsing Multiple Master Sets and/or Expansion SetsHeroscape Expansion Set: Fortress of the Archkyrie

Getting Ready to Play

  • Can one army mix Army Cards of different colors or factions?
  • Can an army field two copies of the same unique hero or squad?
  • Can an army include more than one copy of the same common squad?
  • Must I use the scenario's pre-made army, or can I draft my own?
  • Do players set point costs, or are they printed on the Army Cards?
  • What happens if my army has more figures than the starting zone can hold?
  • Can Rise of the Valkyrie be played with three or four players?
  • Which side of the Army Cards should I use?
  • What are the Order, Wound and Round markers for?
  • Which rulebook edition should I follow, and did the rules change between editions?

The Battle Begins and Order Markers

  • Can I put more than one Order Marker on the same Army Card?
  • What happens if I reveal an Order Marker whose figures are already destroyed?
  • Do players take their three turns in a row, or do the turns alternate?
  • Are Order Markers revealed to both players when they are placed?

Moving Figures

  • Does moving onto water end a figure's move, and can a double-space figure cross water?
  • What does it cost to move out of water onto land?
  • How many levels can a figure climb in one move?
  • When does a figure take falling damage, and can a figure be knocked off a ledge?
  • Which height counts for climbing and falls: the figure's size or its visible features?
  • Can a figure attack first and then move in the same activation?
  • Can I turn an opponent's figure, or turn my own figure on their turn?
  • Which end of a double-space figure leads when it moves?
  • Where must a double-space figure end its move?
  • Does turning a double-space figure around cost movement points?
  • Does an enemy get a swipe if my figure moves past it without stopping next to it?
  • How does a flying figure move, and does it still get a passing swipe?
  • Can a figure walk through a friendly figure standing on water?
  • Can a figure pass under an overhang or into a narrow nook?

Engagement and Adjacency

  • When are two figures on different levels adjacent, and so engaged?
  • Can a Range 1 figure attack an enemy one space away when the height difference is large?
  • Does a ruin stop figures on either side of it from engaging?
  • Does breaking away from an engagement roll extra dice on high ground?
  • Do I need line of sight to attack an enemy my figure is engaged with?
  • If my figure is engaged with two enemies, which one can it attack?

Attacking

  • When a power doubles skulls, does the doubling happen before or after the defender's shields cancel them?
  • Can an attacker roll fewer dice than its Attack number?
  • Does the defender roll defense dice if the attacker rolls no skulls?
  • How many wound markers does a successful attack place?
  • How many wounds does it take to destroy a figure?
  • Does a figure with 0 Defense roll any defense dice?
  • How many extra dice does height advantage give?
  • Does standing on higher ground add to a figure's Range?
  • Where is line of sight measured from on a figure?
  • Can other figures or ruins block a shot?
  • Do figures have a facing that limits their line of sight?
  • Can a double-space figure attack from either of its spaces?
  • Does a figure's red hit zone cover the back of the figure?
  • Does each figure in an activated squad move and attack on its own?
  • Does 'out of play' mean destroyed figures are gone from my army?

Special Powers and Special Attacks

  • Can a figure make a special attack and a normal attack in the same turn?
  • Do height advantage or glyphs add attack dice to a special attack?
  • Can a defender still use height and defense glyphs against a special attack?
  • Can a special attack hit my own figures too?
  • How far does Mimring's Fire Line reach, and what happens when it shoots into an overhang?
  • How many times can the Airborne Elite throw grenades, and does each figure throw its own?
  • What do the Airborne Elite grenade's Range and Lob numbers mean, and which figures does the blast hit?
  • Can the Airborne Elite drop more than once, and when is the drop roll made?
  • Does Raelin's defense aura protect figures she cannot see?
  • Do Finn's or Thorgrim's auras reach the figure that holds them, and what counts as a friendly figure?
  • Can a Samurai's Counter Strike answer a special attack?
  • Do excess shields from a Counter Strike count as automatic hits?
  • Can Grimnak chomp before he moves?
  • Can Syvarris's double shot hit two different figures?
  • Can an engaged figure's special attack hit an adjacent enemy and figures beyond it?
  • Do passive special abilities work without an Order Marker?
  • Can a common unit use a power that needs a Unique unit?

Glyphs

  • Do all Glyphs last, or are some used up after one use?
  • Must a figure stop when it moves onto a Glyph, and can it stop on a space a friend occupies?
  • Can a figure standing on a Glyph still attack?
  • Can an Airborne Elite figure land on a space with a Glyph?
  • How does the Glyph of Erland summon work?
  • Is a figure summoned next to an enemy engaged by it?
  • Does the Glyph of Kelda heal a figure every turn it stands there?
  • Does the Glyph of Ivor add range to a figure with Range 1?
  • In team games, does a glyph help my teammate's figures?
  • Are there cards for the glyphs in the Master Set?

Terrain, Water and Lava

  • Does a water space add height for movement or for height advantage?
  • Does a figure on dry land get height advantage against one standing in water?
  • Do grass, rock or sand tiles change movement or combat?

Using Multiple Master Sets and/or Expansion Sets

  • How many figures can one Order Marker activate when I own several copies of the same common squad?
  • Where do destroyed figures from a common squad go when I have several copies?
  • How do I tell identical figures apart when both players use the same units?

Heroscape Expansion Set: Fortress of the ArchkyrieExpansion

  • Can a figure on a wall shoot a figure at its base, and can the base figure shoot back up?
  • How do ladders work with the wall's rungs, and what do they cost to climb?
  • Do walls or battlements give a defending figure extra defense dice?
  • Can a figure use battlement points to attack a figure standing behind the battlement?
  • Can a ground figure shoot a figure on castle walls behind battlements?